Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Classics > Icewind Dale | Heart of Winter | Icewind Dale II Forum
FAQ Calendar Arcade Today's Posts Search

Reply
 
Thread Tools Search this Thread
Old 11-26-2001, 11:45 AM   #11
ronan
The Magister
 

Join Date: November 13, 2001
Location: London
Posts: 126
Fighter
Fighter
Paladin
Cleric
Mage/Thief
Mage/ Cleric
Any race or sex you so desire.
__________________
\" So I kicked him in the head \'til he was dead!\"
ronan is offline   Reply With Quote
Old 11-29-2001, 09:39 PM   #12
Lord Teppenwolfe
Elite Waterdeep Guard
 

Join Date: November 28, 2001
Location: Lincoln NE
Posts: 16
My current party consists of:

Fighter - Male Half Elf
Fighter - Female Half Elf
Ranger - Male Half Elf
Cleric - Female Half Elf
Mage - Female Half Elf
Thief - Male Gnome

I favor the ranged attack strategy since I have 4 characters that can use bows. Also, I love having the cleric spell Animate Dead as 3 out 7 castings, gives you Skeletal Archers (YAY). Then I have the mage just for the damage over time spells like Melf's Acid Arrow. The monsters are usually dead by the time I get to casting that spell, but on those rare occasions where I pull more than one monster, the added range attack of the mage, usually does the trick.

Lord Teppenwolfe
Lord Teppenwolfe is offline   Reply With Quote
Old 11-30-2001, 05:46 AM   #13
Sir Moosington
Dungeon Master
 

Join Date: August 28, 2001
Location: Milton Keynes, UK
Posts: 82
Unless you just want to get the whole adventure over and done with as quickly as possible, there is no 'best 'party. Everybody has different ideas about what makes a party good.

Those who just want to get through everything quickly (why?) concentrate on fighters and archers. IMHO the most fun, and therefore 'best', party is the one that allows you to experience the benefits and quirks of as many character classes as possible.

It also makes you think about different ways of doing things than charging in with a bunch of tanks and a combat medic.
__________________
Listen, strange ladies lying in ponds distributing swords is no basis for a system of government. Supreme executive power comes from a mandate from the masses, not some farcical aquatic ceremony.
Sir Moosington is offline   Reply With Quote
Old 11-30-2001, 06:48 AM   #14
Avatar
Vampire
 

Join Date: April 28, 2001
Location: Cambridge
Age: 40
Posts: 3,877
Let's look at every class:

Paladin: good idea as they have anti-disease powers and are reasonable fighters. (6)

Rangers: better. Dual Weld and anti-racial fighting can be useful in a game full of repetitive monsters. (7)

Mage: must! if not two (10)

Thief: Must.. but surely multi-classed? (8)

Cleric: Must healer but let's consider teh Druid:

Druid: faster level up, weaker fighting, allows elemental summoning early in game (9)

Fighter: this hack n slash game requires at least one (9)


So my party would go like this:

Thief/Mage
Mage
Druid
Fighter
Cleric/Paladin
Ranger
__________________
<b>ʆë®Ñï†Ý \'s Avariel<br /></b><br />Creator and Mithril Protector of the ALSB Clan <br /> [img]\"http://www.wizardrealm.com/images/avatar.gif\" alt=\" - \" />
Avatar is offline   Reply With Quote
Old 11-30-2001, 10:38 AM   #15
Lukivah
Elite Waterdeep Guard
 

Join Date: April 9, 2001
Location: Toms River, NJ, USA
Posts: 42
Avatar, what is it that makes mages a (10)? The fact that they have such low hitpoints? Or maybe its the fact that they can do 20 damage to a monster after wasting three seconds to cast a spell and 6 seconds after that they can do another 20 damage? Or maybe its the fact that they can cast fireball on a group full of monsters, obliterating half the hitpoints on your fighters whilst all the enemies SV spell for half damage? I would just like to know how a mage can be a 10 in a game where fighters do all the damage? What can you get out of a mage that you can't get out of a bard, heck! you can't even memorize level 9 spells! Mages a 10? I think not, bards are a 10. Mages are a 4, why? Because they can do what bards can do but can't sing the songs. Bards > Mages.
__________________
I \"Know\" Fear
Lukivah is offline   Reply With Quote
Old 11-30-2001, 11:47 AM   #16
Guiseppe
Elite Waterdeep Guard
 

Join Date: August 19, 2001
Location: Eindhoven, The Netherlands
Posts: 22
My party looks like this:

Dwarf Fighter
Human Paladin
Elf Ranger
Human Cleric
Half-Elf Thief/Mage
Elf Mage (Necromancer)

The first 3 all carry Composite Longbows, very effective!
__________________
Guiseppe
Guiseppe is offline   Reply With Quote
Old 11-30-2001, 11:48 AM   #17
Sir Moosington
Dungeon Master
 

Join Date: August 28, 2001
Location: Milton Keynes, UK
Posts: 82
Hey Lukivah leave Avatar alone - sure playing with a mage is hard, but it's a lot more interesting than chugging around with a bunch of tanks, chopping everything to pieces.

