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Old 11-23-2001, 07:07 PM   #11
Oz
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Join Date: November 17, 2001
Location: CA
Posts: 34
quote:
Originally posted by Yorick:
I like the role-play aspect of an Enchanter. Cool name, cool character. The limitation is part of the fun. Finding a more creative way to kill something other than say hitting it with a magic missile all the time.


LOl i agree... it's far more fun to try an beat your restrictions than simply be the thing that everyone uses to wins... hint hint @ magic missle
{Lol and yes i use the dang spell...}
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Old 11-23-2001, 11:12 PM   #12
Tiamat
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Join Date: October 6, 2001
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Transmuters are cool! Though they do miss out on spell trap..... that majorly sucks.... but shape change is always nice...... mindflayer mind blast- then iron golem! priceless...
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Old 11-23-2001, 11:57 PM   #13
Dundee Slaytern
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Join Date: June 10, 2001
Location: Pasir Ris, Singapore
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Yeah, but it sucks majorly that you cannot have Lower Resistance... ...

It can be a cool class to play if you have a party... but to solo?!?! Good luck man... ...
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Old 11-24-2001, 12:01 AM   #14
Dundee Slaytern
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Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 41
Posts: 11,063
quote:
Originally posted by Yorick:
Man, Hakeashar has been staple summoning for my Sorcerer. Draws fire, hard to kill. It absorbs and is healed by magic cast at it. Amazing for a soloist. I would do without it.
Anyhow it's the roleplay aspect of a Diviner, or Seer that is so funny.
"Fear me! I am the evil Diviner Ragnasher. I have become death, destroyer of worlds!"
Yeah right [img]graemlins/laugh2.gif[/img]



Yup, IMHO, they should have incur bonuses to the Specialist Mage's school of magic and penalties to the others, and of course, no spells from their opposition school.
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