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Old 10-20-2002, 12:06 PM   #1
Nightowl2
Galvatron
 

Join Date: December 11, 2001
Location: Plateau of Leng
Age: 46
Posts: 2,190
I read up on the description of the latest patch, which mentions better armor has been added to the game. Has anyone come across this new stuff yet? If so, how much better is it?

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Old 10-21-2002, 12:11 AM   #2
masteraleph
Elminster
 

Join Date: March 1, 2001
Posts: 400
Hey guys, this is taken from: http://avala.yubc.net/~ntodorovic/armor.html

BTW, just to let you know, anything with an HF in the code is Heart of Fury only.

Mercenary’s Lot (00CHANML.ITM)



The mercenary's lot has been a difficult one in the lands of Icewind Dale, for there is little to occupy one's fighting skills in the far north... at least until recently. This armor was worn by a mercenary company called the Silver Band who was driven from the north after a heated debate at the Ten-Towns council (a debate that barred further mercenary service from most of the Ten-Towns for a period not exceeding three seasons). According to the debate, the mercenaries were not seen as effective combatants, and certainly not worth the gold they were paid for their meager weapon skills.

In order to pay for their passage back south, the Silver Band was forced to sell several suits of their armor in order to transport their mounts and siege engines, and the Band swore they would never return to the North, even if the region perished under an avalanche of goblins and other freakish monsters. Apparently, their ability to predict the future was not listed in their company annals.

This armor is valued in the far north due to its ability to protect the wielder from the elements as well as being light enough to allow for greater freedom of movement.



STATISTICS:

Medium Armor

Armor Bonus: +7

Max Dex Bonus: +2

Armor Check Penalty: -4

Arcane Spell Failure: 30%

Special:

Light Weight: Armor weighs half as much as ordinary chainmail

Resistance: 5/- Cold Resistance

Weight: 20 lb.





Mercenary’s End (00HFCNML.ITM)



This armor was worn by the commander of a mercenary company called the Silver Band who was driven from the Ten-Towns after a fierce debate on the merits of their weapon skills (and the amount of gold that would change hands in order to see these weapon skills in combat). The commander apparently was killed in a drunken brawl by a warrior with a bizarre title before the rest of his band fled south, and this armor was taken by the local authorities in Bryn Shander. It was since released and has passed through the hands of several merchants in the far north.

This armor is valued in the far north due to its ability to protect the wielder from the elements as well as being light enough to allow for greater freedom of movement. Furthermore, the wearer of this armor never tires or becomes exhausted, and he can dispel exhaustion from his entire party once per day.



STATISTICS:

Medium Armor

Armor Bonus: +9

Max Dex Bonus: +2

Armor Check Penalty: -4

Arcane Spell Failure: 30%

Special:

Resistance: 10/- Cold Resistance

Dispel Party Fatigue once per day

Light Weight: Armor weighs 1/4th its normal weight

Weight: 10 lb.



Aasimar’s Aura (60PLATAA.ITM)



Aasimars are direct offspring from a union between mortal and celestial minion. While normally carrying innate powers, it is not unusual for an Aasimar to don blessed armor. Such is the case for this unique armor known as Aasimar's Aura. The armor shimmers with a silvery glow and is adorned with exquisite blue etchings across the breast. One look at the armor and it is simple to see that it possesses powerful protections.

Long ago, the Blood War between the Baazetu and the Tanar'ri spilled over to the material plane. Luckily for most of the world, the battle was far away from any major towns or cities. However, this was still no comfort for the Celestial beings that watched over the material plane. So, it was quickly decided to amass as many Celestial and Aasimar beings as possible and drive the Blood War back into its own abyssal planes. However, because of the great numbers of Tanar'ri and Baazetu, the Celestial beings permanently blessed all the Aasimars' armor with Protection from Evil. This spell allowed the Aasimars to get in close to the evil creatures without getting attacked. Once all the Aasimars were in position, the Celestials gave the order to attack, which completely surprised the hordes of Baazetu and Tanar'ri. The ensuing battle raged for days, with high casualties on both sides, but eventually the evil hordes were pushed back into their abyssal planes.

