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Old 01-10-2001, 04:13 AM   #1
G.W.
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Yoshimo is the best thief in the game (he's the only true thief, and his bounty hunter skills are very powerful in a cheating sort of way). He is also perhaps one of the most useful character if dual classed to a fighter--he has excellent dexterity, decent hp, and no other faults--could easy fill Mazzy's feet and take up the need for a thief. He also does not say anything annoying.
Some thoughts on the current method of "saving" Yoshimo (leave behind before chapter 4, pick up when you return, pause and talk to him to get him to join, resurrect):
It keeps Yoshimo out of action for too long (three chapters). You can't leave him in the copper coronet, you need him back sooner!

Here's an idea:
What if you leave Yoshimo behind in Chapter 4, in the inn at the Asylum town. Sub in Imoen for the duration of the Asylum. Then, after you escape from the Asylum you can pick him up again.
Or, if that doesn't work, what if you kill Yoshimo so he's greyed out? Then you resurrect him after Irenicus has left. Or perhaps even after the dream sequence. Anyone know whether these routes work?
 
Old 01-10-2001, 03:57 PM   #2
Rikard T'Aranaxz
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I think this should stand somewhere but i'll repeat it

If you enter the area Yoshima is in he dies
BUT
if you pause upon entering and talk to Yoshiguy
he won't die but talk
and you got him in the party

Spoiler

I just wonder what he will do if he has to face his old boss (not saying he will)
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Old 01-10-2001, 04:14 PM   #3
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Thus, if you leave yoshimo behind, you want to leave him in the inn in the pirate town, right near the door, so you can get him back in the party before he drops dead.
I think if he is dead in the party as well, he will not betray you. I.e.: right before you enter the asylum, kill Yoshimo. After Irenicus is gone, raise Yoshimo. If Yoshimo does something weird during the scene at the end of chapter 4, kill him before again and raise him again afterwards. I wouldn't leave him behind for three chapters.
 
 


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