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Old 04-15-2006, 08:20 PM   #21
robertthebard
Xanathar Thieves Guild
 

Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 60
Posts: 4,537
You can't add points to sneak attack, until epic levels, when I think you get improved sneak? For a rogue, dex is a must, as is int. But the primary thing is dex. I'd use either the Pharaun set with no dex penalties, or, ta da, Shadowsilk, and I'd kick those kukris to the curb, and use daggers; Drow Dark Dagger, and Ancient Dagger of Shadows. You'll be able to get shadow dancer probably around lvl 8 or 9, depending on feat selection/hide & MS skills. Take weapon finesse, you'll need it. For SD, you'll need 8 hide, 10 ms, and 5 tumble. Dodge and Mobility feats are also required. By the time you can actually take SD, before lvl 20, you should surpass all of the skills required, and the feats should be at the top of any dex based char. Also, down the line, you might want to look into Epic Dodge...Focus in daggers, but don't dual wield, the extra attacks really aren't worth the penalties, especially deeper down the well. Start with at least a 16 dex, and if you're willing to give up some cha, go ahead and make it 18. Since you're not a paladin, cha is wasted anyway.
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Old 04-18-2006, 03:59 PM   #22
Dace De'Briago
Silver Dragon
 

Join Date: December 28, 2002
Location: Wales
Age: 43
Posts: 1,617
Ok, this character is a great all-rounder and excels in absorbing damage (total of 29 points of damage absorbed from the Monk and DD levels, throw in a belt of the Greater Swordsman and Duru's helm and you are absorbing 69 points of slashing damage which means provided anything can hit you, its very unlikely to damage you much...)

Dwarven Monk/Fighter/Dwarven Defender



Start Stats:

STR: 17
DEX: 14
CON: 13
WIS: 12
INT: 12
CHA: 6

1M: Dodge
2M:
3M: Weapon Focus: Unarmed Strike
4M: CON + 1
5M:
6M: Toughness
7M:
8M: STR + 1
9F: Power Attack, Great Cleave
10F: Improved Critical: Unarmed Strike
11DD:
12DD: STR +1, Mobility
13DD:
14DD:
15DD: Spring Attack
16DD:
17DD:
18DD: Blind Fight
19DD:
20DD: STR + 1
21F: Epic Weapon Focus: Unarmed Strike
22DD:
23DD:
24DD: STR + 1, Great Strength
25DD: Overwhelming Critical: Unarmed Strike
26F: Weapon Specialisation: Unarmed Strike
27M: Great Strength
28M: STR +1
29F:
30F: Epic Weapon Specialisation: Unarmed Strike, Devastating Critical: Unarmed Strike
31M:
32M: STR + 1
33M: Epic Prowess
34M:
35M:
36M: STR + 1, Great Strength
37M:
38M:
39M: Great Strength
40M: STR + 1

End Stats:

STR: 30
DEX: 14
CON: 14
WIS: 12
INT: 12
CHA: 6

Build Notes:

This character is great AC wise. Ideally you want Shadow Silk, Finder's Stone Amulet, Boots of the Diamond + 8, Su Lee's Gloves of Pain, Duru's Helm, Belt of the Greater Swordsman and two Rings of the Bold +4.

You arent going to be able to hit everything with a AB of 59, but they can't hurt you and eventually you'll score a Devastating Critical to take them down.
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Old 04-18-2006, 05:33 PM   #23
Greything
Drizzt Do'Urden
 

Join Date: June 25, 2004
Location: UK
Posts: 633
There is the problem.

AB of less than 60 and the big stuff is very hard to hit.

I do like Monk based builds, and I have tried with them, but it's not easy to stretch their AB that far. And Dev Crit with unarmed strike and a critical of 19 -20 takes so long to kick in, especially if the opponent has high fortitude. I had the same problem trying to build a good pale master. Sat there waiting (usually a very long time) to make a good hit but knowing that at the least nothing ould crit, sneak or death me.

