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Old 04-06-2008, 05:28 AM   #21
Variol (Farseer) Elmwood
Jack Burton
 

Join Date: May 16, 2003
Location: Dartmouth, NS Canada
Age: 58
Posts: 5,634
Default Re: DoddTheSlayer_1.2 Complete

Level 18 now actually...
That's why I like parties of 3! I'm gonna spend some in the Rift, killing Rapax to get some money.

If you're planning on a new/different/changed mod in thye future, I suggest taking all the RPC's out. I think you're all lousy; except RFS81. Either that, or allow them to go into any area. It would also be nice if they could take up some of the empty slots that I don't use, so that when I go to get Drazzik and Rodan, I don't have to drop the RPC's.

If you could thrown in more new quests, than would help also. At this point, I really don't want to do same stuff that's in the original game: I've done it too many times.
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Last edited by Variol (Farseer) Elmwood; 04-06-2008 at 05:28 AM. Reason: the cat is right here with me actually!
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Old 04-06-2008, 02:08 PM   #22
DoddTheSlayer
Elite Waterdeep Guard
 

Join Date: July 27, 2007
Location: UK
Age: 61
Posts: 45
Default Re: DoddTheSlayer_1.2 Complete

Well the current mod is the only one to have new quests.
Have you not come accross them all yet ? There are 5 in tot
There will be more in the next version, but there is a limit.

In order to create quests the fact editor must be used to create new facts and there is a limit of 1000 total facts that can exist after which the game ignores them, and so Madgod had to make it so you can't create anymore after that.
i am currently standingat 962 so only have 38 slots left to play with.
I don't want to remove existing RPC's because it makes no sense when all you have to do is not hire them and there are players that do like to use them that will not be happy if i do that.
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Old 04-06-2008, 06:02 PM   #23
Variol (Farseer) Elmwood
Jack Burton
 

Join Date: May 16, 2003
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Age: 58
Posts: 5,634
Default Re: DoddTheSlayer_1.2 Complete

I would recommend making them totally different then. People have played the game dozens of times and want something new. Hey, if they like the old stuff, they don't have to mod it.
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Old 04-07-2008, 03:04 AM   #24
DoddTheSlayer
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Default Re: DoddTheSlayer_1.2 Complete

To mod every aspect of the game is a big project. I will do more to refine things after i release version 2.0
For now i have my work cut out making new locations.
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Old 04-07-2008, 02:45 PM   #25
Variol (Farseer) Elmwood
Jack Burton
 

Join Date: May 16, 2003
Location: Dartmouth, NS Canada
Age: 58
Posts: 5,634
Default Re: DoddTheSlayer_1.2 Complete

I'm in the second retro dungeon now. Then I'll head to the monestary and see what these items are all about. Then I might go rescue Drazzik and Rodan. I hate having to leave RFS behind though..
..got the 3 things and heading to monestary..

Edit: BTW, the bandits, new characters and enemies look really good!
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Last edited by Variol (Farseer) Elmwood; 04-07-2008 at 07:46 PM.
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Old 04-08-2008, 10:24 AM   #26
Variol (Farseer) Elmwood
Jack Burton
 

Join Date: May 16, 2003
Location: Dartmouth, NS Canada
Age: 58
Posts: 5,634
Default Re: DoddTheSlayer_1.2 Complete

I'm just wondering if you look the Drazzik/Rodan part out? There's nothing there, but I may have done something in the wrong order?
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Old 04-08-2008, 03:26 PM   #27
DoddTheSlayer
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Join Date: July 27, 2007
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Posts: 45
Default Re: DoddTheSlayer_1.2 Complete

All original quests are still there hardwired into the games code.
Removing quests is one of the things you cannot do otherwise i you would be able to use the editor to make wiz 9.
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Old 04-08-2008, 06:20 PM   #28
Variol (Farseer) Elmwood
Jack Burton
 

Join Date: May 16, 2003
Location: Dartmouth, NS Canada
Age: 58
Posts: 5,634
Default Re: DoddTheSlayer_1.2 Complete

Hmm, weird..
Maybe I shouldn't have killed the ugly bit.. uhh, whatever she is.. yet. Actually, I've only killed her once so far. I'll kill her again after I become a templar.
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Old 04-23-2008, 09:38 AM   #29
Loudhy
Drizzt Do'Urden
 

Join Date: September 3, 2003
Location: Köln Germany
Age: 68
Posts: 692
Default Re: DoddTheSlayer_1.2 Complete

I'll be the second, next week I think. Many many weeks without gaming passed and I really need a new challenge after I solved Deathstalker's 3.0 Mod. Even if I do not reload a killed party, I think I first try the expert version anyway .
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Old 04-23-2008, 01:46 PM   #30
Variol (Farseer) Elmwood
Jack Burton
 

Join Date: May 16, 2003
Location: Dartmouth, NS Canada
Age: 58
Posts: 5,634
Default Re: DoddTheSlayer_1.2 Complete

Loudhy, you bumb. where have you been?
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