03-06-2001, 02:31 PM | #21 |
Elite Waterdeep Guard
Join Date: March 5, 2001
Location: montreal,canada
Posts: 6
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I think with so many people saying that the game was not worht the money paid for what they got i will refrain from getting it and devot more of my time to understanding more about neverwinternight so that when it comes out i will be able to immerse myself in it as much as i did with bg2 and the first iwd!
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03-06-2001, 04:47 PM | #22 |
The Magister
Join Date: March 5, 2001
Location: mississauga ontario canada
Posts: 112
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the combo I have ( havn't finished it yet) is:
fighter(dwarf) ranger(human) cleric(dwarf) fighter/cleric(dwarf) theif/mage(elf) mage(human) to me this is not a bad combo, but of course you don't max experience out and to move up levels it take awhile. When it comes to fights my thief/mage and my rnager go into shadows to soften up the enemy and of course scout out the trouble. then i send in the two mages on the fringe of the area( just before we engage the enemy) and fire ball the lot! PS right now i'm on the burial island and just about to go up the wooden steps, what would my point in being on the island be? I take i am suppose to find the shaman? ------------------ there are 10 thunders, the 7th is the thunder of man! |
03-09-2001, 09:27 AM | #23 | |
Manshoon
Join Date: March 1, 2001
Location: Washington DC, USA
Age: 48
Posts: 214
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Quote:
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03-10-2001, 12:02 AM | #24 |
Red Dragon
Join Date: March 3, 2001
Location: Scotch College, Melbourne
Posts: 1,503
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I installed Heart Of Winter yesterday and the new features and spells it adds to the game are awesome..My Druid is a KILLER spellcaster now and my Mage kicks ass with the Lance of Disruption and Force Missle Spells..
As for my Party 1 Pure class Fighter human 1 Pure class Mage elf 1 Pure class Druid human 1 Pure class Paladin human 1 Multiclass Fighter/Thief elf 1 Multiclass Cleric/Fighter elf Kicks ass since I have 4 fighters in and 2 spellcasters in my group. Can anyone tell me why my druid has really high hitpoints..I dont really get it since nobody in the party has less than 16 Con and I have Max Hitpoints/Level activated. ------------------ Why? |
03-12-2001, 08:52 PM | #25 |
Guest
Posts: n/a
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just beat it today!!! Great game!
------------------ Walk lightly my friend. |
03-13-2001, 06:16 PM | #26 |
Zhentarim Guard
Join Date: March 5, 2001
Location: The leafy, green forests of Wisconsin
Posts: 315
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Druids with more hitpoints than a figfhter?? well, they added stuff to keep druids from getting fatigued..
and increaded HP (or at least, regeneration) would make sense for a druid. hmmmmmmmm. there are plenty of bugs though |
03-13-2001, 06:26 PM | #27 |
Zhentarim Guard
Join Date: March 5, 2001
Location: The leafy, green forests of Wisconsin
Posts: 315
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So, you that have finished the game. Did you ever find: "the rogues cowel" "the shimmering sash" or that mace of -4 luck on 10% of the hits? these are some of the new items in kulduhar (cowel and sash are spawned after saving sister eugina from dragon eye's Talonite priests). there are new items, but i'm concerned as to how they've distributed them about the game..
i'm playing thru from the start to see how the new rules fit in the old game. so far, i haven't seen a whole lot of bonus treasures (though there have been one or two). the game seems to run a little different in that you can no longer sneak up on a pack of Yaun-ti and lure just one out into the hallway and assasinate him. NOW, if one sees you, he tells his buddies and they all move towards you. more realistic i say... that and they turned up the difficulty of the locks everywhere. no longer can you just get by with your cleric forcing locks open; you gotta pick or knock them open. i can't wait to get to the new section.. i looked around a bit when i first got it, but rather than be let down by the short expansion levels everyone has been talking about; i decicded to keep the romance alive and play from the beginning so as to prolong the inevitable.. so far, so pleased |
03-14-2001, 12:21 PM | #28 | |
Ironworks Moderator
Join Date: March 1, 2001
Location: Upstate NY USA
Posts: 19,737
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Quote:
This is great! I had a Paladin, Ranger, Thief,Mage, dwarven fighter/cleric and Bard for the party I finished with. LOVED the bard and the Paladin. I also think clerics can be under-rated... they definitely earn their keep in this game. Used turn undead a lot and holy might. New bard songs? YIPPEEE! Have HOW but not installed yet. Can't wait to play. Cloudbringer |
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03-14-2001, 10:40 PM | #29 |
Zhentarim Guard
Join Date: March 11, 2001
Location: Long Beach, MS
Posts: 354
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Beat it today... boo hoo hoo.
I should have expected this, having read several posts, but the disappointment was, well.. disappointing. It seemed like the whole point of the expansion was to throw out buckets of high XP monsters just so one could level. Although there were a few subquests (which I haven't finsighed all of those yet), unless I missed a huge hunk of the game Damn, I'm too depressed to even finish that last sentence. Anyway, more to come from Black Isle soon, and I bet they learn their lesson after this one. ------------------ and the flaming sword turning every way, guards the tree of life. |
03-15-2001, 01:28 AM | #30 |
Elite Waterdeep Guard
Join Date: March 11, 2001
Location: WMU
Posts: 18
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Unfortunately college leaves me with little to no available cash to spend on luxuries. Oh well, I'll get it someday... until then, I'll have to play through BG2 with my friend. Btw, it rules
- HiT |
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