I tend now to prefer characters that can deal out more damage.
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Old 04-29-2006, 09:02 AM   #24
Mozenwrathe
Symbol of Cyric
 

Join Date: January 31, 2005
Location: Mississauga (Toronto), Ontario, CANADA
Age: 48
Posts: 1,214
Is it possible to get this thread stickied either in this section or in the general NeverWinter Nights thread? It would be greatly appreciated for myself and a few people I know who were looking for some nice builds for low or high magic worlds. As for myself, I have been working (slowly) on a ranger/rogue build but sadly I planned it out wrong. It was suppposed to go into Arcane Archer, but I then found out you had to be a pure elf and/or a caster for Arcane Archer levels. Being that I am using a half-elf, that wasn't going to happen. So now I was trying to figure out what prestige classes I was going to add on to this build after twenty regular character levels. I was leaning towards ShadowDancer for the ability to Hide In Plain Sight, and to maximize her stalking ability. If anyone has any better ideas (tried to max out her archery skills, mediocre Move Silently, high Hide skills, 15 fighter/ 5 rogue), I would love to hear them. Thanks!
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Old 04-29-2006, 11:52 AM   #25
robertthebard
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Elf or half elf for AA. However, you have to have innate arcane spells, so rogue is out; bard, sorc, or wizard can become an AA. A ranger/rogue build, with a focus in the bow should still be an effective char. Take the dual wield feats, and use a finesse-able weapon type, and before you know it, you'll have almost as many attacks as a monk. That, coupled with high dex, will make the char a formidable opponent, either from range, or in melee combat.
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Old 05-29-2006, 12:45 PM   #26
Dace De'Briago
Silver Dragon
 

Join Date: December 28, 2002
Location: Wales
Age: 43
Posts: 1,617
OK, as promised...

The modified Greataxe Smiter (Final AB 69 with the correct equipment):

Half-Orc, must be any non-evil alignment (CoT restriction)
Fighter/CoT/WM

This character is a very powerful fighter. The combination of high AB and Dev Crit will permit him to mow down most of the enemies in the game with ease.

Start Stats:

STR: 19
DEX: 14
CON: 10
WIS: 8
INT: 13
CHA: 6

1F: Weapon Focus: Greataxe, Dodge
2F: Mobility
3F: Expertise
4F: STR + 1, Spring Attack
5F:
6F: Weapon Specialisation: Greataxe, Whirlwind Attack
7F:
8CoT: STR + 1, INTIMIDATE 4
9CoT: Improved Critical: Greataxe, Power Attack
10CoT:
11WM: Weapon of Choice: Greataxe
12WM: STR +1, Cleave
13WM:
14WM:
15WM: Great Cleave
16WM:
17WM:
18WM: Toughness
19WM:
20WM: STR + 1, Blind Fight
21WM: Great Strength
22WM:
23WM: Epic Weapon Focus: Greataxe
24F: STR + 1, Great Strength, Epic Weapon Specialisation: Greataxe
25WM:
26WM:
27WM: Great Strength, Overwhelming Critical: Greataxe
28WM: STR +1
29WM:
30WM: Devastating Critical: Greataxe
31CoT: Blind Fight
32WM: STR + 1
33WM: Great Strength
34WM: Epic Prowess
35WM:
36WM: STR + 1, Great Strength
37WM: Armour Skin
38WM:
39WM: Great Strength
40WM: STR + 1, Epic Toughness

End Stats:

STR: 36
DEX: 14
CON: 10
WIS: 8
INT: 13
CHA: 6

Build Notes:

Ideal equipment for this character is the Masterwork Greataxe of Fire at the end of the DPG, some strength increasing items and a set of heavy armour. This character is playable through the entire EfU mod as a fighter with success.

The AB for this character is calculated as:

STR 36 - +13
Extra 12 STR from items - +6
Maximum AB from fighter classes - +30 (at L30)
Masterwork Axe of Fire - +10
Weapon Focus - +1
Epic Weapon Focus - +2
Superior Weapon Focus (L5 WM) - +1
Epic Superior Weapon Focus (L13 WM and +1 every 3 WM levels) - +6

Total = 69, which isn't too shoddy [img]smile.gif[/img]

Bear in mind that you could use a decent one handed weapon (preferably one with a decent damage multiplier, such as regular axes...) in combination with a shield if you wanted this build to have a higher AC.

Not too bad eh [img]smile.gif[/img]

[ 05-29-2006, 08:00 PM: Message edited by: Dace De'Briago ]
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Old 06-03-2006, 08:42 AM   #27
Mozenwrathe
Symbol of Cyric
 

Join Date: January 31, 2005
Location: Mississauga (Toronto), Ontario, CANADA
Age: 48
Posts: 1,214
How would you all improve this build? There are two versions I am going to post up (neither of them being mine). I thought the name of this build was interesting enough to warrant a further look. Then after reading the rather amusing story to go along with it, I gave it a proper glancing over.

========
========


A Disgrace to the Family (Monk 6/ Paladin 15/ Shadowdancer 19) by Amazon Queen


Inspired by a conversation on the NWN General Discussion Forum
Although a rather weak character at level 40 I found him quite playable 1-40 PvM

A Disgrace to the Family

Catch this week’s episode of Faerun’s favourite soap, Cormyrian Knights, ‘A Disgrace to the Family’.

Recap: Miles has been summoned home by Sir Giles who hopes to convince his wayward son to return to Cormyr and take up the family sword.
Miles is reluctant, knowing that his father is angry with him and does not know that he is obeying the instructions of the master of his order, and will not understand that Miles too does his duty to Cormyr and for the cause of justice and order as best he can.
Meanwhile Vilmira waits pensively at camp. Although she knows her love for Sir Miles is unrequited and hopeless, still the renegade Drow would be heartbroken if Miles decided to leave the troupe and return home.

This Episode: Sir Giles glared at his only son,
‘Miles, although I was disappointed when you chose to become a monk I did not oppose you. It is a honourable occupation although not the one I would have chosen for you.
When you chose to join a fighting order I was proud. The ways of your order may not be those I am used to but I can respect them.
Now however you have chosen to abandon your order and join a vagabond troupe of travelling players. My son sometimes before you have disappointed me but now you shame me. I beg you, reconsider this hasty decision. If you will not or cannot return to your order then come home. There is still a place for you here’.
Miles hesitated before speaking,
‘Father, you may find this hard to accept but this vagabond troupe is now my home and not one I can or will give up’.
Sir Giles lost his temper,
‘If that is your final word then leave this house and never darken it’s doors again. You are a disgrace to the family and no son of mine!’
Miles left without saying a word.
Sir Giles followed his son to the door but as Miles rode away he did not look back nor would Sir Giles call out to him. As Miles disappeared from view the old knights shoulders sagged and he slowly walked back into the manor, no longer a home.
As Miles returned to his troupes camp he brooded on his fathers words. He would likely die, executed on some false accusation, in an enemy camp and his father and peers would doubtless believe the story, never knowing why he had died, his name forever dishonoured. Still that was the duty he had been given and carry it out he would.
When Miles returned to the encampment Vilmira knew his private business had not gone well. Despite his training she could always read his mood. She decided to speak of their next mission instead,
‘Sir, we have received permission to perform in Zhentil Keep. They await our arrival’.
Miles was terse,
‘Very well, Vilmira, we will commence the journey at dawn tomorrow. Issue the necessary orders’.
As his lieutenant began barking out orders Miles looked around the motley crew of rogues and villains he commanded. There wasn’t one he could really trust or call a friend except Vilmira, but best not to think about that, it could never be. Why, Hugo would’ve been hung if he hadn’t volunteered for military service, and Miles was not sure how far he could trust the wily rogue.

Next Episode: Will Miles and Vilmira ever realise their love is mutual?
If so will Miles break his vow of chastity?
Does Hugo plan to betray the troupe or is there a spark of Cormyrian patriotism in that wily rogues black heart?
Is the mission to Zhentil Keep the cunning masterstroke Miles believes it to be or is he leading the troupe into a deadly trap?
And what of Sir Giles, devastated by his only sons apparent abandonment of family tradition and honour?
Will he succumb to the blandishments of the beautiful but frequently widowed Lady Zenobia?
Find out all this and more in the next episode of Cormyrian Knights.

A Disgrace to the Family (Monk 6/Paladin 15/ Shadow dancer 19)

Race: Human
Alignment: Lawful Good

Abilities
STR 10
DEX 18/32
CON 10
INT 10
WIS 14
CHA 10
All ability increases go to DEX

Levelling & Feats
1-2: Monk (1-2) – Dodge (1), Mobility (1)
3-6: Paladin (1-4) – Weapon Finesse (3), Weapon Focus: Kama
7: Monk (3)
8-11: Shadow dancer (1-4) – TWF (9)
12-13: Monk (4-5) – IC: Kama (12)
14-16: Paladin (5-7) – Ambidexterity (15)
17: Monk (6)
18-21: Paladin (8-11) – ITWF (18), GRT DEX I (21)
22: Shadow dancer (5)
23-25: Paladin (12-14) –GRT DEX II (24)
16-39: Shadow dancer (6-19) – GRT DEX III (27), GRT DEX IV (30), Epic Dodge (33), SC I (33)*, SC II (36), SC III (36)*, SC IV (39), SC V (39)*
40: Paladin (15)
* Shadow dancer Epic Bonus Feat

STATS
AC (Robes): 32
HP (Maxed): 350
AB (Kama): +39/+36/+33/+30/+27/+24*
Damage (kama): 1-6 (Crit 19-20/x2)
Fort: +23
Refl: +33
Will: +21
BAB: +27
· I’m not going through the whole DW/Flurry/Haste thing as you all know it off by heart, suffice it to say a possible 10 attacks/round at a mediocre AB

Skills
Discipline 43
Hide 42
Move Silently 42
Tumble 40
56 to spend as desired.

