08-12-2010, 04:55 AM | #31 |
Symbol of Cyric
Join Date: March 20, 2006
Location: Europe
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Re: Friedrich's Revenge
Friedrich's Revenge is making progress. One thing I dealt with was that I want time to pass when the party trains. I think I have the solution now. Of course, it needs a quite complicated array of logic blocks...
I am wondering if there could be a training hall event which only allows training, but not character removement and other things, and if time passing could be already implemented (perhaps optionally).
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08-13-2010, 03:56 PM | #32 | |
Jack Burton
Join Date: July 13, 2001
Location: Stumptown
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Re: Friedrich's Revenge
Quote:
The kind of Training Hall event you are requesting is something that could be mimicked using a combination of Who Tries, Pass Time and Logic Block events. As far as being it's own event, that is something for post version 1.0. I know this is is possible, because I've been wanting to handle the training of PCs different myself - I want them to have to pass a "test" to gain the next level. I guess now that I look at my notes, this is something that requires a more recent version than .914 because you need to be able to set a PC's level... |
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08-13-2010, 08:20 PM | #33 |
Symbol of Cyric
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Re: Friedrich's Revenge
Question: does setting a characters level with script to the next higher level improve the HP, thaco (or hit chart if you prefer), and saves? or do you have to do that manually?
ST
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08-14-2010, 05:04 PM | #34 | |
Jack Burton
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Re: Friedrich's Revenge
Quote:
Whenever I get around to trying this, I'll let y'all know. |
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08-15-2010, 07:05 AM | #35 |
Dungeon Master
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Re: Friedrich's Revenge
I hope it works!
I'd like to go the Eye of the Beholder route: when your xp click over the limit, you go up a level - no training hall involved. Of course mages will have to get their spells elsewhere.
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08-16-2010, 05:06 PM | #36 |
Jack Burton
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Re: Friedrich's Revenge
It is conceivable to write a script that is attached to a class (or all classes) that checks at regular intervals to see if the party members should be 'promoted' and then does it.
Way beyond the work that I want to put in on it, but I think it can be readily enough done. Then you could have a Training Hall free design but still advance in levels. You could also do it a different way, and have a zone event that checks on each step...you could even have a portable Training Hall this way, maybe like a training manual the party carries with them or something. |
08-16-2010, 08:15 PM | #37 | |
Dungeon Master
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Re: Friedrich's Revenge
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08-17-2010, 11:18 AM | #38 |
Symbol of Cyric
Join Date: March 20, 2006
Location: Europe
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Re: Friedrich's Revenge
What I wanted to do was a Logic Block that checked the Level of all characters before entering the Training Hall. Then, the Quest "Character1Lvl" should store the Level. After visiting the Training Hall, another Logic Block should compare the Character Level with the value stored in "Character1Lvl" to test whether or not the character had trained.
Unfortunately, since the Levels are divided into Thief, Fighter, MU and so on levels the script turned out to be quite complicated, and though I obviously did not make a scripting mistake, it did not work as I hoped... In any case, I think it is not that important. Maybe I will tie a Pass-Time Event to the Training Hall in Friedrich's Revenge independent of whether or not the party has trained. In Helmetlands, I will probably follow the approach you guys discussed - Training-Hall free...
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08-17-2010, 11:32 AM | #39 | |
Symbol of Cyric
Join Date: March 20, 2006
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Re: Friedrich's Revenge
Quote:
Don't make me afraid... While I think it will be better and bigger than Friedrich's Quest, don't expect too much. Apart from your projects (which I guess will prosper once DC 1.0 is ready ), what I look forward to most is of course Uatu's first design.
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08-17-2010, 03:58 PM | #40 | ||
Jack Burton
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Re: Friedrich's Revenge
Quote:
Quote:
(In the upcoming release this will still be the case, but will have certain mitigating factors.) |
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