|04-20-2003, 07:35 PM||#21|
Horus - Egyptian Sky God
Name: Dron Cah
Intelligence: 7 (paladins see black and white, so that seems kind of stupid. hmm, maybe that's more of a wisdom thing? oh well.
Large Sword: **
|04-23-2003, 05:03 PM||#22|
Join Date: February 17, 2003
My first dude ever:
Levl... erm.. 1
As you can see, he is quite flawed.
aka Loc der Graf, Quillruke
|04-23-2003, 11:06 PM||#23|
Elite Waterdeep Guard
Join Date: April 9, 2002
name:Thaddeus Karine (Imagine That)
Dexterity:15(18 w/ gloves)
(he uses a sword)
******************<br />Thaddeus Karine<br />******************<br />aka:Killer of Kobolds<br /> <img border=\"0\" alt=\"[fight]\" title=\"\" src=\"graemlins/fight.gif\" />
|04-25-2003, 12:04 PM||#24|
Symbol of Cyric
Join Date: February 11, 2003
Currently distracting me from my proper party game is a solo character:
CHA 11 (13 with cloak)
His name is "Munchkin" . . . . .
|04-26-2003, 11:26 AM||#25|
Join Date: January 25, 2003
Location: Tar Valon
Like this is gonna be hard to guess....
8th Level Human Mage (female)
STR: 14 (for carrying loot)
CHA: 10 (bring on the 'friends' spell...)
Sling + 1, Robe of the Good Arch-Magi (Chaotic Good), Quarterstaff +1,
and that lovely lvl 1 spell doubler ring....
~The wheel weaves as the wheel wills~
|04-26-2003, 03:59 PM||#26|
Egyptian Goddess of the Dead
Join Date: July 12, 2001
Location: Charlotte, NC, USA
Just as an aside, Moiraine... you don't need 18 constitution when playing a mage, thief, cleric, druid, or bard. A score of 16 will still give you maximum hit points, allowing you to put those two extra ability points elsewhere.
Marvellous banter; I am bereft of ribs.
|05-07-2003, 05:16 PM||#27|
Join Date: March 26, 2002
This powerful character made in the time when i was CrAzEd with the dragonlance novels:
Dex: 17(18 w/dex gauntlets)
Cha: 14(16 w/a certain cloak)
Base HP: 96
Base Thaco: 13
Thaco with regular long sword: 7
I made him a berserker in SoA and dualed him to mage at 11. by the end of SoA, he was truly awsome. In ToB, he was virtually unbeatable(Demogorgon fell to his knees weeping for mercy! Bwahahahahahaaa!). Unbeliavable starting stats, 95!
If the radiance of a thousand suns were to burst forth at once in the sky, that would be like the splendor of the Mighty One.
"I am become death, the destroyer of worlds."
|05-08-2003, 12:19 PM||#28|
Join Date: December 28, 2002
I may as well tell you now that there is a charisma bug in SoA/ToB if you can be bothered to exploit it.
This allows you to wrap any charisma around to 25.
I wont give you the details of HOW to do it, you can have more fun finding that one out for yourself.
This means that:
(5*18) + 3 (Charisma stat) = 93 points
Are all you need for a perfect character.
After going through Baldurs Gate, you should have:
Well, depending upon your race. Like I said, CHA will wrap around to 25 if you do things a certain way... giving you an INCREDIBLY powerful character.
Anyway, this was just a mild introduction to powergaming. Prizes for guessing the best class to start as
|05-23-2003, 10:28 AM||#29|
Join Date: November 14, 2002
White wild magic graven in every rock, for the white gold wielder to unleash or control. The Chronicles of Thomas Covenant<br />\'Let no man be unworthy of the angel that watches over him.\' Steven Donaldson<br />Accept who you are.<br />Lord Paladin of the Most Noble Order of the Radiant Heart.<br />Walkthrough-online\'s new site<br />[url]\"http://forums.clankiller.com\" target=\"_blank\">http://forums.clankiller.com</a>
|05-23-2003, 05:51 PM||#30|
Join Date: December 28, 2002
[quote]Originally posted by Myrddin L'argenton:
However, there is a rather attractive mod available in Shadows of Ahm that allows you to choose a kit for a fighter called... anti-paladin. Needless to say, you must be evil
If you want to play a VERY powerful (overpowered) character, creating a evil fighter in Baldurs Gate is probably the way to go - by being evil you can roleplay some rather nice choices that will let you attain godlike powers.
The most powerful individial all round character is probably a high level fighter/mage or and fighter/thief dual class. I think that the Kensai, anti-paladin or the wizard slayer kits are probably the best to play with if you intend to powergame effectively... then just dual class at a high level.
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