09-19-2002, 04:51 PM | #1 |
Elite Waterdeep Guard
Join Date: August 27, 2002
Location: Los Angeles, CA, USA
Age: 47
Posts: 48
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Where can I find out what weapons (+1, +2, etc...) all the different Golems are immune to?
What other enemies are immune to weapons like this? I really wanna know this because of a recent experience... S P O I L E R S I wanna know because, in my current semi-evil party, I did Maevar early to get Edwin but one of Edwin's quests instructs me to kill the cowled wizard. Well, he has two Stone Golems close by and I only have some +1 and normal weapons. My (Sorcerer) spells don't seem to affect them at all. They were immune to eveything I had to throw at them, including summons (wand). I had to turn 3 (out of 4) of my party invisible to face the cowled wizard without attracting the Golems. After the fight, though, I had to leave without the invis (ran out) and the golems chased me accross the Docks district. I was finally able to trap them in one level of MaeVar's guildhall but they're still there. Fortunately, they didn't/couldn't follow me down into the bottom floor and that building has outside entrances to each level so I was/am able to avoid them. I guess I did that quest a bit too early for my characters. Pretty fun though.
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09-19-2002, 04:53 PM | #2 |
Hathor
Join Date: October 11, 2001
Location: At My Computer
Age: 43
Posts: 2,217
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I think stone is plus 3 and adamantine is +4
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09-19-2002, 04:58 PM | #3 |
Harper
Join Date: October 2, 2001
Location: Aberdeen, Scotland
Age: 42
Posts: 4,774
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The clay, stone and adamantine golems require blunt weapons to hit.
IIRC clay needs +2, stone +3. Adamantine needs +4.
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09-19-2002, 05:16 PM | #4 |
Jack Burton
Join Date: October 16, 2001
Location: PA
Age: 43
Posts: 5,421
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ok, to clear up misinformation being spread here, clay golems(have the ability to haste themselves) require magical blunt weapons, of any level of enchantment;
stone golems require +2 weapons of any type (and have the ability to slow your party) Iron/Adamantite golems need +3 weapons to hit (both breathe a cloudkill spell every few rounds) All golems are at least 100% mag resistant (in PnP they aren't resistant, they are simply immune to all but a few spells) use lower resistance(mage spell), or magic resistance(priest spell) to lower them enough to hurt them with spells Brain Golems require magical weapons of at least +2 enchantment (PnP rules dn't specify anything about bluntness, so that may be a BG2 addition)
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09-20-2002, 01:53 PM | #5 |
Manshoon
Join Date: January 18, 2002
Location: North Yorkshire, England
Age: 37
Posts: 180
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Adamantite and Sand golems also only take 1 point of damage each hit, 2 points on critical hits. This makes them a complete pig to kill.
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09-20-2002, 11:08 PM | #6 |
Silver Dragon
Join Date: March 25, 2001
Location: The Lion City
Age: 62
Posts: 1,699
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What about Bone Golems? [img]graemlins/1ponder.gif[/img]
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09-20-2002, 11:14 PM | #7 | |
Ironworks Moderator
Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 41
Posts: 11,063
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Quote:
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09-21-2002, 12:54 AM | #8 | |
Quintesson
Join Date: September 12, 2001
Location: Ewing, NJ
Age: 42
Posts: 1,079
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Quote:
But I am positive that I have done more than 2 dammage to an Adamantine Golem w/ the Holy Avenger. |
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09-21-2002, 09:00 AM | #9 | |
Jack Burton
Join Date: November 10, 2001
Location: Bathurst & Orange, in constant flux
Age: 37
Posts: 5,452
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Quote:
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09-21-2002, 09:11 AM | #10 |
Symbol of Cyric
Join Date: June 19, 2002
Location: Northern Ireland
Age: 40
Posts: 1,330
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What about brain golems do they need blunt weapons to hit? I could have sworn I could only damage them with blunt weapons in my previous game but someone said they damaged them with swords. Does anybody know for sure what type of weapons you need for them?
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