03-26-2003, 10:29 AM | #21 |
Drow Warrior
Join Date: November 28, 2001
Location: Madison, CT
Posts: 292
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Druids all the way.
You get a cool animal companinion in addition to your henchman. You can summon another creature for a total of 4 people attacking bad guys. Excellent buff spells (Barksking, Bull's Strength, Stonesking, Endure Elements, Protection Elements, Ultravision). My Druid has power attack and Cleave and soon will have improved critical for the scimitar. I mostly walk up on the front lines and bash the enemy. For larger groups I use area effect spells. What's not to like about the druid. |
03-28-2003, 10:49 AM | #22 |
Quth-Maren
Join Date: February 17, 2003
Location: Portsmouth
Age: 34
Posts: 4,145
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yeah! Kytor rules!!!!!!!!!!!!!!
He's a dire wolf, and he acts as a distraction, a good tank, and he's furry! Yay!
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aka Loc der Graf, Quillruke |
03-29-2003, 06:27 PM | #23 |
Quintesson
Join Date: March 21, 2001
Location: straight outta Kålltorp
Age: 37
Posts: 1,081
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I adore my Dwarven 1/4 Barbarian and 3/4 Fighter.
Has alot of hitpoints and hits hard... he can really take a beating and give one as well. I haven't taken him through the whole game yet but it's gonna be fun!
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...with the Bible and the Uzi as weapons |
03-29-2003, 10:18 PM | #24 |
Elite Waterdeep Guard
Join Date: July 26, 2002
Location: the gutter
Posts: 47
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I played the game through as a Barbarian/ Fighter.
Level 1 Fighter/ Level 19 Barbarian. Damage reduction and agility really match well with high scores in secondary skills. The hit point factor ensures a hardy battle and thats my choice cormack D.W. |
03-31-2003, 07:12 PM | #25 |
Lord Ao
Join Date: May 17, 2001
Location: San Antonio, Texas, USA
Age: 53
Posts: 2,069
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Singleclassed cleric was mine. I took the Animal domain (upgrades your summons; I just let the dire boar I got at 1st level smack around everything in the prelude), and Martial Weapon proficiency. Add Extra Turning for additional turning, and you really can rock. The only bad part is traps, but that's what I got Tomi for.
Oh, by the way, Harm rocks. Easily one of the best spells in the game. Nothing like taking a boss monster down to 3hp instantly.
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[img]\"ubb/noncgi/smiles/new/ghoul.gif\" alt=\" - \" /><br /><br />\"The middle class pays all of the taxes, does all of the work.<br />The lower class exists just to scare the middle class.\"<br />-George Carlin |
03-31-2003, 08:13 PM | #26 |
Dungeon Master
Join Date: March 3, 2003
Location: Racine, WI
Age: 47
Posts: 58
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I would say that this forum has given me a fantastic outlook upon the game and I can really relate to everyone's choice for the perfect character profile.
I must have started over 20 times trying to figure out every which way one can go. If you are into the toolset bulk and hit points hould go before spells, because making rods, with spell powers, will give you extra power to shock and awe mass enemy's confronting you. As a soldier you must follow the comanders decision and be true to yourself. Never harm or kill any innocent people and treat everyone equaly. Good to meet you a;;
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Flying! (Extreme sports rush.) |
04-23-2003, 04:00 PM | #27 |
Dungeon Master
Join Date: June 19, 2002
Location: USA
Age: 54
Posts: 52
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So far (early in Ch 2) I must say that I am extremely satisfied with my human monk. I love going close up and watching him surrounded by 4-5 enemies. He dodges blades, his fists and feet are deadly. It is especially fun when he kills one opponent, then turns and cleaves another, killing him also! Now that he has Improved Evasion I am not even that worried about running into traps anymore!
I also created a Ranger 2/Druid 1 through the Prelude that I think will be pretty good. Can anyone comment on this combo? I have not seen it posted in this thread. Thanks.
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Heatmiser<br /><br />The Truth is a river where the strong can swim in deep,<br />and the weak and the broken can walk across so easily. - Caedmon\'s Call |
04-23-2003, 07:30 PM | #28 | |
Lord Ao
Join Date: May 17, 2001
Location: San Antonio, Texas, USA
Age: 53
Posts: 2,069
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Quote:
In 3rd edition/NwN, you only get 20 levels, and if you multiclass you have to split them between the classes. Thus, every level you take in another class is one less for your spellcasting class, thus a greater reduction in spellcasting ability than in the last edition. Thus, if you want to get 9th level spells, you need to reach 17th level in druid, which only leaves 3 levels that you can take in another class or classes. Plus, since druid and ranger are not a favored class for any races except humans and half-elves, you would have to take either of these two races to avoid a 20% xp reduction for your classes not being within one level of each other. My personal opinion, it all depends on what you want to play. If you don't mind losing some spell power from druid to have a good number of levels in ranger, then go right ahead. If I am any of the main spellcasting classes, then I make it a point not to multiclass, especially if the other class is not a spellcasting class.
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[img]\"ubb/noncgi/smiles/new/ghoul.gif\" alt=\" - \" /><br /><br />\"The middle class pays all of the taxes, does all of the work.<br />The lower class exists just to scare the middle class.\"<br />-George Carlin |
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04-23-2003, 08:07 PM | #29 |
The Magister
Join Date: March 1, 2002
Location: Canada
Posts: 144
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Human Illusionist. At Level 4
Str 14 Dex 14 Int 15 Wis 8 Con 14 Chr 10 Spells (these last all day) Bulls Strength Cats Grace Protection from alignment : Evil Mage Armor Resist elements And a few acid arrows Quarter Staff : 1d6 damage +1 because I'm using it 2 handed +2 from my strength +2 (usually) from the bulls strength 1d6+5 damage, +5 to hit AC 17 Level 4 Illusionist and kicking butt ! I can't believe I'm hand to handing 3 prisoners at a time in the Peninsual, and winning usually without a scratch !
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04-23-2003, 10:05 PM | #30 |
The Magister
Join Date: March 1, 2002
Location: Canada
Posts: 144
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The Best "Ranger" combo would be ranger/Wizard 19/1.
Level 1, make a ranger, 12 int Level 2, go to wizard (general) for 1 level, don't even botehr to spend your skill points. Level 3 and up : Ranger all the way. Equip him/her as a ranger. Good weapons, armor, etc. The only spells you should have memorized are Identify Magic and mage armor. Mage armor is only for emergancies because it's only going to last 2 minutes (it's backed up by the power of a level 1 mage..even if you're 19th , sorry). Hot key your armor so you can pop it off at the push of a button to cast your spells. You fight like a ranger, cast spells like a ranger... And can now use every mage wand and spell you stumble across. Wands of Fire. Scrolls of Horrid Wilting. Time Stops. You'll have to keep two extra magic bags in your inventory, one for all the wands and one for the vast collection of spells you will amass. Every mage quest is now open to you. Every alchemy lab can now be used by you (albeit you're casting from scrolls, not naturally). And you're still basically a ranger who can fight like the devil. Probably the best ranger combination in my opinion. Of course I prefer doing the same thing with a paladin, but that's just me.
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