If you use a mage properly they can be devastating, and make the whole game more like a roleplaying game and less like a diablofest. Just as an example if you have a thief scout ahead, invisible or hidden, then you can get your fireball(s) off at long range - only hurting the monsters.

When you use a mage as a fully active memeber of the party and not as an emergency backup, then the higher number of spells he can memorize compared to a bard is very important.
__________________
Listen, strange ladies lying in ponds distributing swords is no basis for a system of government. Supreme executive power comes from a mandate from the masses, not some farcical aquatic ceremony.
Sir Moosington is offline   Reply With Quote
Old 11-30-2001, 11:55 AM   #18
Avatar
Vampire
 

Join Date: April 28, 2001
Location: Cambridge
Age: 40
Posts: 3,877
quote:
Originally posted by Lukivah:
Avatar, what is it that makes mages a (10)? The fact that they have such low hitpoints? Or maybe its the fact that they can do 20 damage to a monster after wasting three seconds to cast a spell and 6 seconds after that they can do another 20 damage? Or maybe its the fact that they can cast fireball on a group full of monsters, obliterating half the hitpoints on your fighters whilst all the enemies SV spell for half damage? I would just like to know how a mage can be a 10 in a game where fighters do all the damage? What can you get out of a mage that you can't get out of a bard, heck! you can't even memorize level 9 spells! Mages a 10? I think not, bards are a 10. Mages are a 4, why? Because they can do what bards can do but can't sing the songs. Bards > Mages.



LOL a non-believer....
I would like to see 10 fighters take on one mage at high levels.
Sure Mages are terrible at low levels but I see you haven't played BG2 nor ToB yet....
Anyway... Mages casting Cloudkill and Fireball can weaken opponents, they can haste themselves... they provide fire support...
sure you need to sleep often but their power is unlimited.
__________________
<b>ʆë®Ñï†Ý \'s Avariel<br /></b><br />Creator and Mithril Protector of the ALSB Clan <br /> [img]\"http://www.wizardrealm.com/images/avatar.gif\" alt=\" - \" />
Avatar is offline   Reply With Quote
Old 11-30-2001, 01:20 PM   #19
Lukivah
Elite Waterdeep Guard
 

Join Date: April 9, 2001
Location: Toms River, NJ, USA
Posts: 42
I played BG2 and mages were powerful there yes, mostly because they gave them more than one lower casting time item. As for 10 fighters taking on one mage. I doubt he could take two fighters, probably one if it doesnt have on a suit full of resist gear. Fireball, cloudkill, web, abidalzims, they all go through stoneskin. So if you tried to outdamage 10 fighters with your AE spells you're going to die before they do. 130-200hp > than a mages 70hp
__________________
I \"Know\" Fear
Lukivah is offline   Reply With Quote
Old 11-30-2001, 01:23 PM   #20
Lukivah
Elite Waterdeep Guard
 

Join Date: April 9, 2001
Location: Toms River, NJ, USA
Posts: 42
Also, can anyone name one instance a mage would be better than a bard in a normal party with fighters/clerics/thieves etc... etc...
__________________
I \"Know\" Fear
Lukivah is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Party Suggestions. Tom-Slayer Baldurs Gate II: Shadows of Amn & Throne of Bhaal 8 08-28-2005 08:12 AM
Party suggestions jason0273 Icewind Dale | Heart of Winter | Icewind Dale II Forum 8 08-19-2003 03:10 AM
Party suggestions Gammit Icewind Dale | Heart of Winter | Icewind Dale II Forum 7 11-18-2002 09:08 AM
Party suggestions Scott Lucas Baldurs Gate II: Shadows of Amn & Throne of Bhaal 2 12-09-2001 04:33 PM
Suggestions about Party changes Kandie Kane Baldurs Gate II Archives 6 03-25-2001 01:25 AM


All times are GMT -4. The time now is 09:00 PM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved