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Old 11-03-2004, 06:55 PM   #1
Hivetyrant
Jack Burton
 

Join Date: August 24, 2002
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" The Entertainment and Leisure Software Publishers Association, the industry body for computer and video games, has welcomed a new report that praises the positive impact that games have on children, encouraging their use in education. It confirms the message that the industry, along with many educationalists, have been promoting for over a decade.

Researchers at the Institute of Education at London University have been developing the report over the last three years. Today's findings, which have been partly financed by the DTI, confirm that games are good for a child's development. It also said that games development should be taught in schools, enabling children to become game makers as well as game players.

The research team noted that games entertain whilst promoting social development, and draws attention to game literacy as another means of representation, in the same way as writing or drawing. It also seeks to promote an understanding amongst parents and teachers that games are as culturally relevant as music, film and literature.

Roger Bennett, director general of ELSPA, said: At a time of hysterical and inaccurate reporting it is heartening to see the cultural, social and educational value of computer and video games being assessed intelligently. Games are a part of life for people from five years old to 85 years old across the UK, Europe and the rest of the world. They are produced by professionals with very sophisticated technology, with high production and creative values. Games contribute a huge amount to many many millions of people and are sold to the public in a responsible manner under a strict code of practise and ratings system in the UK.

This report is further evidence, if it were needed, about the excellence and imagination that thrives in gaming. They have much to offer to the education of our children and they have much to offer as a career."
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Old 11-03-2004, 06:58 PM   #2
Jaradu
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Psst... everyone nod along and do what they say... they're falling for it! [img]tongue.gif[/img]
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Old 11-04-2004, 04:48 PM   #3
Beaumanoir
Iron Throne Cult
 

Join Date: June 3, 2001
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Age: 35
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Computer Games Didn't affect us as children. If Pac-man affected us as kid's we'd all be running around in darkened rooms munching magic pills and listening to repetitive electronic music...

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Old 11-04-2004, 05:13 PM   #4
Dron_Cah
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Join Date: March 2, 2003
Location: Kentucky
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You stole that from someone's sig, Beau!! I forget whose, but oh well. [img]tongue.gif[/img]
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Old 11-04-2004, 05:24 PM   #5
Bungleau
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Join Date: October 29, 2001
Location: Western Wilds of Michigan
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Smells like Epona to me...
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Old 11-04-2004, 07:16 PM   #6
Bozos of Bones
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Join Date: July 29, 2003
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Actually, Epona then stole it from the lead designer(i think) of Pac Man, dated I think '92. Scarry stuff, kids
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Old 11-05-2004, 07:58 AM   #7
aleph_null1
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Join Date: January 7, 2001
Location: Honolulu, Hawai'i
Age: 40
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This comedian claims that he invented the joke as part of a larger routine about games, children, behaviour, parenting, negative influences, violence, &tc.

He does make a good point: in '92 (or '89, or whenever), Pacman wasn't really a childhood memory yet -- in '89 it was still being played!
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