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Old 04-03-2008, 12:17 PM   #11
Variol (Farseer) Elmwood
Jack Burton
 

Join Date: May 16, 2003
Location: Dartmouth, NS Canada
Age: 58
Posts: 5,634
Default Re: DoddTheSlayer_1.2 Complete

I just got this error message during a combat:
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Old 04-03-2008, 02:22 PM   #12
DoddTheSlayer
Elite Waterdeep Guard
 

Join Date: July 27, 2007
Location: UK
Age: 61
Posts: 45
Default Re: DoddTheSlayer_1.2 Complete

Can you telllme what you were fighting and what action caused the crash ?
That error message is unfamiliar to me. Tell me if the same thing happens everytime or it is random.
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Old 04-03-2008, 06:48 PM   #13
Variol (Farseer) Elmwood
Jack Burton
 

Join Date: May 16, 2003
Location: Dartmouth, NS Canada
Age: 58
Posts: 5,634
Default Re: DoddTheSlayer_1.2 Complete

could be spoilerish!!!!!
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I only got it once so far. I was on the Arnika road; fighting rats and the breeder. The breeder seemed to do something and then it crashed. Might be something to do with it casting terror?

I have mixed feelings so far. It would have been nice to have new/different looking weapons and armour. I like like the new RPC I've met so far. In fact I just returned him to Arnika. I like the people there that sell different stuff. I'm looking forward to dealing with some of the others later.

My party is 3 Lords. I never take more than 3 of anything and usually all the same classes.
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Last edited by Variol (Farseer) Elmwood; 04-03-2008 at 06:54 PM.
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Old 04-03-2008, 10:25 PM   #14
DoddTheSlayer
Elite Waterdeep Guard
 

Join Date: July 27, 2007
Location: UK
Age: 61
Posts: 45
Default Re: DoddTheSlayer_1.2 Complete

Yes. you will get the occasional crash from a battle, but you can fight the same battle again and not get the crash.

About new weapons. I did not do a lot but you will have access to many more later on.
Lots of new items is som,ething that both Lana and Deathstalker did and i wanted to focus eslsewhere.

Are you playing Normal or expert version?
Have you found the 3 generated traders that i mention in the readme file ok ?
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Old 04-04-2008, 05:57 AM   #15
Variol (Farseer) Elmwood
Jack Burton
 

Join Date: May 16, 2003
Location: Dartmouth, NS Canada
Age: 58
Posts: 5,634
Default Re: DoddTheSlayer_1.2 Complete

If you're talking about the ones in Arnika, then yes, I did find some in the homes.
Consider changing the look of some of the armour and weapons, if you're still working on changes. The main reason is that too many items in the game look exactly the same: it's a pain.
..and thanks for taking the time to put proper spelling and grammar in there!
I'n just in Trynton now, but I can't do much more at the moment. ..I'm off to the swamp...

Edit: I'm also being attacked by creatures in the tree, which I can't reach in order to fight. I don't know if there's some code you need to change to fix that, but it's a pain.
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Last edited by Variol (Farseer) Elmwood; 04-04-2008 at 06:11 AM.
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Old 04-04-2008, 05:40 PM   #16
DoddTheSlayer
Elite Waterdeep Guard
 

Join Date: July 27, 2007
Location: UK
Age: 61
Posts: 45
Default Re: DoddTheSlayer_1.2 Complete

Did you not find Titus then ? Tell me of any items that confuse because of looking the same.
I can change them for the next version or even send you a personal update, because the next version is a while away.
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Old 04-05-2008, 05:17 PM   #17
Variol (Farseer) Elmwood
Jack Burton
 

Join Date: May 16, 2003
Location: Dartmouth, NS Canada
Age: 58
Posts: 5,634
Default Re: DoddTheSlayer_1.2 Complete

Actually, I was just reading Titus this morning in my Bible study!
Ahh, I think I met him?? Is he in the monestary? I can't remember, but the name is familiar
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Old 04-05-2008, 08:07 PM   #18
DoddTheSlayer
Elite Waterdeep Guard
 

Join Date: July 27, 2007
Location: UK
Age: 61
Posts: 45
Default Re: DoddTheSlayer_1.2 Complete

Yes thats him. I ask because one or two players had trouble with him generating.
All generated traders will show up sooner or later though.

About creatures in the tree that you cannot reach. I have seen this in the Vanilla version.
Its because of there being so many levels of ground that are visible. Happens a lot with Ratkins when you go down that one level on the rope to get to Don Barlone after killing the breeders and the one on the platform above are near enough to start a battle but on the wrong platform to fight and so you have to wait until they retreat out of site.
Is that the kind of thing you mean ?
I don't deal with code. The editor makes it possible to make all changes without having to.
I am not a programmer and could never have made a mod without such a tool.
Even the editor though cannot help change something if it is hard-coded into the game.
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Old 04-05-2008, 08:26 PM   #19
Variol (Farseer) Elmwood
Jack Burton
 

Join Date: May 16, 2003
Location: Dartmouth, NS Canada
Age: 58
Posts: 5,634
Default Re: DoddTheSlayer_1.2 Complete

Yeah, that's what I mean. I just put it on continuous combat and let them run away.
I knocked off the the 3 groups and I am able to buy better stuff now. I don't remember all the Monestary stuff, so I might go back there. I think they wanted something, but I don't think Ive found it yet.
I had a quick "peak" at ascension peak. I fought landslide and earth elem. together. Then I saw Zorgan (or whatever) coming and I ran like a little girl.. 'course I was only level 15 at the time.
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Old 04-06-2008, 01:27 AM   #20
DoddTheSlayer
Elite Waterdeep Guard
 

Join Date: July 27, 2007
Location: UK
Age: 61
Posts: 45
Default Re: DoddTheSlayer_1.2 Complete

Level 15 already ?
I hope you remembered to feed the cat
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