Pros
Interesting RP opportunities
Paladin Buffs
SC 5 and Epic Dodge


Cons
Mediocre AB and Damage for a Melee Fighter
Poor Hit Points for Anybody
Only Good Save is Refl although Still Mind and Slippery Mind help out with the Will save
Has trouble doing damage

Magic Item Wishlist
Obviously a pair of deadly kamas and a Haste item
Other than that Attribute increasing items especially +4 WIS so that he can get 4th level Paladin spells at 25th rather than 40th level

==
==

A Disgrace to the Family version 2.0 (Monk 6/Cleric 12/SD 22)

A rebuild of my original version that seeks to give the build a little more offensive power using cleric buffing spells, especially Divine Power. Thanks go to Cinnabar for explaining to others and me the usefulness of this spell, especially for a build of BAB 15 or less. Although built in a levelling up module I haven’t played it yet but it looks as if it should be considerably more effective than the original build.

Race: Human
Alignment: Any Lawful (Lawful Good or Neutral fits the character concept I had in mind best)
Domains: Strength and Trickery

Abilities
STR 10
DEX 18/30
CON 10
INT 12
WIS 14/16
CHA 08

The first 8 ability increases go to DEX, the last 2 to WIS.

Levelling & Feats
1-2: Monk (1-2) – Dodge (1), Mobility (1)
3-6: Cleric (1-4) – Weapon Finesse (3), Weapon Focus: Kama (6)
7: Monk (3)
8-11: Cleric (5-8) – TWF (9)
12-19: Shadowdancer (1-8) – Ambidexterity (12), IC: Kama (15), ITWF (18)
20: Monk (4)
21-27: Shadowdancer (9-15) – GRT DEX I (21), GRT DEX II (24), Epic Dodge (25)*, GRT DEX III (27)
28: Monk (5)
29-31: Cleric (9-11) – GRT DEX IV (30)
32-38: Shadowdancer (16-22) – SC I (32)*, SC II (33), SC III (35)*, SC IV (36), SC V (38)*
39: Cleric (12) – EWF: Kama
40: Monk (6)
* Shadowdancer Epic Bonus Feat

Skill Points = 278
Concentration 43
Disable Traps 1
Discipline 43
Hide 43
Move Silently 43
Open Locks 1
Pick Pockets 1
Spellcraft 39
Tumble 40
This leaves 14 points to distribute as desired.

Spells
Cantrips (6): Resistance, Virtue
1st level (7): Bless, Divine Favour, Protection From Alignment, Shield of Faith
2nd level (6): Bull’s Strength, Endurance, Owl’s Wisdom
3rd level (6): Darkfire, Divine Power, Magic Vestment, Negative Energy Protection, Prayer
4th level (4): Death Ward, Divine Power, Greater Magic Weapon
5th level (4): Improved Invisibility, Spell Resistance, Stoneskin, True Seeing
6th level (3)

I’ve just listed what seem to me to be the most useful clerical buffs but I don’t often play clerics so I may have missed some. The remaining slots can be filled with extra uses of short duration buffs (especially Divine Power), yet more buffs for allies or in case they get dispelled, and other useful spells e.g. healing spells, summons etc.

STATS
AC (Robes): 32
HP (Maxed): 320
AB (Kama): +38/+35/+32/+29/+26
Damage (Kama): 1-6 (Crit 19-20/x2)
Fort: 22
Refl: 32
Will: 25
BAB: 25

Pros and Cons
Retains the considerable defensive abilities of the original build and can enhance them and his offensive abilities considerably with buffing spells. Loses 1 AB and 1 attack compared to the original but with Divine Power will actually be a better fighter than the original.

