Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > Baldurs Gate II: Shadows of Amn & Throne of Bhaal > Baldurs Gate II Archives
FAQ Calendar Arcade Today's Posts Search

 
 
Thread Tools Search this Thread
Old 08-27-2001, 12:29 PM   #1
Tailmister
Elite Waterdeep Guard
 

Join Date: August 23, 2001
Posts: 16
I used to be a fighter, and now I am a sorcerer who is learning. Can you give me any tips I need to make magic as worthwhile as fighting?

------------------
Fighters Rule!!!
Tailmister is offline  
Old 08-27-2001, 01:02 PM   #2
Istaron
Banned User
 

Join Date: June 16, 2001
Location: Uppland
Posts: 711
Yes, start over as a wizard.

Always have a spelltrigger who you can active. Mine contains Mirror Image, Stoneskin and Protection from Magical Wepons.
You spellcaster is NOT a fighter. You shall engage in melee as little as possible with him. Cast spells.
Be carefull with sunfire and fireball since it will hurt your partymembers.
Have fun.


------------------
Mages Rules!!!
Istaron is offline  
Old 08-27-2001, 01:33 PM   #3
Jake
Banned User
 

Join Date: July 20, 2001
Location: Mystra\'s realm
Posts: 166
My spell contengincy contains mislead, shadow door and stone skin, an anti- melee combination. I also use stuff like telsers transformation, blackblade of distruction and stuff.
Jake is offline  
Old 08-27-2001, 02:44 PM   #4
zNOVAz
The Magister
 

Join Date: August 23, 2001
Location: Dansville,NY
Posts: 103
You can not go wrong with mages, Mine has a lot of fighting spells, one of the best to have is one of the Fire shields. A good area spell like fireball is also very goo dand then be sure to include the basics like magic missle and Acid Arrow.
zNOVAz is offline  
Old 08-27-2001, 03:09 PM   #5
Rikard
Guest
 

Posts: n/a
Quote:
Originally posted by Istaron:
Yes, start over as a wizard.

Always have a spelltrigger who you can active. Mine contains Mirror Image, Stoneskin and Protection from Magical Wepons.
You spellcaster is NOT a fighter. You shall engage in melee as little as possible with him. Cast spells.
Be carefull with sunfire and fireball since it will hurt your partymembers.
Have fun.

A bit Carelessly said by Istaron but i might be better to start as a Mage as a mage gets access to more spell and thus you can learn what spells are useful and which aren't
When you have good knowledge of the usefulness of spells
It might be wise to consider a Sorcerer as he is much more versitile in combat



------------------
The Rocks show the way
 
Old 08-27-2001, 03:42 PM   #6
IrishHound
Dungeon Master
 

Join Date: August 18, 2001
Posts: 94
Sorcerers rule! Here's my tip for you, Tailmister, don't overlook the 'skull trap' spell as opposed to fireball and lighting because alot of monsters have resistances to elemental damage and the 'skull trap' is pure magic. When u get high enough, around 11 or 12th level, combine it with 'protection from magical energy' and you have an awesome combo. *Note* the bg2 book in incorect in the spell info, it confers 100% magic resistance, not the 50% stated. Cast it on yourself or a fighter and unleash some devastation.

------------------
" When I read about the evils of drinking, I quit reading "
IrishHound is offline  
Old 08-27-2001, 04:55 PM   #7
deathknight
Drow Warrior
 

Join Date: July 13, 2001
Location: Niles,Il USA
Posts: 298
Project Image and Simulacrum are both wicked spells. There is so many uses and abuses here that it almost takes the fun out of being a mage its so powerful. I like to play mages as support for my melee (breach stoneskined opponents etc) so spells like breach and pierce magic etc are high on my list. true sight is a must have. improved haste can turn a dual wielder into a lawn mower. If you are going to be slinging alot of spells you really need to understand all of the effects of each spell. Since your main offense is going to revolve around your magic knowing which monsters are magic resistance and lowering their resistance when appropriate will also be important.
deathknight is offline  
Old 08-27-2001, 05:08 PM   #8
250
Horus - Egyptian Sky God
 

Join Date: March 4, 2001
Location: either CA or MO
Age: 42
Posts: 2,674
yeah sorceress rulez!!

max thunderstorm and lighting mastery
max frozen orb and cold mastery
put one point in static field, which will help you level

get lots of +1 cold skill charms, and add-skill items. you will be a non-stopable PK.

oops, is this BGII thread?
250 is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Magic resistance against weapons that give magic damage Harkoliar NWN Mod: Escape from Undermountain 14 08-01-2006 06:41 PM
High magic or low magic world? Marathon NWN Mod: Escape from Undermountain 9 04-24-2005 03:06 AM
Cat Fighting solace in fire Baldurs Gate II: Shadows of Amn & Throne of Bhaal 6 01-05-2005 08:54 PM
Remove magic or Dispell magic? Tom-Slayer Baldurs Gate II: Shadows of Amn & Throne of Bhaal 4 04-28-2003 02:18 PM
just fighting?? loewi24 Miscellaneous Games (RPG or not) 3 12-08-2001 11:48 AM


All times are GMT -4. The time now is 04:19 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved