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Old 05-17-2005, 08:47 AM   #1
bladedog
Dungeon Master
 

Join Date: July 3, 2004
Location: UK
Age: 53
Posts: 63
Hi guys, came across a strange situation today.

I had rescued Glymph from Bayjin before having been asked to. On the way back I decided to collect RFS-81, which Glymph wasn't happy about but never mind.

Went back to the Umpani base camp, where Balbrak gave me the security pass and I headed off to see Yamir.

I went through all the text, got all the experience, and ended the conversation.

Usually one of the party comments on Yamir's dialog in a positive way, but this time RFS-81 spoke up saying "RFS-81 compiling log on Umpani leader. Amending previous files. Resetting hostility rating to zero.", whereapon all the Umpani in the room went hostile!!!!

We were only level 15 and got mashed by the 5 top level Umpani.

I've never seen this before, but since I don't really follow a set pattern in the game, I don't know for sure that I have ever taken RFS-81 in there before.

Anyone else seen this?
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Old 05-17-2005, 08:53 AM   #2
Loudhy
Drizzt Do'Urden
 

Join Date: September 3, 2003
Location: Köln Germany
Age: 68
Posts: 692
Sorry, I can't help.

I always have RFS-81 with me when I return Glumph to Yamir and I never discovered this. And I made it very often in numerous games.

[img]graemlins/monster5.gif[/img]


Edit : Maybe it is unimportant but ... : I always rescued Glumph with RFS-81 in my party.

[ 05-17-2005, 09:31 AM: Message edited by: Loudhy ]
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Old 05-17-2005, 09:13 AM   #3
SpitBall
The Magister
 

Join Date: March 17, 2005
Location: Minnesota
Posts: 110
I'm pretty sure I had RFS-81 with me when I took Glumph back to the Base Camp - nothing like that happened. I think I rescued him before I was given that mission, too - but Yamir acted non-chalant about it.
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Old 05-17-2005, 10:39 AM   #4
bladedog
Dungeon Master
 

Join Date: July 3, 2004
Location: UK
Age: 53
Posts: 63
I've played this thing through about 6 times so far and I'm sure I took RFS-81 in there too.

Oh well, another W8 oddity, its what keeps us coming back.

Funny though, I was like "WTF??????" as 5 Umpani with a combined 1500+ hit points stood in a circle and took pot-shots at my party, with Yamir berserking in the middle. Strangely Glumph was only there for a round or two, then just completely disappeared. They killed my two spell caster first, otherwise I'd probably had portalled out.
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Old 05-17-2005, 11:12 AM   #5
SpitBall
The Magister
 

Join Date: March 17, 2005
Location: Minnesota
Posts: 110
I haven't been to the Base Camp for a while, but last time I was there, I had a tough time even walking around because there were so damn many Umpani hanging around. It would be quite a fight to get out of there alive.

Same with the Rapax Castle - its so thick with friendly Rapax, if they ever went hostile, I'd be toast.
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Old 05-22-2005, 10:34 AM   #6
TobyWan
Elite Waterdeep Guard
 

Join Date: May 10, 2005
Location: San Mateo, CA.
Age: 71
Posts: 9
Found this bug listed on Samurai Jack's Wiz8 page:

Glumph was originally meant to leave your party and attack you when you try to enter an area he doesn't want to go to (especially Marten's Bluff). However, instead of doing so, he just gets mad in his dialogue and won't let you go into the area. Later though, he will attack you when you return him to Yamir. To workaround this, don't take him to areas he doesn't want to go, or even try to. If he already hostiles when he you try to boot him, simply knock him out by running too much and dismiss him while he's unconscious. He will continue to be unconscious when he leaves, and you can then run out of Yamir's room to make him disappear before he attacks you.
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Old 05-23-2005, 06:36 AM   #7
Wereboar
Baaz Draconian
 

Join Date: June 6, 2002
Location: Germany
Posts: 795
TobyWan: I can't believe this. I often take the teleporter in martens bluff to reach umpani base. Glump never attacked when i delivered him.
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Old 05-23-2005, 09:19 AM   #8
TobyWan
Elite Waterdeep Guard
 

Join Date: May 10, 2005
Location: San Mateo, CA.
Age: 71
Posts: 9
Wereboar: Good point. But there is too much co-incidence here that bears further investigation. Perhaps it only happens when you don't teleport?
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Old 05-23-2005, 10:38 AM   #9
SpitBall
The Magister
 

Join Date: March 17, 2005
Location: Minnesota
Posts: 110
Well, I don't know about Glumph, but I portal through the Rapax Castle with Vi - just to stop in at Ferro's. If I'm fast enough, I can get the hell out of there before she starts complaining. So, maybe if you transit the region that Glumph does not like very quickly, he doesn't trip into the attack mode.
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Old 05-23-2005, 10:38 AM   #10
Sinteuil
The Magister
 

Join Date: December 17, 2004
Location: Zembla
Age: 55
Posts: 138
I've also noticed that if you take RPC's places they don't want to go, they don't always notice right away and their stats won't be hexed right away either... so it's possible that Glumph just didn't have enough time to realise where you'd taken him before you teleported back to the base camp.
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