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View Poll Results: What should I do as an updated version of Secrets of the Silver Blades? | |||
Remake Secrets of the Silver Blades, and be faithful to the original | 0 | 0% | |
Remake Secrets of the Silver Blades, but add some cool stuff | 1 | 25.00% | |
Do a sequel! | 3 | 75.00% | |
Scrap it and go play Neverwinter Nights | 0 | 0% | |
Voters: 4. You may not vote on this poll |
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09-01-2008, 10:42 AM | #161 |
Jack Burton
Join Date: July 13, 2001
Location: Stumptown
Age: 52
Posts: 5,444
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Re: Silver Blades
It sounds like you've got a good method going here.
I'm surprised that the coders didn't do it a bit differently - since there is such a limited number of wall types, list the maps by wall type and then all of the wall coordinates that used that type. But, maybe they thought of that and it took up just as much room. Or maybe they made the maps with an in-house version of FRUA like they did with Pools of Darkness. |
09-01-2008, 10:02 PM | #162 |
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Join Date: December 9, 2007
Posts: 594
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Re: Silver Blades
I am glad that I looked at this, it is unlike anything that I have seen before. Presumably the programmers wanted to economize on floppy disk space above all else. Hence they might have compiled all the text messages received in game.
I still have not figured out what the numbers mean. Edit: now if the map is based upon individual squares, 16*16 is 256. If on the other hand, it is based upon line segments then 16*17 + 16*17 = 544. Here the line segments are the sides of a square. As far as I can see, it is based upon line segments. This would make sense as all terrain is found on the sides of a square. I changed all seven instances of byte 171 with 170, now there are six doors where there is no door when you are on the east but there is a door when you are on the west side of the doorway. (The seventh door is the old man's home, this place I can't actually enter.) Also the door opposite the portal does not appear on the west side too. Door on east side of square 1,1 is not affected. Knowing this I still can't pin down any coordinates. (Friday 24 April, spreadsheet moved to latest post in this topic.) Last edited by Shadow Stranger; 04-24-2009 at 12:36 AM. |
09-01-2008, 10:13 PM | #163 |
Jack Burton
Join Date: July 13, 2001
Location: Stumptown
Age: 52
Posts: 5,444
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Re: Silver Blades
Interesting stuff. I don't know what to do with it, but interesting just the same.
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09-02-2008, 10:04 AM | #164 |
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Join Date: December 9, 2007
Posts: 594
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Re: Silver Blades
There may be L-shaped pairs of walls, first north and east, then south and west. I have deleted one type 171 at a time. There are still some questions remaining.
Edit: It seems that most walls have a thickness of two lines. When I deleted the type 171 walls, the relevant areas were shown on the automap as having walls only one line thick. This is in accord with what I know of the existence of one - way walls&. My current understanding does not explain the numbers that I am seeing in places 45 thru 55, there are not nearly enough zeroes. I changed them to 00 then the map went all strange: all lines and columns. There are possibly modules in the map. Last edited by Shadow Stranger; 09-02-2008 at 09:43 PM. |
09-02-2008, 10:25 AM | #165 |
Jack Burton
Join Date: July 13, 2001
Location: Stumptown
Age: 52
Posts: 5,444
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Re: Silver Blades
I look forward to seeing what you come up with.
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09-03-2008, 07:30 PM | #166 |
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Join Date: December 9, 2007
Posts: 594
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Re: Silver Blades
This is tough, there may be event information mixed up with maps. I am fairly sure that the map is not a straight 1:1 or 2:2 mapping. There may be a provision to express multiples by negative numbers.
Whatever it is, it won't be something that my spreadsheets can handle. My methods won't work here so Manikus will have to do it the hard way. I was able to handle the maps in the two Ravenloft games, so it is not all SSI games. |
09-03-2008, 07:32 PM | #167 |
Jack Burton
Join Date: July 13, 2001
Location: Stumptown
Age: 52
Posts: 5,444
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Re: Silver Blades
That's okay. Thanks for trying.
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09-12-2008, 05:04 PM | #168 | |
Elite Waterdeep Guard
Join Date: January 25, 2008
Posts: 16
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Re: Silver Blades
Quote:
-Bri (from icestorm9999) |
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09-12-2008, 07:21 PM | #169 |
Elite Waterdeep Guard
Join Date: January 25, 2008
Posts: 16
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Re: Silver Blades
Greetings Adventurers! Just a follow up to my previous email. You don't need to install SotSB. You just need to mount the drive and set DOSbox to access C:\SECRET\START.EXE
I have created a visual walkthrough for anyone having trouble getting Secret of the Silver Blades to run on your computer. Check it out at the link below. http://icestorm9999.com/sotsb/sotsb_setup.html |
09-13-2008, 03:10 AM | #170 |
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Join Date: December 9, 2007
Posts: 594
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Re: Silver Blades
I was able to get the program running alright, DosBox is wonderful. I just could not decipher the program data files, as explained in my post above.
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