Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > Dungeon Craft - RPG Game Maker
FAQ Calendar Arcade Today's Posts Search

View Poll Results: What should I do as an updated version of Secrets of the Silver Blades?
Remake Secrets of the Silver Blades, and be faithful to the original 0 0%
Remake Secrets of the Silver Blades, but add some cool stuff 1 25.00%
Do a sequel! 3 75.00%
Scrap it and go play Neverwinter Nights 0 0%
Voters: 4. You may not vote on this poll

Reply
 
Thread Tools Search this Thread
Old 09-01-2008, 10:42 AM   #161
manikus
Jack Burton
 

Join Date: July 13, 2001
Location: Stumptown
Age: 52
Posts: 5,444
Default Re: Silver Blades

It sounds like you've got a good method going here.

I'm surprised that the coders didn't do it a bit differently - since there is such a limited number of wall types, list the maps by wall type and then all of the wall coordinates that used that type. But, maybe they thought of that and it took up just as much room. Or maybe they made the maps with an in-house version of FRUA like they did with Pools of Darkness.
__________________
manikus is offline   Reply With Quote
Old 09-01-2008, 10:02 PM   #162
Shadow Stranger
Avatar
 

Join Date: December 9, 2007
Posts: 594
Default Re: Silver Blades

I am glad that I looked at this, it is unlike anything that I have seen before. Presumably the programmers wanted to economize on floppy disk space above all else. Hence they might have compiled all the text messages received in game.

I still have not figured out what the numbers mean.

Edit: now if the map is based upon individual squares, 16*16 is 256. If on the other hand, it is based upon line segments then 16*17 + 16*17 = 544. Here the line segments are the sides of a square. As far as I can see, it is based upon line segments. This would make sense as all terrain is found on the sides of a square.

I changed all seven instances of byte 171 with 170, now there are six doors where there is no door when you are on the east but there is a door when you are on the west side of the doorway. (The seventh door is the old man's home, this place I can't actually enter.) Also the door opposite the portal does not appear on the west side too. Door on east side of square 1,1 is not affected. Knowing this I still can't pin down any coordinates.

(Friday 24 April, spreadsheet moved to latest post in this topic.)

Last edited by Shadow Stranger; 04-24-2009 at 12:36 AM.
Shadow Stranger is offline   Reply With Quote
Old 09-01-2008, 10:13 PM   #163
manikus
Jack Burton
 

Join Date: July 13, 2001
Location: Stumptown
Age: 52
Posts: 5,444
Default Re: Silver Blades

Interesting stuff. I don't know what to do with it, but interesting just the same.
__________________
manikus is offline   Reply With Quote
Old 09-02-2008, 10:04 AM   #164
Shadow Stranger
Avatar
 

Join Date: December 9, 2007
Posts: 594
Default Re: Silver Blades

There may be L-shaped pairs of walls, first north and east, then south and west. I have deleted one type 171 at a time. There are still some questions remaining.

Edit:
It seems that most walls have a thickness of two lines. When I deleted the type 171 walls, the relevant areas were shown on the automap as having walls only one line thick. This is in accord with what I know of the existence of one - way walls&.

My current understanding does not explain the numbers that I am seeing in places 45 thru 55, there are not nearly enough zeroes. I changed them to 00 then the map went all strange: all lines and columns. There are possibly modules in the map.

Last edited by Shadow Stranger; 09-02-2008 at 09:43 PM.
Shadow Stranger is offline   Reply With Quote
Old 09-02-2008, 10:25 AM   #165
manikus
Jack Burton
 

Join Date: July 13, 2001
Location: Stumptown
Age: 52
Posts: 5,444
Default Re: Silver Blades

I look forward to seeing what you come up with.
__________________
manikus is offline   Reply With Quote
Old 09-03-2008, 07:30 PM   #166
Shadow Stranger
Avatar
 

Join Date: December 9, 2007
Posts: 594
Default Re: Silver Blades

This is tough, there may be event information mixed up with maps. I am fairly sure that the map is not a straight 1:1 or 2:2 mapping. There may be a provision to express multiples by negative numbers.

Whatever it is, it won't be something that my spreadsheets can handle. My methods won't work here so Manikus will have to do it the hard way.

