06-07-2001, 12:16 AM | #1 |
Manshoon
Join Date: May 9, 2001
Location: kelowna,Canada
Posts: 169
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I am in the beholder maze and am having a ell of a time with these silly creatures. By the time I get close enough with my fighters, my fighters are all in very, very bad shape. I try to summon some monsters and use a few area effect/affect(?) spells but it seems I have the same result-dead party. Anyhow, what are good protectant spells I should be casting on my fighters so they can get close to these creatures? or... should I just stand back and use ranged weapons and not try to melee with them? I can beat one or two but any more equals certain death.
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06-07-2001, 12:22 AM | #2 |
Zhentarim Guard
Join Date: May 27, 2001
Posts: 350
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Spoiler
. . . . . . . . . . summon skeletons they will do the job for you kepp your party hidden back though! ------------------ Walk lightly my friend. |
06-07-2001, 12:23 AM | #3 |
Ninja Storm Shadow
Join Date: March 1, 2001
Location: Toronto, Canada
Posts: 3,537
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Also give fire elementals a try, assuming you are up against beholders.
------------------ Long live H22A1!!!!! |
06-07-2001, 12:50 AM | #4 |
Zhentarim Guard
Join Date: May 29, 2001
Location: harwood, md.
Posts: 381
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Cast a cloudkill spell into the room, then go invisible. The beholders who would normally run out the room to chase you don't see you, so they wander about, getting killed by the cloudkill. Easy as Pie.
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06-07-2001, 12:52 AM | #5 |
Beholder
Join Date: May 4, 2001
Location: The Outside Looking In
Age: 37
Posts: 4,361
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bring an infamous Pit Fiend in. then after ur done w/ the beholders, u can kill the pit fiend for 16k exp!
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06-07-2001, 12:52 AM | #6 |
Elite Waterdeep Guard
Join Date: May 28, 2001
Location: Las Vegas, Nevada, USA
Posts: 26
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Summon monsters VII as fodder then use ranged weapons protect against holds and mind spells always take them one at a time if possible sending an invisible character into area to uncover it first then give it all you've got.
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06-07-2001, 12:53 AM | #7 |
Manshoon
Join Date: May 9, 2001
Location: kelowna,Canada
Posts: 169
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I like the mosters to die by MY blade. But from what I am reading here that may not be possible. I guess those mages will come in handy after all.
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06-07-2001, 01:03 AM | #8 |
Zhentarim Guard
Join Date: May 4, 2001
Location: S.Windsor, CT, USA
Posts: 308
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If you have a level 15 cleric or mage, animate undead creates skeletal warriors that are magic resistant. These work great.
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06-07-2001, 01:11 AM | #9 |
Elite Waterdeep Guard
Join Date: May 29, 2001
Location: Belleville
Age: 48
Posts: 18
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Easiest way I found to kill them is with my mages. I took one mage with me, cast Minor Spell turning on him, walked up to 1 beholder/gauth, and as soon as I see one on the screen, used my Wand of Lightning on him which shoots out 6 bolts, usually kills them with one blast. The spell turning causes them to get hit by their own Cause Crital Wounds or whatever, and the lighting finishes them. Watch out for rebounding lighting though...
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06-07-2001, 01:17 AM | #10 |
Red Dragon
Join Date: March 3, 2001
Location: Scotch College, Melbourne
Posts: 1,503
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What I did was I got Nalia with the Robe of Vecna to hide in shadows, fireball them, then retreat. Rinse and repeat till you get desired effect
------------------ Why? |
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