Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > Baldurs Gate II: Shadows of Amn & Throne of Bhaal > Baldurs Gate II Archives

 
 
Thread Tools Search this Thread
Old 11-30-2001, 03:07 PM   #1
Kaleban
Manshoon
 

Join Date: October 12, 2001
Location: Bloomington, MN, USA
Posts: 244
Anyone curious why they included oriental swords, the Kensai kit, the Monk, but NOT the Ninja or Samurai kits??? Or even the Ronin? I think the Ninja would have been great addition, similar to the Assassin, plus it would have added more "cultural flavor" than just the generic Assassin.

Imagine a multi-player party consisting of Ninja, Ronin, and Samurai, now that would be a cool sight! Especially if they included more oriental items like chain weaponry and armors. Imagine your Monk whailing about with a manriki-gusari, with a blade on the end beheading goblins left and right...

MUHAHAHAHA!
__________________
He Will Win<BR>Whose Army Is Animated<BR>By The Same Spirit<BR>Throughout Its Ranks<P>Sun Tzu - The Art of War
Kaleban is offline  
Old 11-30-2001, 03:15 PM   #2
Sir ReGiN
Gold Dragon
 

Join Date: August 11, 2001
Location: The land of blonde virgins
Age: 34
Posts: 2,563
Yes, I agree with you, Kaleban..
It is a shame they haven't included the ninja and samurai kits in the original BG2..

Are you aware, though, that they are included in the teambg mod, "The darkest day"?

If not, here's a link to their homepage..
TEAMBG
[img]smile.gif[/img]
__________________
Take a look at your Promised Land<br />Your deed is that gun in your hand
Sir ReGiN is offline  
Old 11-30-2001, 03:50 PM   #3
Kaleban
Manshoon
 

Join Date: October 12, 2001
Location: Bloomington, MN, USA
Posts: 244
Maybe its just me, but I'm sort of a purist, and a mod like TDD which adds items, kits and other stuff sort of detracts from the original scope of the game.

I haven't played it yet, that's just my initial reaction. I do play Counter-Strike, but that's a TC mod, which I usually have no problems with, whereas TDD is more of an expansion.

Anyways, is it possible for someone to make a chain weapon with a double-Halberd range or something? That would kick arse!

P.S. If they had been implemented in the original game, then perhaps we'd have a more diverse group of oriental weapons and armor. I see no bamboo armor, samurai scalloped plate, or cord armor...
__________________
He Will Win<BR>Whose Army Is Animated<BR>By The Same Spirit<BR>Throughout Its Ranks<P>Sun Tzu - The Art of War
Kaleban is offline  
Old 11-30-2001, 04:17 PM   #4
Morgeruat
Jack Burton
 

Join Date: October 16, 2001
Location: PA
Age: 36
Posts: 5,421
quote:
Originally posted by Kaleban:
Maybe its just me, but I'm sort of a purist, and a mod like TDD which adds items, kits and other stuff sort of detracts from the original scope of the game.

I haven't played it yet, that's just my initial reaction. I do play Counter-Strike, but that's a TC mod, which I usually have no problems with, whereas TDD is more of an expansion.

Anyways, is it possible for someone to make a chain weapon with a double-Halberd range or something? That would kick arse!

P.S. If they had been implemented in the original game, then perhaps we'd have a more diverse group of oriental weapons and armor. I see no bamboo armor, samurai scalloped plate, or cord armor...



I think you fail to see that most of those items are almost unheard of in the western edge of the forgotten realms (this side of maztica) and only seen in Kara-Tur, which is on the far eastern side, 1/2 a world away.

