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Old 03-07-2001, 06:49 PM   #1
Dog of War
The Magister
 

Join Date: March 4, 2001
Location: Tempe, AZ USA
Posts: 102
I have posted something similar before, but why not relook at it since it is so much fun.

Building the story: Well let's build the story from childbirth and the decisions you make form there create who you are today.

Game Progression: I know certain things like eating get annoying, but I think they could add to realism, water and food, if your in the desert you run out of water, you die. Now shaving and haricuts my go too far.

Age is good. Younger may be stronger and more dexterious, but as you age you gain wisdom and intelligence. Injuries and attitude can effect charisma.

Skills: I think you could leanr skills through experience and using them. If you spend all game running around with a club in your hand, but have a mastery in sword? I think your club skill would go up and sword woudl go down. Have training centers and limits.. And using a certain weapon (Drizzt with his scimitars) you could become quite familar with them.

Injuries and death. How about this actually effects you in the game. Certain things efffect constituion, like hitting armour, ouch it hurts but really you don't lose blood or limbs.. But if you get your arm cut off, your ability to swing a two handed sword is effected. Maybe you have to move to rock throwing..

Party Size: Why can't I have an Army. (yes I know game limitations) But heck, I get attacked by 40 spiders, or 20 vamps, how about I unleash my 20 Adventurers! And I can sit back and command them... Fireball... Fireball. Web... Chaos.. arrows from the back... Barbarians up front! ARGH!! here we come..

Companions: like pets... A loyal Dog, or maybe a carrion up my sleeve. and Eagle for scouting...

Building stuff: I like the idea that stuff can be made with what you find. I woudl like the abilty to build different weapons and call it what I want, in the one person game. Such as I find a stick and make a bow, get it enchanted, find silver wolf hairs, make the string, have the blood of an ogres 3rd child on the string, I call it Silver Ogre Shredder, and it sucks, but it has a cool name. No really it is smooth and cuts though the Elk I need to eat.

More skills, like gambling, how about earning money by sitting at a table in a casino.. and yes you actually have to play, not random dice rolls.

What do you think. I am sure I will write more later. Your thoughts are appreciated.
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Old 03-08-2001, 12:04 AM   #2
Azrael Abyss
Elite Waterdeep Guard
 

Join Date: March 5, 2001
Location: Colorado
Posts: 16
Hmm, these are good ideas. It reminds me of Amber in that the need for stats, levels, dice, etc... seem sort of optional as role playing took on full importance. In a system like that, a 20 player party can exist because the need for experience points goes down. That seems to be the biggest limitation in a D&D based RPG. Maybe a perpetual online game like in an Everquest style might be best to impliment these ideas. It might be too much for single player...

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Old 03-09-2001, 08:02 PM   #3
Dog of War
The Magister
 

Join Date: March 4, 2001
Location: Tempe, AZ USA
Posts: 102
I wonder if it would be difficult. OK I am not as much in need for a 20 member team. But I like the sotry line concept. What if a single player based game, linked to a website, every once in awhile for updates, story lines, etc. ?
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Old 03-10-2001, 12:34 AM   #4
Tobbin
Red Dragon
 

Join Date: March 1, 2001
Location: Holiday, FL
Age: 56
Posts: 1,507
Quote:
Originally posted by Dog of War:
I have posted something similar before, but why not relook at it since it is so much fun.

Building the story: Well let's build the story from childbirth and the decisions you make form there create who you are today.

Game Progression: I know certain things like eating get annoying, but I think they could add to realism, water and food, if your in the desert you run out of water, you die. Now shaving and haricuts my go too far.

Age is good. Younger may be stronger and more dexterious, but as you age you gain wisdom and intelligence. Injuries and attitude can effect charisma.

Skills: I think you could leanr skills through experience and using them. If you spend all game running around with a club in your hand, but have a mastery in sword? I think your club skill would go up and sword woudl go down. Have training centers and limits.. And using a certain weapon (Drizzt with his scimitars) you could become quite familar with them.

Injuries and death. How about this actually effects you in the game. Certain things efffect constituion, like hitting armour, ouch it hurts but really you don't lose blood or limbs.. But if you get your arm cut off, your ability to swing a two handed sword is effected. Maybe you have to move to rock throwing..

Party Size: Why can't I have an Army. (yes I know game limitations) But heck, I get attacked by 40 spiders, or 20 vamps, how about I unleash my 20 Adventurers! And I can sit back and command them... Fireball... Fireball. Web... Chaos.. arrows from the back... Barbarians up front! ARGH!! here we come..

Companions: like pets... A loyal Dog, or maybe a carrion up my sleeve. and Eagle for scouting...

Building stuff: I like the idea that stuff can be made with what you find. I woudl like the abilty to build different weapons and call it what I want, in the one person game. Such as I find a stick and make a bow, get it enchanted, find silver wolf hairs, make the string, have the blood of an ogres 3rd child on the string, I call it Silver Ogre Shredder, and it sucks, but it has a cool name. No really it is smooth and cuts though the Elk I need to eat.

More skills, like gambling, how about earning money by sitting at a table in a casino.. and yes you actually have to play, not random dice rolls.

What do you think. I am sure I will write more later. Your thoughts are appreciated.
This system that you are proposing sounds very much like D&D 1st edition. You had to account for a great many things. They didn't have feats and skills per-se, but they did use a similar system. As for critical hits, they covered that as well. Normally, when this happened, you had to roll on a 20-sided die to determine the location of the limb that was whacked off. Yes, even those hard to reach places (ok, that was a modification that a friend of mine added onto the chart, but hey . . . we were young back then). Age affected the character too. If you got too old, it was basically adventure over. Hmmm. They covered a great deal, perhaps too many things, cause people got so frustrated at the system that they invented 2nd edition. It's a pretty good idea though.

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