11-16-2002, 11:39 PM | #31 |
Elminster
Join Date: November 4, 2001
Location: North Carolina, USA
Posts: 469
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If I had to pick some bad points it would certainly be the linearity & general lack of involvement (whereas in BG you really felt like the characters were real - that they had a life of their own apart from their interaction with you). Overall, though, I'm really happy that they came out with IWDII & hope they come out with many more IE games.
One indication of how good this game is compared to other games is the type of posts on the forums. Wizards & Warriors (which I liked except for the bugs), Pool of Radiance (which I hated & didn't even bother to finish), & MMIX (which is still on hold but I might get back to) forums were filled with "this game sucks" & "I found another bug" type posts. Here, most posts are opinion related debates & help with particular points in the game. That shows that people like the game, care about it, & want to finish it (often multiple times) as opposed to getting frustrated with it or just hating it. - Imrahil |
11-17-2002, 10:11 AM | #32 | |
The Magister
Join Date: March 5, 2002
Location: Funland
Age: 47
Posts: 109
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Quote:
As for 3rd edition rules, I'm mostly OK with them, but some aspects are counter intuitive. Take the various resistances. What does spell resistance of 2 mean (this isn't a rhetorical question, so you may answer it)? A percentage would be something easy to understand even without previous knowledge.
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11-17-2002, 12:11 PM | #33 |
Galvatron
Join Date: December 11, 2001
Location: Plateau of Leng
Age: 46
Posts: 2,190
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Spell resistance means the mage casting a spell at you has to make a special roll to get past the resistance so the spell will affect you. The roll is 1d20+caster level+spell penetration (if any).
A spell resistance of 2 is pretty much meaningless in this regard. Of course, even if the spell gets past the resistance, you're entitled to the usual saving throw, if the spell allows for it. P.S. It works the same way if you're trying to get past a monster's resistance with your own spell. |
11-17-2002, 01:55 PM | #34 | |
The Magister
Join Date: March 5, 2002
Location: Funland
Age: 47
Posts: 109
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Quote:
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11-17-2002, 02:45 PM | #35 |
Galvatron
Join Date: December 11, 2001
Location: Plateau of Leng
Age: 46
Posts: 2,190
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Umm, no. Just to confuse you, individual resistance to fire/acid/etc applies directly to damage. For instance, if you have cold res 6, and the damage is 6 or less, you aren't hurt. If it's more, say 14, then you'd take 14 - 6, or 8 points of damage.
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11-17-2002, 04:09 PM | #36 |
Drow Priestess
Join Date: March 13, 2001
Location: a hidden sanctorum high above the metroplex
Age: 54
Posts: 4,037
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Positive
I really like the scenery and the music. Some of the voice sets are quite funny, as well, especially the one where you can get something about "Tae Kwon Leap" (can you say "boot to the head"? [img]graemlins/laugh3.gif[/img] ) Negative If you want to start the game with a fighter/mage, cleric/mage, etc. you are out of luck--pick one class and start at first level, then pick the second class later. Why bother with Weapon Focus or Weapon Specialization? IWD2 is on par with BG2 as far as overall quality, but I must say I wish I'd never bought NWN....
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11-17-2002, 04:46 PM | #37 |
Jack Burton
Join Date: May 31, 2002
Location: Ireland
Posts: 5,854
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I must say i'm seeing mixed reactions to NWN's all over these forums and i'm due to get it in about a week
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11-19-2002, 11:58 AM | #38 |
Dungeon Master
Join Date: June 6, 2001
Location: Sword Coast
Age: 52
Posts: 78
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Well I really like these engines they are using and never really like those of NWN. It really reminded me of those Ultima days [img]smile.gif[/img]
It is very sad that this is the last game that we will see from the developers using the current format. I believe all future games will look and feel like NWN
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11-19-2002, 12:30 PM | #39 |
Manshoon
Join Date: October 3, 2002
Location: Washington State, USA
Age: 45
Posts: 246
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Naaaah, after this game the IE will practicaly be freeware. Then all the indy game designers will be able to afford it and make new games. Right??? Or in a worst case scenario they will port it to Linux and we will all have to run that to play good DnD games. [img]smile.gif[/img]
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11-19-2002, 01:12 PM | #40 |
Legion Symbol
Join Date: May 29, 2002
Location: Somewhere in between
Age: 39
Posts: 7,029
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Hmm, good points, I like all the weapon switching modes. The customisable tool bar is great too. I also like the naration...
bad points - I don't like being treated like scum. What IS it about inssolent NPCs that you cant kill? Also, I miss the reputaion thingy from BG1. I miss the "exporation" sense that bg1 had. Bg1 seems like a stroll in the park compared to IWD and IWD2, but.. it *did* have some good points. Also miss my NPCs.. yeah I know, I know, but, I *do* miss all the convos. My party's like zombies, no interatcion between em, still its to be expected I s'pose. I don't like the way goblins can floor a lvl 5 character, and how you get more xp for goblins then you do for orcs (well *some* goblins) it goes against that grain. The jornal sucks. I miss my SoA one. Heh, I also miss my "mini" map from NWNs. All that resting sucks too, my party seems to be able to go on for about 2 days or so without needing to rest - providing of course they havent been attacked... I dont like mages wearing armour either... 'tis unatural. Also, my bowmanship seems to suck for my ranger, even tho I trained him in it :| heh, ok rant over Still I s'pose I'm not to far into the game, only storming the gobo fortress. Good game overall.
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