While it is possible for things (and characters) like that to show up (look at Yoshimo), it would be an extreme rarity, perhaps one of the reasons there are so few decent katanas, as most of the really awesome ones stay in Kara-Tur, I think the programmers kept in mind that some things like the katanas would be alot easier to import to that location of the Realms, as well as implement into the game, besides there are plenty of kits for most purists and as has already been stated, if you're not happy with what's being offered download TDD and play one.

besides if they brought ninja's in there would be no need for an assassin, as they are almost identical in purpose (usually).

just my $.02
__________________
"Any attempt to cheat, especially with my wife, who is a dirty, dirty, tramp, and I am just gonna snap." Knibb High Principal - Billy Madison
Morgeruat is offline  
Old 11-30-2001, 04:22 PM   #5
Sir ReGiN
Gold Dragon
 

Join Date: August 11, 2001
Location: The land of blonde virgins
Age: 34
Posts: 2,563
quote:
Originally posted by Kaleban:
Maybe its just me, but I'm sort of a purist, and a mod like TDD which adds items, kits and other stuff sort of detracts from the original scope of the game.

I haven't played it yet, that's just my initial reaction. I do play Counter-Strike, but that's a TC mod, which I usually have no problems with, whereas TDD is more of an expansion.

Anyways, is it possible for someone to make a chain weapon with a double-Halberd range or something? That would kick arse!

P.S. If they had been implemented in the original game, then perhaps we'd have a more diverse group of oriental weapons and armor. I see no bamboo armor, samurai scalloped plate, or cord armor...



There are alot of items for the ninjas, samurajs and all the ohter 73 new kits in TDD..
Sure you're not gonna try it?
__________________
Take a look at your Promised Land<br />Your deed is that gun in your hand
Sir ReGiN is offline  
Old 11-30-2001, 05:02 PM   #6
Morgan_Corbesant
Symbol of Cyric
 

Join Date: August 19, 2001
Location: Portland, Oregon
Age: 38
Posts: 1,224
i made a character that was an assassin, dualed to a fighter at level 14, and is now also a 15 level fighter. he is as close to a ninja as you can get, and he kicks major arse. i run around, poison my weapon, and shoot unsuspecting mages in the back with a poisoned shortbow. heh heh, then, they die.the ring of invisibility, and the ring of air,are both useful,available early on, and combined with the cloak of non-detection, makes for a truly powerful (as close as you can get) ninja. use shortswords, shortbows, darts, longswords, daggers, and katanas, and that will keep you in the role-playing aspect. [img]graemlins/ninja.gif[/img]
__________________
Morgan Corbesant, Elven BladeSinger, Captain of the army of the Seldarine<br /><br /> [img]\"http://www.rleeermey.com/images/linkbanners/usmcredwhiteblue.gif\" alt=\" - \" /><br />Protector of Elves<br />Slayer of Orcs<br /><br />ALL YOUR BASE, ARE BELONG TO US!!!<br />I DON\'T FIGHT FOR HONOR, I FIGHT TO WIN!<br />\"One who is a samurai must before all things keep constantly in mind, by day and by night...the fact that he has to die\". <br />-Daidoji Yuzan-<br />16th Century
Morgan_Corbesant is offline  
Old 11-30-2001, 10:27 PM   #7
SecretMaster
Apophis
 

Join Date: October 19, 2001
Location: New York
Age: 30
Posts: 4,666
They should have that. And another thing, they should make a game called "BG Travels", which is a game where you travel to famous places Like Kara-Tur and such. And you could get new NPC's and such.
SecretMaster is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Evil Overlord's handbook. enjoy!! Black Baron General Conversation Archives (11/2000 - 01/2005) 5 04-24-2004 04:44 PM
The Workplace Handbook :D Vaskez General Conversation Archives (11/2000 - 01/2005) 10 04-15-2003 09:05 PM
anywhere I can find a Player's Handbook for 3rd Ed Rules? AzRaeL StoRmBlaDe General Conversation Archives (11/2000 - 01/2005) 5 01-22-2003 03:21 AM
D&D 3rd Edition Handbook (core rules I) cHiCkEn_HeD Baldurs Gate II Archives 6 03-13-2001 10:30 PM
Monks vs. Ninja's Nimishim Wizards & Warriors Archives 8 10-10-2000 04:12 PM


All times are GMT -4. The time now is 01:50 PM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
©2016 Ironworks Gaming TM & The Great Escape Studios - All Rights Reserved