I was able to handle the maps in the two Ravenloft games, so it is not all SSI games.
Shadow Stranger is offline   Reply With Quote
Old 09-03-2008, 07:32 PM   #167
manikus
Jack Burton
 

Join Date: July 13, 2001
Location: Stumptown
Age: 52
Posts: 5,444
Default Re: Silver Blades

That's okay. Thanks for trying.
__________________
manikus is offline   Reply With Quote
Old 09-12-2008, 05:04 PM   #168
sokolkeep
Elite Waterdeep Guard
 

Join Date: January 25, 2008
Posts: 16
Default Re: Silver Blades

Quote:
Originally Posted by Shadow Stranger View Post
The OldDosBox is up and running. Now the demo is shown at a normal speed. But still the program refuses to accept the file “install.bat”, I keep hitting the first error condition below:
“echo Please change to the directory that contains the
echo Secret of the Silver Blades Program and re-run install.
echo Note: type "install" in all lower-case letters.”

I delete the relevant five lines and replace them with “goto fine”, then I get:
'xcopy' is not recognized as an internal or external command,

Looking at the file, it might be expecting two floppy disks not one. For reference this the text of the batch file:

echo off
cls
echo %0
pause
if "%0.bat" == "install.bat" goto fine
echo Please change to the directory that contains the
echo Secret of the Silver Blades Program and re-run install.
echo Note: type "install" in all lower-case letters.
goto exit

:fine
if "%1" == "" goto nodrive
if "%2" == "" goto nodrive
echo Installing as %1:\%2
md %1:\%2
xcopy install.bat %1:\%2 /s
if not exist %1:\%2\install.bat goto died
copy *.* %1:\%2 >nul
if exist dungcom.dax goto cdone

:nodrive
echo Usage: install X Y
echo where X=letter of your hard disk.
echo where Y=name of the directory
echo Example: install c SECRET
goto exit

:died
echo There was an error creating %1:\%2
echo Secret of the Silver Blades was not installed.
goto exit

:wrongo
echo Install must be run from the Secret of the Silver Blades Cd only.
goto exit

:cdone
cd %1:\%2
%1:
cls
echo Secret of the Silver Blades is now installed.
echo Run START.EXE to start playing
:exit
Hi, actually you don't need to run install.bat for SotSB. I use the D-Fend Reloaded front-end and just have it access the start.bat. and it runs without the need to install it. Most of the gold box games are the same way. I'll look at my configuration when I out of work to doublecheck how I have it set up.

-Bri (from icestorm9999)
__________________
sokolkeep is offline   Reply With Quote
Old 09-12-2008, 07:21 PM   #169
sokolkeep
Elite Waterdeep Guard
 

Join Date: January 25, 2008
Posts: 16
Default Re: Silver Blades

Greetings Adventurers! Just a follow up to my previous email. You don't need to install SotSB. You just need to mount the drive and set DOSbox to access C:\SECRET\START.EXE

I have created a visual walkthrough for anyone having trouble getting Secret of the Silver Blades to run on your computer.

Check it out at the link below.
http://icestorm9999.com/sotsb/sotsb_setup.html
__________________
sokolkeep is offline   Reply With Quote
Old 09-13-2008, 03:10 AM   #170
Shadow Stranger
Avatar
 

Join Date: December 9, 2007
Posts: 594
Default Re: Silver Blades

I was able to get the program running alright, DosBox is wonderful. I just could not decipher the program data files, as explained in my post above.
Shadow Stranger is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Blades and soloing Warby Baldurs Gate II: Shadows of Amn & Throne of Bhaal 2 04-30-2003 02:38 PM
Blades... Luvian Baldurs Gate II: Shadows of Amn & Throne of Bhaal 8 12-22-2002 04:23 AM
blades advancement Raktizz Nemmex Miscellaneous Games (RPG or not) 5 09-30-2002 07:23 AM
Spoiler* BLADES? Zeliph Miscellaneous Games (RPG or not) 3 06-18-2002 11:58 PM
Secret of the Silver Blades Seraph General Conversation Archives (11/2000 - 01/2005) 2 11-09-2001 01:38 PM


All times are GMT -4. The time now is 11:29 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved