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Old 08-30-2005, 07:31 AM   #1
Variol (Farseer) Elmwood
Jack Burton
 

Join Date: May 16, 2003
Location: Dartmouth, NS Canada
Age: 58
Posts: 5,634
Ok! I finally finished the final battle. I'd like some suggestions on characters and party types please, for my next go.
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Old 08-31-2005, 04:23 PM   #2
Dragonshadow
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Join Date: February 17, 2003
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What party did you have this time, so we can suggest something different?
My favorite is all spellcasters.
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Old 08-31-2005, 06:45 PM   #3
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do you wish to try HoF?
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Old 09-01-2005, 05:55 AM   #4
Variol (Farseer) Elmwood
Jack Burton
 

Join Date: May 16, 2003
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Geez, was wondering if everyone got swept away by Katrina!
Anyway, the old party consisted of 2 Dwarven Clerics and 1 Sorcerer.

I now have a solo Monk. He's a deep Gnome monk of the old order. He's just a t lvl 4 now. Should I keep him pure or mix him up a bit?
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Old 09-01-2005, 08:57 AM   #5
Vassago
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Here's a challenge for you. A group of PURE theives. 3 or 4 and no more than two of the same race. Since my games typically are melee heavy, I'm running three casters (DG Sorceror, Drow Cleric and Drow Necormancer). I'm really starting to like the Sorceror. All he does is cast spells and shot bolts from his crossbow. I usually lay down a Grease and Web and then launch area spells at the poor foes stuck in the muck. My Cleric just handles the healing when not walloping on people and my Necormaner (who's missing 2nd level spells) is mainly melee as well. His about 100 xp away from his next level which should allow him to learn 3rd level spells. Then I can dual fireballs to start a fight
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Old 09-01-2005, 04:03 PM   #6
Aerich
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Join Date: May 27, 2004
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I'd leave the monk pure if you want that to be his major class. Unless you are prepared to keep another class within a level of the monk levels, or have the stats to multi to Illusionist, you will take an XP penalty. Otoh, if you intend to run solo the whole way, the XP penalty won't mean much.

Try adding an arcane caster, a divine caster, and an archer for a four-character party.
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Old 09-01-2005, 08:19 PM   #7
Variol (Farseer) Elmwood
Jack Burton
 

Join Date: May 16, 2003
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Hmm, lots of interesting ideas guys! I'll tell you monk, is nothing to write home about early on. she's better with a bow and "0" skill than hand to hand. Does ambidexterity help a monk? And what skills etc should I choose as I go?
I think I'll add some more characters later.
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Old 09-02-2005, 06:52 AM   #8
Variol (Farseer) Elmwood
Jack Burton
 

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Ok, I decided to go with a lvl of Illusionist. I figure the lvl1 spells would help. So, there is penatly for her, right?
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Old 09-02-2005, 07:24 AM   #9
ZFR
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Quote:
Originally posted by Variol (Farseer) Elmwood:
Ok, I decided to go with a lvl of Illusionist. I figure the lvl1 spells would help. So, there is penatly for her, right?
There is no xp penalty but you will *not* be able to take any more levels of monk!!!
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Old 09-02-2005, 08:42 AM   #10
Vassago
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@Variol,
What's her stats? As a Monk, you should max out Dex, Con, Wis and Str. When I ran my solo monk, I kept him with a two-handed weapon (axe or long sword depending on which did more damage of the ones I found/bought). Amberdexterity is only helpful if you are going to dual-wield.
Quote:
Ambidexterity - You are equally adept atusing either hand.
Prerequisites: Dexterity of +15 or greater.
Benefit: You ignore all penalties for using an off hand. You are neither left-handed nor right-handed.
Normal: Without this feat, a character suffers a -4 penalty to his or her off hand attacks while using two weapons.
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