As a result of the high Aasimar casualties, it was not uncommon for looters to take the armor off the dead. So, from time to time, a set of Aasimar's Aura will pop up in a shop, or on an adventurer who could afford the high purchase price.



STATISTICS:

Heavy Armor

Armor Bonus: +10

Max Dex Bonus: +1

Armor Check Penalty: -5

Arcane Spell Failure: 35%

Special:

Wearer is under the effect of the spell Protection from Evil

Weight: 50 lb.





Celestial Aura (60HFPTAA.ITM)



Aasimars are direct offspring from a union between mortal and celestial minion. While normally carrying innate powers, it is not unusual for an Aasimar to don blessed armor. Such is the case for this unique armor known as Celestial Aura. The armor shimmers with a silvery glow and is adorned with exquisite blue etchings across the breast. One look at the armor and it is simple to see that it possesses powerful protections.

Long ago, the Blood War between the Baazetu and the Tanar'ri spilled over to the material plane. Luckily for most of the world, the battle was far away from any major towns or cities. However, this was still no comfort for the Celestial beings that watched over the material plane. So, it was quickly decided to amass as many Celestial and Aasimar beings as possible and drive the Blood War back into its own abyssal planes. However, because of the great numbers of Tanar'ri and Baazetu, the Celestial beings permanently blessed all the Aasimars' armor with Protection from Evil. In addition, the Celestials made the armor immune to fire damage, as well as improving its resistances to paralyze and death magics, and poison. These spells allowed the Aasimar's to get in close to the evil creatures without getting attacked, and provided enough protection to effectively fight the evil hordes. Once all the Aasimars were in position, the Celestials gave the order to attack, which completely surprised the hordes of Baazetu and Tanar'ri. The ensuing battle raged for days, with high casualties on both sides, but eventually the evil hordes were pushed back into their abyssal planes.

As a result of the high Aasimar casualties, it was not uncommon for looters to take the armor off the dead. So, from time to time, a set of Celestial Aura will pop up in a shop, or on an adventurer who could afford the high purchase price.



STATISTICS:

Heavy Armor

Armor Bonus: +10

Max Dex Bonus: +1

Armor Check Penalty: -5

Arcane Spell Failure: 35%

Special:

Wearer is under the effect of the 1st level Mage spell Protection from Evil

Resistance: 20/- Fire Resistance

Saving Throw Bonus: +5 to Fortitude saves

Weight: 50 lb.





Plate of the Pit Fiend (60PLATPF.ITM)



No one is certain where the Plate of the Pit Fiend came from, or how it was created. Its spiky red scaled plates radiate a fiery red glow at all times, convincing those who look upon it that the plate mail is certainly otherworldly.

Those that equip the Plate of the Pit Fiend find that the plate has a deadly natural defense when struck too many times. If an enemy is too successful with their strikes against the wearer of the Plate of the Pit Fiend, the plate will emit an explosive burst of flame in all directions around itself. This flame mortally wounds everyone caught within its wake, except for the wearer of the unusual plate mail.

It is rumored that the Plate of the Pit Fiend is actually the hide of a Pit Fiend, killed and skinned by someone, or something, more powerful than a Greater Baatezu. If this rumor is true, pray to the gods that the creature capable of killing and skinning a Pit Fiend never comes to the material plane.



STATISTICS:

Heavy Armor

Armor Bonus: +10

Max Dex Bonus: +0

Armor Check Penalty: -6

Arcane Spell Failure: 40%

Special:

Retribution: 10% chance of casting the spell Sunfire whenever the attacking enemy successfully hits wearer of Plate of the Pit Fiend (melee only)

Weight: 50 lb.





Plate of the Balor (60HFPTPF.ITM)



No one is certain where the Plate of the Balor came from, or how it was created. Its smooth, tough red plates radiate a fiery red glow at all times, convincing those who look upon it that the plate mail is certainly otherworldly.

