11-18-2002, 09:38 AM | #31 |
Elite Waterdeep Guard
Join Date: November 4, 2002
Location: london
Age: 54
Posts: 30
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im really enjoying playing mine
she has some great spells |
11-18-2002, 09:42 AM | #32 | |
Zhentarim Guard
Join Date: March 30, 2001
Location: Scotland
Age: 47
Posts: 335
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Quote:
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\"We will welcome them with Bullets and Shoes\" Mohhamed Sa\'id Al Shahaf |
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11-18-2002, 10:07 AM | #33 | |
Baaz Draconian
Join Date: December 4, 2001
Location: Denmark
Age: 51
Posts: 731
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Quote:
For scouting, instead of a rogue or a ranger who uses Hide and Move Silenly I use an invisible, hasted druid in winter wolf form. Preferably the druid has to take search as cross class skill (Animal Empathy and Wilderness Lore are not very usefull anyway) For open lock, bashing works 95% of the time (if the one who does the bashing is the strongest character + bull strength), otherwise the knock spell. Edited: BTW, on topic, a druid in dire bear form or whatever other shape with big strength is great for bashing. Pick pocket is quite useless, after chapter one, anyway. [ 11-18-2002, 10:11 AM: Message edited by: Warhammer ]
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It was a new day yesterday<br />but it\'s an old day now.<br /><i>Jethro Tull</i><br /> |
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11-18-2002, 03:37 PM | #34 |
Jack Burton
Join Date: May 31, 2002
Location: Ireland
Posts: 5,854
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Yep my Rogue dualed to a Druid class and she rocked. Also, the fighter is another idea?
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Still I feel like a child when I look at the moon, maybe I grew up a little too soon... |
11-18-2002, 07:07 PM | #35 |
Manshoon
Join Date: October 3, 2002
Location: Washington State, USA
Age: 45
Posts: 246
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Make a Druid/Rogue you only need 1-3 levels of rogue to complete the game. And a Spellcaster heavy party is GREAT in HoF. [img]smile.gif[/img] Or put 1-3 levels of rogue on your wizard and make a pure druid.
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\"You better move now little darlin\' or you\'ll be <br />trading fours with the Jack of Speed\" -Steely Dan |
11-18-2002, 07:29 PM | #36 |
Lord Ao
Join Date: June 24, 2002
Location: Nevernever Land
Age: 49
Posts: 2,002
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I like my druid/sorceress. All around useful. Backup fighter, primary healer (priest/paladin isn't high enough yet), good support caster, and good secondary combat castor.
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[url]\"http://www.duryea.org/pinky/gurkin.wav\" target=\"_blank\">AYPWIP?</a> .... <img border=\"0\" alt=\"[1ponder]\" title=\"\" src=\"graemlins/1ponder.gif\" /> <br />\"I think so Brain, but isn\'t a cucumber that small called a gherkin?\"<br /><br />Shut UP! Pinky! |
11-20-2002, 05:41 AM | #37 |
Dungeon Master
Join Date: February 15, 2002
Location: Finland
Age: 40
Posts: 55
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People say that druid is a superior fighter when he gets the dire bear SS ability and even more when he gets the fire elemental.
I dont agree. My druid gets her ass kicked from my barbarian everytime. She fights pretty well but she never wins. I am level 18 but if I use the elentals I get my ass kicked even more. She can land maybe 3 hits before she's dead. So whats the point of the elementals? As enemies they have tons of hp. But my con is gets lowered to 10 when I SS and I only have a bit over 200 hp. The enemy elementals should be like level 50 to have so much hp that they have. Tell me what I'm doing wrong. I haven't patched my game, could the patch make the SS elementals better? [ 11-20-2002, 05:43 AM: Message edited by: Gheital ]
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-Gheital |
11-20-2002, 07:28 AM | #38 | |
The Magister
Join Date: March 5, 2002
Location: Funland
Age: 47
Posts: 109
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Quote:
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* Utterly Bastard Groovy * |
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11-20-2002, 12:10 PM | #39 | |
Lord Ao
Join Date: June 24, 2002
Location: Nevernever Land
Age: 49
Posts: 2,002
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Quote:
[ 11-20-2002, 12:21 PM: Message edited by: Night Stalker ]
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[url]\"http://www.duryea.org/pinky/gurkin.wav\" target=\"_blank\">AYPWIP?</a> .... <img border=\"0\" alt=\"[1ponder]\" title=\"\" src=\"graemlins/1ponder.gif\" /> <br />\"I think so Brain, but isn\'t a cucumber that small called a gherkin?\"<br /><br />Shut UP! Pinky! |
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11-20-2002, 12:41 PM | #40 | |
Bastet - Egyptian Cat Goddess
Join Date: September 5, 2001
Location: Calgary, AB
Age: 49
Posts: 3,491
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Quote:
It would be sad if IWD2 removed the ability for druids to change into these powerful forces of nature. |
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