Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Classics > Icewind Dale | Heart of Winter | Icewind Dale II Forum

Thread Tools Search this Thread
Old 09-26-2001, 02:46 PM   #1
The Magister

Join Date: May 25, 2001
Location: Cookham,Berkshire,UK
Posts: 104
Something I've noticed after playing IWD for a while (I've only recently bought it, along with the HoW add-on) is that many monsters and undead that ought to have their alignment set as evil, don't (their alignment is shown as "none" in Infinity Explorer). This makes many anti-evil spells and abilities like Protection from Evil, Holy Smite, Wall of Moonlight etc rather useless in most situations. It makes sense that mindless skeletons and zombies aren't "evil", but ghouls and ghasts are supposed to be chaotic evil, and as for monsters, orcs and yuan-ti should be lawful evil and goblins, etc. chaotic evil. Strangely though the game does consider Myconids to be evil (they should be neutral)
Also, I've found the Detect Evil spell/ability to be near-useless, unlike in BG2 it only works in the immediate vicinity of the caster. This means that by the time you can detect an evil creature, it's already attacking you! The only times it seems of use is in detecting the true nature of non-hostile NPCs like the false Eldathyn in Dragon's Eye.
Drawde1 is offline   Reply With Quote
Old 09-27-2001, 11:14 AM   #2
Welcomed New User

Join Date: September 27, 2001
Posts: 2
While you're completely correct in your assumptions, there is one error. Protection from Evil still confers its bonuses whether the creature you are fighting is evil or not. What it does not confer, (since the creature isn't evil) is the ability to prevent bodily contact by evil outsiders. So it's still a useful spell for an extra -2 to AC
Caern is offline   Reply With Quote
Old 09-28-2001, 02:00 PM   #3
The Magister

Join Date: May 25, 2001
Location: Cookham,Berkshire,UK
Posts: 104
Aha, I hadn't noticed that (I only ever used the Paladin ability, not the priest/mage spell, so I didn't see the description). So it's still useful, as it protects from all creatures, regardless of alignment.
Drawde1 is offline   Reply With Quote

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Protection vs Evil for Evil character? Adamo Neverwinter Nights 1 & 2 Also SoU & HotU Forum 4 01-24-2006 02:40 PM
Detect Evil Lestat Baldurs Gate II: Shadows of Amn & Throne of Bhaal 4 09-07-2001 10:44 AM
Detect Evil uses *spoilers* Sir Lagalot Icewind Dale | Heart of Winter | Icewind Dale II Forum 4 06-12-2001 03:26 PM
Some news from Planet Baldurs gate about evil NPCs, evil plots, etc. Memnoch Baldurs Gate II Archives 0 01-17-2001 08:53 AM
12 detect evil????????? Fiorenzo Icewind Dale | Heart of Winter | Icewind Dale II Forum 4 11-28-2000 02:26 PM

All times are GMT -4. The time now is 05:58 PM.

Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
©2019 Ironworks Gaming TM & The Great Escape Studios - All Rights Reserved