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Old 09-07-2001, 11:49 PM   #1
Elite Waterdeep Guard

Join Date: August 30, 2001
Posts: 7
I have both the dog stew and the dog bones (D'Arnis Keep). How do I pour the stew on the bones to cause the diversion?
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Old 09-08-2001, 12:35 AM   #2

Join Date: June 24, 2001
Location: Woodland Hills, CA, USA
Posts: 227
You should leave the stew in the compartment that contained the dog bones. Once this is done, get out of there as fast a you can because the Umber Hulks will come running down to that room. Close the doors to the area to keep the Umber Hulks confined.

All the world is a stage and we are all actors playing our parts.

[This message has been edited by Alaric (edited 09-07-2001).]
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Old 09-08-2001, 12:55 PM   #3
Mirac Honorguard
Red Wizard of Thay

Join Date: August 21, 2001
Location: Limburg, Netherlands, Europe
Age: 36
Posts: 894
A thief is a really good option, if you get my drift

I pledged my vows to Torm - Mirac Honorguard (Undead Hunter)
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Old 10-05-2001, 05:12 PM   #4
Elite Waterdeep Guard

Join Date: October 3, 2001
Location: Mesa, AZ USA
Posts: 7
Once you attract the Umber Hulks using Alaric's hint get everyone out of the room, and have a magic user cast Cloud kill(or whatever it's called) on the Hulks. Then get out and close the door. Cloud Kill is a very effective method for killing Umber Hulks and certain other monsters, you can also cast entangle or grease spell's to make it harder for them to get out of the cloud. As far as closing the door is concerned it's somewhat of a flaw in the game that enemies can't open doors, but it's alot of fun listening to them scream.
In this case not only will you get XP points for baiting the Hulks with the bones, you will gain additional XP's for killing them as well.

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Old 10-05-2001, 05:14 PM   #5
Symbol of Cyric

Join Date: September 1, 2001
Location: Belguim
Age: 32
Posts: 1,259
there are some were dog bones if you are invibel you go there and put dow stew
with dogbones and umber hulks can be lockt up
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