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Old 04-06-2001, 08:27 PM   #21
Entreri
Manshoon
 

Join Date: March 18, 2001
Location: quebec, montreal
Posts: 165
me it will be simulacrum .. and both of them casting FIREBALL !!!!

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Maybe it's because I hate drows more than I hate Humans - Jarlaxle to Entreri
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Old 04-06-2001, 08:48 PM   #22
Aurican
Elminster
 

Join Date: March 1, 2001
Location: Raleigh, North Carolina
Age: 42
Posts: 470
Recently I've kinda grown partial to either web or stinking cloud or any kind of hold-type spell. If you get a group of enemies together with one of these, your party can mow them down with range weapons.

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Can an elf get a break anywhere these days?
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Old 04-07-2001, 01:35 AM   #23
White Knight
Elite Waterdeep Guard
 

Join Date: March 2, 2001
Location: Las Vegas,NV,USA
Posts: 29
Fav offensive spells (ie the ones I used most): Cloudkill, Death Fog, Incindiary Cloud--I love how they clear out rooms, just like that...Also the elemental summoning spells, altho I wish the elementals (or other summoned creatures) could go up stairs, and follow you in or out places like the monsters do...

Fav Defensive spell: Stoneskin/Ironskins-hands down, saved me more times than I can count, and a long duration, to boot.
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Old 04-07-2001, 01:46 AM   #24
Chai
Elite Waterdeep Guard
 

Join Date: April 2, 2001
Posts: 24
CHROMATIC ORB! Here's why: there's nothing more satisfying than seeing a a mean powerhouse of a creature get killed in the first second of the fight by a single shot of a level one spell!
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Old 04-07-2001, 07:04 AM   #25
Epona
Zartan
 

Join Date: March 1, 2001
Location: London, England
Age: 53
Posts: 5,164
I agree with El_Kalkylus - as bards can only memorise level 6 spells with the exp cap on, magic missile is brilliant - because of its really quick casting time you can cast it while in melee battle - which is what a bard should be about IMHO. Shoot a magic missile, then use ranged attack until your foe gets up close. Then switch to melee, firing off magic missiles every so often. This works especially well if playing a dual-wielding Blade - just launch straight in to melee, a couple of magic missiles and an offensive spin should finish off all but the toughest foes. Especially if you have cast stoneskin or mirror image first.

For mages, a different tactic is required, but magic missile is still a necessary item until you reach a high level when Chromatic orb does more damage - and the added effects can take your enemy out with one blast.

Fireball is good for spell disruption on a group of spellcasters as is cloudkill. Insect plague is the most useful priest spell IMHO - spell disruption and small but continual damage can buy breathing space for your party when facing a tough group.

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Time is an illusion. Lunchtime doubly so.

Epona of The Laughing Hyenas and The Ladies Guild.
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