Problems
Although both Domain powers are useful they don’t last long. Also the build doesn’t get access to 5th level spells until 36th level. Since the build gets SC IV at 36th level this means Improved Invisibility isn’t all that useful. There may be a better choice than Trickery for the 2nd domain. From an RP point of view Knowledge would fit.
It seems a great pity to only get KD and IKD at 40th level.
There are some feats the build doesn’t have that I would’ve liked especially Blind-fight, Extend Spell and Empower Spell. The only way I can see to get them is by dropping the dual-weapon feats. The build could still get 8 attacks a round with Divine Power, Flurry and Haste so it might be worth doing.

Partial Solutions – versions 2.1 and 2.2
Version 2.1 – Levels are changed to Monk 7/ Cleric 14/ SD 19 meaning EWF: Kama will be lost. 2 points are taken off either STR or INT and 1 added to WIS.
Advantages are KD, IKD and 5th level spells can be gained much earlier and eventually the build will have 7th level spells.
Disadvantages are the loss of AB and if STR is lost the build will have an even harder time at low levels but if INT is lost it will be starved for skill points. Also WIS ends on 17 and 15th level cleric is much better for many buffing spells than 14th.

Version 2.2 – Levels are changed to Monk 6/Cleric 15/SD 19. Again EWF: Kama is lost. 2 points are lost from both STR and INT and 2 added to WIS.
Advantages are +1 AC, +1 Will Saving Throw, earlier access to 5th and 6th level spells, eventual access to 8th level spells and ending with a nice tidy 18 WIS.
Disadvantages are back to not getting KD and IKD until 40th level, loss of AB, a hard time until Weapon Finesse and Divine Power are gained, and a shortage of skill points.


==
==

[ 06-03-2006, 08:49 AM: Message edited by: Mozenwrathe ]
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Old 06-03-2006, 08:49 AM   #28
Mozenwrathe
Symbol of Cyric
 

Join Date: January 31, 2005
Location: Mississauga (Toronto), Ontario, CANADA
Age: 48
Posts: 1,214
Here is another one I found I liked the concept of. Not as detailed a leveling guide, however, which I find a little painful. People such as myself don't have quite the amount of patience to go through one of these without explicit directions, but I am sure with a few revisions even this build could be made more user-friendly. I just hope none of my standard (read: evil) characters run into this guy any time soon...


===============
===============

True Champion of Torm Cleric 20/ COT 18/ Paladin 2 by evo_dragon


This character is about as buff as a melee character can get. Has lvl 9 cleric buffs, divine shield/might and 6 attacks/round. I find it the ultimate pvm character for me. In pvp against other melee character it holds it's own, with 46 fort saves(higher buffed) you can stand up to almost any dev crit. As with most cleric build this character will really hate to be dispelled, luckily the monster ai isn't smart enough to dispell you. This character is very powerful on a low magic server, but still scales well in a high magic one. If you hate late blooming characters or characters that make no sense role playing-wise then this char will be a nice switch. If your server has permahaste items, I'd pick a tickery or healing instead of travel.


20 Cleric / 18 Champion of Torm / 2 Paladin

Starting Stats
Str - 14
Dex - 8
Con - 14
Int - 10
Wis - 14
Char- 16


Leveling Order
13 * Cleric (War, Travel)
2 * Paladin
5 * Champion of Torm
Epic
5* COT
7 * Cleric
8 * COT

Feats
1 Power Attack, Divine Shield
3 Extra Turning
6 Divine Might
9 Cleave
12 Extend Spell
15 Weapon Focus Longsword(or whatever weapon you want)
17 Improved Critical Longsword *
18 Extra Smite
19 Knockdown *
21 Epic Weapon Focus Longsword, Great Wisdom 1*
23 Great Wisdom 2 *
24 Great Charisma 1
25 Great Wisdom 3 *
27 Great Charisma 2
30 Great Charisma 3
33 Great Charisma 4
36 Great Charisma 5, Epic Prowness**
39 Great Charisma 6
40 Armor Skin **

* COT bonus feats
** COT epic bonus feats

Stat points
Wisdom at lvl 4, 8
Charisma at remaining levels

Ending Stats
Str - 14
Dex - 8
Con - 14
Int - 10
Wis - 19
Char- 30

Without buffs (Full Plate, Scimitar, Tower Shield)
32/27/22/17
24 ac

With Buffs

68/68/68/63/58/53 (51/51/46/41/36 long term)
AC 57

HP
Without Buffs
20 * cleric) = 160
20 * 10(Pal&COT) = 200
2 * 40 (Con) = 80
= 440 hp

