08-30-2005, 07:31 AM | #1 |
Jack Burton
Join Date: May 16, 2003
Location: Dartmouth, NS Canada
Age: 58
Posts: 5,634
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Ok! I finally finished the final battle. I'd like some suggestions on characters and party types please, for my next go.
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08-31-2005, 04:23 PM | #2 |
Quth-Maren
Join Date: February 17, 2003
Location: Portsmouth
Age: 34
Posts: 4,145
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What party did you have this time, so we can suggest something different?
My favorite is all spellcasters.
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08-31-2005, 06:45 PM | #3 |
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Join Date: February 14, 2002
Location: Ireland
Age: 39
Posts: 7,367
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do you wish to try HoF?
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09-01-2005, 05:55 AM | #4 |
Jack Burton
Join Date: May 16, 2003
Location: Dartmouth, NS Canada
Age: 58
Posts: 5,634
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Geez, was wondering if everyone got swept away by Katrina!
Anyway, the old party consisted of 2 Dwarven Clerics and 1 Sorcerer. I now have a solo Monk. He's a deep Gnome monk of the old order. He's just a t lvl 4 now. Should I keep him pure or mix him up a bit?
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09-01-2005, 08:57 AM | #5 |
Manshoon
Join Date: August 21, 2002
Location: KY
Age: 50
Posts: 188
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Here's a challenge for you. A group of PURE theives. 3 or 4 and no more than two of the same race. Since my games typically are melee heavy, I'm running three casters (DG Sorceror, Drow Cleric and Drow Necormancer). I'm really starting to like the Sorceror. All he does is cast spells and shot bolts from his crossbow. I usually lay down a Grease and Web and then launch area spells at the poor foes stuck in the muck. My Cleric just handles the healing when not walloping on people and my Necormaner (who's missing 2nd level spells) is mainly melee as well. His about 100 xp away from his next level which should allow him to learn 3rd level spells. Then I can dual fireballs to start a fight
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09-01-2005, 04:03 PM | #6 |
Lord Ao
Join Date: May 27, 2004
Location: Canada
Age: 42
Posts: 2,061
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I'd leave the monk pure if you want that to be his major class. Unless you are prepared to keep another class within a level of the monk levels, or have the stats to multi to Illusionist, you will take an XP penalty. Otoh, if you intend to run solo the whole way, the XP penalty won't mean much.
Try adding an arcane caster, a divine caster, and an archer for a four-character party.
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09-01-2005, 08:19 PM | #7 |
Jack Burton
Join Date: May 16, 2003
Location: Dartmouth, NS Canada
Age: 58
Posts: 5,634
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Hmm, lots of interesting ideas guys! I'll tell you monk, is nothing to write home about early on. she's better with a bow and "0" skill than hand to hand. Does ambidexterity help a monk? And what skills etc should I choose as I go?
I think I'll add some more characters later.
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09-02-2005, 06:52 AM | #8 |
Jack Burton
Join Date: May 16, 2003
Location: Dartmouth, NS Canada
Age: 58
Posts: 5,634
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Ok, I decided to go with a lvl of Illusionist. I figure the lvl1 spells would help. So, there is penatly for her, right?
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09-02-2005, 07:24 AM | #9 | |
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Quote:
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09-02-2005, 08:42 AM | #10 | |
Manshoon
Join Date: August 21, 2002
Location: KY
Age: 50
Posts: 188
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@Variol,
What's her stats? As a Monk, you should max out Dex, Con, Wis and Str. When I ran my solo monk, I kept him with a two-handed weapon (axe or long sword depending on which did more damage of the ones I found/bought). Amberdexterity is only helpful if you are going to dual-wield. Quote:
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