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Old 11-04-2000, 04:29 PM   #1

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I have a ASUS V3800 TNT2 Ultra board.With that I used NVIDIA's Detonator3 reference drivers(ver.6.31 I believe).
Immediately after installation the game started freezing.It would freeze at random every 5-10min's, or when
placing the cursor over an object.Only way to avoid this was running 640x480 or software rendered.BUMMER.
Then I tried the driver ASUS provides (
and to my big surprise it worked.I have now played for approx. 6hrs. (at 1024x760) without any problems at all.
If the ASUS drivers will work with other boards than their own I don't know, but it might be worth the try for
those of you who have similar problems.Even another version of the drivers you're using might solve your probs.
Good luck to all of you.Hope to be seeing some of you in Anarchy Online shortly.
Your humble servant
Old 11-04-2000, 04:50 PM   #2

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Anyway, I have viper770 Ultra and after using Diamonds Drivers I noticed that they have one noticeable difference. They have mip maps set to 0 at the hardware level. I think that might be the root cause of this. Under Nvidias latest drivers (several versions) we have been unable to set the mip map level manually (unless there is a registry hack out there to allow this).

I believe that is probably what ASUS has done. If you right click on your desktop and click properties then settings then advanced then the Riva TNT tab (if your driver has this tab) then Additional properties you can see what the mip map level is. Otherwise ASUS may have modified the Control Panel for this. Look for mip map settings under your display properties and see what the mip map level is. I would be curious to know....

Old 11-04-2000, 05:01 PM   #3

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You may very well be right there.Here are the stats.

Mipmapping Options :
Mipmap levels automatically generated : 0
Auto-mipmap method : Bilinear
Mipmap datail level : Best image quality
Old 11-04-2000, 05:09 PM   #4

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Thats what I figured. So theoretically if there is a way to Disable Mip Mapping with New Ref Drivers from NVidia ver 6.31 then the newest ref drivers would probably work great.

I'll have to see if I can find something out about that....
Old 11-04-2000, 05:17 PM   #5

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If you find a way to adjust the mip mapping settings with NVIDIAS ref. drivers
I for one would be very interested, as the NVIDIA colours seem much more vibrant
and clearer/brighter than the colours generated thru ASUS drivers.
Thanks for replying to my post, I bet others will find this helpful too.
Yours Nornegaest.
Old 11-04-2000, 09:10 PM   #6

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Running Win98 service pack 2 this is (probably, heh) the entrance :
HKEY_LOCAL_MACHINE\System\CurrentControlSet\Servic es\Class\Display\0000\NVIDIA\Direct3d :
Mipmaplevels 0x00000000(0)

Doesn't this suggest that mip-map levels automatically generated defaults to Zero ?
If so the problem lies elsewhere.

Unfortunately I haven't been able to find a reliable tweak program that works with all drivers,
so for now I'll stick with the aforementioned ASUS drivers.
Old 11-04-2000, 09:29 PM   #7

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Nornegaest: Did you reinstall ref drivers from nvidia before doing that search? My registry does not have that entry for Nvidia Ref Drivers but here is what I found with 6.31 drivers:


[HKEY_LOCAL_MACHINE\Software\NVIDIA Corporation\RIVA TNT\Direct3D]

You will notice that the mipmaplevels=000008. Interesting no?

I am changing this to 0 now. Stay tuned.

Also you can copy out the portion above and import it into your registry. I am using win98SE. Only import it if you are using Nvidias Ref Drivers and CHANGE THE MIPMAPLEVELS TO 00000000!

I will let you know what happens.
Old 11-05-2000, 11:22 AM   #8

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those settings were apparently from an old install of nvidia drivers.

still locked up though not as often

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