Those that equip the Plate of the Balor find that the plate has a deadly natural defense when struck too many times. If an enemy is too successful with their strikes against the wearer of the Plate of the Balor, the plate will emit an explosive burst of flame in all directions around itself. This flame mortally wounds everyone caught within its wake, except for the wearer of the unusual plate mail.

In addition, the plate has been known to send waves of terror upon those that attack its wearer.

It is rumored that the Plate of the Balor is actually the hide of a Balor, killed and skinned by someone, or something, more powerful than a True Tanar'ri. If this rumor is true, pray to the gods that the creature capable of killing and skinning a Balor never comes to the material plane.



STATISTICS:

Heavy Armor

Armor Bonus: +9

Max Dex Bonus: +0

Armor Check Penalty: -6

Arcane Spell Failure: 40%

Special:

Retribution: 10% chance of casting the spell Sunfire whenever the attacking enemy successfully hits wearer of Plate of the Balor.

Retribution: 10% chance of casting the spell Cloak of Fear whenever the attacking enemy successfully hits wearer of Plate of the Balor.

Spellward: Immunity to Cloak of Fear, Horror, Charm Person, Dire Charm, and Confusion

Weight: 50 lb.





Air Genasi Armor (60PLATAG.ITM)



There is no debating that Air Genesi make talented fighters, as do most all Genesi. So, it is not surprising that the armor Air Genesi have made carry some of the same innate magical protections as their own bodies.

Air Genesi full plate not only gives the excellent protection of normal full plate, but also gives its wearer the added protection of fending off most air spells and effects.

A fighter wearing Air Genesi armor is easy to spot since the armor glows a light blue and is decorated with hundreds of finely etched swirls covering every inch of the finely crafted full plate.



STATISTICS:

Heavy Armor

Armor Bonus: +8

Max Dex Bonus: +1

Armor Check Penalty: -5

Arcane Spell Failure: 35%

Special:

Saving Throw Bonus: +2 to Reflex saves

Weight: 50 lb.





Diamond Cut (60PLATDC.ITM)



Plate and full plate are arguably the toughest armor in any realm. However, no one can deny that full plate is susceptible to crushing damage. In fact, most bludgeoning weapons were created with the intention of blowing through full plate armor.

With this thought in mind, the armor known as Diamond Cut was forged. No one is exactly sure how Diamond Cut came into existence, but what is known is that the renowned Mirabar armorsmith, Cutter Boomstock, one day unveiled the armor to a well-to-do knight who traveled all the way from Amn. Diamond Cut glistened in the firelight like a thousand diamonds, almost blinding was the intensity of the sheen. And, in a remarkable demonstration, Cutter Boomstock lifted his anvil high in the air and struck the armor. To everyone's amazement, the strike left no mark on the sparkling armor.

The knight happily took the armor and left Mirabar forever, never to be seen again. However, his armor, Diamond Cut, has been seen from time to time, leading people to speculate that the elaborate knight met an untimely death.



STATISTICS:

Heavy Armor

Armor Bonus: +9

Max Dex Bonus: +1

Armor Check Penalty: -5

Arcane Spell Failure: 35%

Special:

Resistance: 1/- Bludgeoning

Weight: 50 lb.
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Old 10-21-2002, 01:10 AM   #3
Nightowl2
Galvatron
 

Join Date: December 11, 2001
Location: Plateau of Leng
Age: 46
Posts: 2,190
Nice try, Aleph, but all that stuff is already in the game. I have a list of all items, and every piece of armor you mention is in it. So, sorry, but it isn't anything new added by the patch.

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Old 10-21-2002, 01:53 PM   #4
Zoltan
Symbol of Cyric
 

Join Date: August 17, 2001
Location: Waterdeep
Age: 43
Posts: 1,222
What's all the stuff you are talking about?? Are they for only HOF mode???
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Old 10-21-2002, 05:10 PM   #5
Nightowl2
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Join Date: December 11, 2001
Location: Plateau of Leng
Age: 46
Posts: 2,190
Yeah, most of the armor in Aleph's post is HOF-only. However, you don't need the patch, because it was there from the start.

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