Buffed
20 * cleric) = 160
20 * 10(Pal&COT) = 200
8 * 40 (Con) = 320
1 * d8 = 8
= 680 hp

Fort - 46 (64 - buffed)
Reflex - 36 (53)
Will - 42 (54)

32 Spell Resistance

High Damage - GMW, Str, Darkfire, Prayer, Divine Power, Divine Might, Divine Wraith etc


Advantages
Huge AB
Huge AC
Huge Dmg
Offensive Spells
Tons of Healing Spells
Immune to tons of things (including Death attacks, fear and mind spells)
Long Term Buffs

Disadvantages
Dispelled == bye bye

==
==

(comments: the person who made this build even stated he likes scimitars better than longswords, so if Ziroc could kindly include a few new holy avenger scimitars, I may even try to reconstruct this build myself! as well, I would really and truly love to get this thread stickied, as then people could also post up their own success and not-so-successful builds to see how they could be improved and easily reference them without having to hope for bumps to this thread.)

[ 06-03-2006, 08:51 AM: Message edited by: Mozenwrathe ]
__________________
There are no paths to power which are not fraught with confrontation. No matter the battle, a lesson must be won. In the end, the path shall fade into nothingness for the one walking it, but may go on for eternity for those whom choose to follow. One must know their own footsteps before taking that first step, or instead of choosing your battles, your battles will choose you.
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Old 06-03-2006, 12:52 PM   #29
Dace De'Briago
Silver Dragon
 

Join Date: December 28, 2002
Location: Wales
Age: 43
Posts: 1,617
I've created a monster. A dual-wielding F/WM/M combo with an AB of 68/68/63/63/58/53 and devastating critical. AC is mid 60's.



Half-Orc F/WM/M Build (again )
LAWFUL Alignment

This particular build is based on dual-wielding maces. You can select any SMALL weapon though (dagger, handaxe, sickle, kama etc), be aware that to select kama you will need to be a human because you will need the exotic weapons feat and this build is very tight on feats (you'll lose one from your BAB, set your starting STR to 17).

Bear in mind that you can slightly rework the later levels because they are based on the monk, and that you need cleave and great cleave to obtain the overwhelming/devastating critical feats. Depending on how much tumble you want determines how quickly you can choose the monk level (and the decent feats to follow...).

Start Stats:

STR: 19
DEX: 15
CON: 8
WIS: 9
INT: 13
CHA: 6

1F: Two-Weapon Fighting, Ambidexterity
2F: Dodge
3F: Mobility
4F: STR + 1, Spring Attack
5F:
6F: Toughness, Expertise
7F:
8F: STR + 1, Whirlwind Attack, INTIMIDATE 4
9F: Weapon Focus: Mace
10WM:
11WM:
12WM: STR +1, Improved Two-Weapon Fighting
13F: Weapon Specialisation: Mace
14WM:
15WM: Improved Critical: Mace
16WM:
17WM:
18WM: Power Attack
19WM:
20F: STR + 1
21WM: Great Strength
22WM:
23WM: Epic Weapon Focus: Mace
24WM: STR + 1, Great Strength
25F:
26F: Epic Weapon Specialisation: Mace
27WM: Great Strength
28WM: STR +1, Epic Prowess
29WM:
30WM: Great Strength
31WM: Armour Skin
32WM: STR + 1
33WM: Great Strength
34F:
35M: Great Strength, TUMBLE TO 38
36F: STR + 1, Great Strength, Great Cleave
37WM: Overwhelming Critical: Mace
38WM:
39WM: Geat Strength
40WM: STR + 1, Devastating Critical: Mace

End Stats:

STR: 36
DEX: 15
CON: 8
WIS: 9
INT: 13
CHA: 6

Build Notes:

Two matching small weapons (drow mace of hellfire was my call, very useful against undead as well as everyone else, though daggers could be quite good as well). Armour with a base AC of 0 (Shadow Silk (again)), Finders Stone Amulet, and the Drow Shield of the Ages (for those really tricky battles where you need the AC). Oh, and monk boots...

[ 06-04-2006, 01:48 AM: Message edited by: Dace De'Briago ]
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Old 06-03-2006, 03:19 PM   #30
Greything
Drizzt Do'Urden
 

Join Date: June 25, 2004
Location: UK
Posts: 633
That's the build I'm playing about with at the moment Dace.

When do you take your Monk class?

I take one Monk level early so that I can use the Monk equipment and then take a second at level 40 to max out on Tumble and push AC up a few notches.
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