08-28-2007, 12:13 PM | #11 | |
Ma'at - Goddess of Truth & Justice
Join Date: November 15, 2001
Location: Asheville, NC
Posts: 3,253
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Re: Need to be a Mage in NWN1?
Quote:
RTB, quit blaming Atari and blame the software pirates who make it necessary for companies to resort to those measures. If you want to really blame Atari for something throw a huge brick at their non-existant customer service!
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08-28-2007, 01:06 PM | #12 | |
Xanathar Thieves Guild
Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 60
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Re: Need to be a Mage in NWN1?
I'd gladly blame pirates, if SecuROM did anything to even slow them down. It didn't. There was a hacked .exe available the day of release. As to the limited issues, one of the devs ran a non SecuROM exe for a test, and posted his results at the Bio boards. I think his results will surprise you. They did include improved load times, improved framerates, and some of the bugs that have been blamed on outside haks seemed to clear up, all by themselves.
Another point to order on SecuROM. It's made by Sony, the same people that brought you a custom made hacker's back door. As posted by Sblade on Atari's official forum: Quote:
Can you also explain to me why, this software that was installed without my knowledge, or consent, does not uninstall with the game? I'd really like to know what business it has remaing on my computer when the software it's designed to protect is removed. It's not like it won't install if I reinstall the game. Unless, of course, there are a limited number of times I'm allowed to install it, as 2K Games did with Bioshock? A decision that they have backpedalled on, BTW. ETA: I believe that I found out why my module crashed too. I was trying to run the Run Module function in the toolset, and the toolset crashed. I think the reason it crashed is that SecuROM found two exes running at the same time, with only one install. I'm still waiting on confirmation of that, however, it seems logical, considering that SecuROM, by it's very nature and design, is Spyware. What is it's purpose? To verify a disc in the drive, spying on what's going on in my computer. A point in support of this admitted supposition: When did BioWare add the Run Module functionality to the toolset? 1.67, or 1.68? Right after/when they stopped requireing having the disc in the drive?
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To those we have lost; May your spirits fly free. Good Music: Here. Interesting read, one of my blogs. Last edited by robertthebard; 08-28-2007 at 01:16 PM. Reason: Another interesting point. |
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08-28-2007, 04:45 PM | #13 |
Manshoon
Join Date: October 5, 2004
Location: God's Country Va.
Posts: 198
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Re: Need to be a Mage in NWN1?
Ok This scares me. I just checked for the heck of it in regedit and I found a Securom folder. The only 2 games I have installed in this new system are NWN and Oblivion. I am guessing it is NWN that installed it? Now this makes me paranoid to know it is there and what it is doing.
Can it be removed without affecting the game I play? Or maybe a better question is should I remove it to protect myself? |
08-28-2007, 04:59 PM | #14 |
Xanathar Thieves Guild
Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 60
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Re: Need to be a Mage in NWN1?
NWN disabled it in their install, and Oblivion, according to everything I've read, doesn't use copy protection. Removing it is an involved process, and I don't know what effect, if any currently, it would have on your NWN install.
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To those we have lost; May your spirits fly free. Good Music: Here. Interesting read, one of my blogs. |
08-28-2007, 05:49 PM | #15 |
Manshoon
Join Date: October 5, 2004
Location: God's Country Va.
Posts: 198
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Re: Need to be a Mage in NWN1?
If NWN disabled it then I guess I have nothing to worry about? It just took me back when I saw it there. If this was an old system that had many game installs I wouldn't be so surprised. Still it doesn't make me feel real warm and fuzzy.
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08-28-2007, 06:27 PM | #16 |
Xanathar Thieves Guild
Join Date: March 17, 2001
Location: Wichita, KS USA
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Re: Need to be a Mage in NWN1?
I don't know if I can say, don't worry about it. Research is still being done to determine what, exactly, it does outside of verification of the actual physical medium. The fact that NWN will run without the CD is verification that it's been disabled, in so far as I'm aware, right now. Supporting that would be the drop off in the number of failed starts from while the physical medium was required.
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To those we have lost; May your spirits fly free. Good Music: Here. Interesting read, one of my blogs. Last edited by robertthebard; 08-28-2007 at 06:28 PM. Reason: grammar... |
08-29-2007, 08:10 AM | #17 | |
Manshoon
Join Date: October 5, 2004
Location: God's Country Va.
Posts: 198
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Re: Need to be a Mage in NWN1?
Quote:
But for this arcane Archer I may have made an error in creation not sure. I followed the recommendation to make a human. I made level 4 last night and saw that the arcane Archer was grayed out as were a number of other classes. Was thisd because I made a human and not an Elf or Half-Elf? I did get some spells but can't seems to cast them yet. I made it down to the pits last night. I never thought I would be so happy to find a chest with 4 gold in it. LOL Maybe I have to restart and make a mew ranger? |
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08-29-2007, 08:40 AM | #18 |
Xanathar Thieves Guild
Join Date: March 17, 2001
Location: Wichita, KS USA
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Re: Need to be a Mage in NWN1?
Arcane Archer requires Elf/Half-Elf. Plus the feats; Weapon Focus Long or Short Bow and Point Blank Shot. There is an BAB requirement as well, which is your Base Attack Bonus, and I believe it's 6. My bards usually qualify by level 9, and I think that a Ranger 6/Wizard/Sorc/Bard would qualify by level 7.
ETA: That's one level of either Wizard, Sorc or Bard. Interesting note, this is fixed in NWN 2 in that you have to be able to actually cast first levels spells, so your primary spell attribute must be high enough to allow the casting of said spells.
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To those we have lost; May your spirits fly free. Good Music: Here. Interesting read, one of my blogs. Last edited by robertthebard; 08-29-2007 at 08:42 AM. Reason: Clarity. |
08-29-2007, 08:57 AM | #19 |
Manshoon
Join Date: October 5, 2004
Location: God's Country Va.
Posts: 198
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Re: Need to be a Mage in NWN1?
That does it for this character then. I may as well restart the game over. At this point it has been a learning curve anyway. I just wish in the manual this point was noted. If it was I sure missed it. Thanks again for the help.
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08-29-2007, 09:50 AM | #20 |
Xanathar Thieves Guild
Join Date: March 17, 2001
Location: Wichita, KS USA
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Re: Need to be a Mage in NWN1?
No problem, that's what we're here for.
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