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Old 11-15-2001, 01:28 AM   #1

Join Date: November 5, 2001
Location: Napa Valley
Age: 48
Posts: 166
Well I am rather new to this game, however I have many years exp with pnp AD&D and the Forgoten Realms.

Here is the situation: I am in planar sphere, and have found these cotton pickin' coweled wizards. My main character--a mage lvl 7--
and the rest of my party seams to be about 10 lvls below these guys.
Strategy has gotten me this far however, I can't sean to take the coweled guys with my limited spell protections. Protection from evil and stoneskin only go so far. Would you say I need to go back and gain many lvls before attempting this quest-- I have not lvl'd yet?

Or should I be able to take the coweled wizards at this stage. My crew is equiped very well by ad&d standards.
Everyone has +2 or better weapons and -4to3 ac.
Magneticus prefers, like a cat, to play with a mouse that squeaks.
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Old 11-15-2001, 09:42 AM   #2
JR Jansen
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Join Date: May 31, 2001
Location: Mol (Belgium)
Posts: 658
Let one person open that door and shoot a cloudkill in the room, peferably from a wand and cloose the door again. If nothing else it will soften them up. After that you could try summoning some creatures to help you fight and do you have a druid in your party ? They have a good spell to go against mages called 'insect swarm' or it's higher level equivalant 'insect plague' or is it vice versa. Anyway these spells will help you against mages.
JR<p>Damned i lost cousin Jan\'s techno gloves<p>Forest runner and first gnomish demiranger-protector with slightly rougueish tendencies and a natural dislike for Aerie
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Old 11-15-2001, 09:46 AM   #3

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Yes insect plague is a good spell. Use it if you can.

[ 11-15-2001: Message edited by: Jan ]

Old 11-15-2001, 10:04 AM   #4

Join Date: October 24, 2001
Location: Manetheren
Age: 33
Posts: 556
Watch out for their summoning spells as well...i seem to remember a Pit Fiend coming at me when i went through the doorway. Summon some animals or Aerial servants (they rock). If you have to, retreat to the door and go back out and rest
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Old 11-15-2001, 10:35 AM   #5

Join Date: November 2, 2001
Location: Nottingham, UK
Posts: 171
These guys are tougher than a lot of things in BG2
Its the wizard on the left that is hardest.....the right girl is quick to die.
He has a habit of castign death fog, death spells
all sorts of annoying stuff

Sequencer spells are good i found, load them up with protection removers then cast web into the room before you see him, then a cloudkill and a fireball
He will then come into view and you should try and take his protects down fast and attack him with everything

I found warriors just couldnt get to him in time before his protections went up nor could i drop his defenses so they could kill him in time.......he always wasted them before i got that far
And he loves his death fog spell
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Old 11-15-2001, 11:34 AM   #6

Join Date: November 5, 2001
Location: Napa Valley
Age: 48
Posts: 166
Thanks for the tips, they answer my question. I have reached this point in the game to soon. As I am not able to use half the spells you recommend.

Thanks, I will plug away until I get it.
Magneticus prefers, like a cat, to play with a mouse that squeaks.
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Old 11-15-2001, 07:22 PM   #7

Join Date: May 2, 2001
Location: Ulpia Noviomagus Batavorum
Age: 39
Posts: 5,281
*cheese mode on*
Difficult? Normally those two are already dead after only two or three fireballs... And with several mages in your party (as I prefer), that's not even that cheesy, it's possible to cast 3 fireballs at a time. At that point they still don't have their protection spells triggered, and they will never have time for it either...
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