05-21-2002, 01:12 PM | #1 |
Elite Waterdeep Guard
Join Date: January 24, 2002
Location: Finland
Posts: 19
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Hi!
Im thinking that ill play with the assasin, so could you guys tell me if the assasin is a good combatant?And does he really get 7xbackstab multiplier?Tell me about it, which weapons and stuff Thanks ps.Thanks for the last answer i got for my protagonist guestion
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05-21-2002, 03:04 PM | #2 |
Manshoon
Join Date: October 1, 2001
Location: Athkatla
Posts: 196
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Yes pick the assasin, he can coat his weapon with poison. The poison can really disrupt the casting of spells of a spellcaster.
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05-21-2002, 03:37 PM | #3 |
Manshoon
Join Date: February 27, 2002
Location: Faerun
Age: 40
Posts: 205
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An assassin may have a X7 backstab modifier,but he sucks in combat. I have an assassin with one skill point invested in long swords and single weapon style, but it takes turns for him to land even a hit on the enemy!The backstab...awww...what's the use of backstabbing if you can't even land a hit?He just kept on missing and eventually he became visible to the enemies...
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\"There once was a warrior true,<br />with the sense knocked out of him, too.<br />But in a hamster he found,<br />some wisdom profound,<br />and now where goes he goes his Boo!\"<br /><br />~Crazy Celvan in Baldur\'s Gate II Shadows of Amn |
05-21-2002, 04:24 PM | #4 |
Quintesson
Join Date: January 21, 2002
Location: Thessaloniki,Hellas
Age: 42
Posts: 1,050
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what the holyavevger said is quite true.
You'll have to use all your str enhancing items on him or have a wizard cast strength on him. If you DO manage to hit however thge result is outstanding
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05-21-2002, 04:24 PM | #5 |
Symbol of Cyric
Join Date: May 12, 2002
Location: Atlanta
Age: 36
Posts: 1,360
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maybe you need more dex holy avenger, assasins seem to be good though. use your poison to interept spell castings
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05-21-2002, 04:38 PM | #6 |
Red Dragon
Join Date: March 1, 2001
Location: Long Beach, CA. USA
Age: 67
Posts: 1,589
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The other thing I don't care for about the assasin is the major hit he takes to all other thieving skills. Unless you plan on having another thief in your party to pick locks and disarm traps etcetera, you may want to chose a different one. I decided to go with the Bounty Hunter and have had good results, finally dualing him to mage.
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05-21-2002, 11:12 PM | #7 |
Manshoon
Join Date: October 1, 2001
Location: Hell
Posts: 195
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Assasins sucks at low levels (almost every class does),but overall Assasins are quite good. I imported my lvl 24 assasin and he can really kick arse without the help of my party memebers [img]tongue.gif[/img] . Just have patience and you can make an assasin really powerful.
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05-22-2002, 02:45 PM | #8 |
Elite Waterdeep Guard
Join Date: February 5, 2002
Location: Indiana
Posts: 20
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I am soloing an Assassin right now, and while he's no fighter, I still think he's a pretty good pick. Don't expect a whole lot out of him at low level's though. I would give him a bow (either Tansheron's bow, which doesn't need arrows; or the bow that you get off of the beastmaster in the Copper Coronet (3 shots per round)). Then have him use arrows of piercing (easily stolen) to up his thaco. Just using an assassin as an archer during battles will help immensly (sp?). His poison will disrupt any mage and even does a number on fighters.
As far as allocating skill points, there are a number of items that will make up for any deficiency's. ie. gloves of pickpocketing, Studded leather of shadows (or something), Boots of stealth, etc. Hide in Shadows - 90 or so points Move Silently - none, get the Cloak of Non-Detection Set traps - 100, traps are the no-defense weapon Pickpocket - see above Find Traps - depends on whether or not you have a cleric to cast "Find Traps". I now now where most are, so I didn't put much into it. Your call. Detect Illusion - You won't need if you have a mage that can cast True Sight. Although I have heard other people swear by it. Pick Locks - Again depends on whether or not you want your mage to waste a slot casting "Knock". I put about 90 into it. Again, these are just starting stats. eventually you will have enough to go around. It just depends on your playing style. |
05-22-2002, 11:10 PM | #9 |
Ironworks Moderator
Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 41
Posts: 11,063
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Just a note to those who do not know.
Your Thief's chance to Stealth depends on the average value of his/her Hide in Shadows and Move Silently. Try to get a total of 200 points from both of them, so that your average is 100. A total of 250 is your safest bet, since you incur penalties from daylight and nearby torches/other light sources. Nighttime and shadows naturally give bonuses. |
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