03-08-2004, 04:24 PM | #1 |
Dungeon Master
Join Date: February 20, 2004
Location: finland
Age: 39
Posts: 58
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Has anyone got any advice about which spells i should take with a sorcerer?
So far I've taken chromatic orb, magic missile, shield, find familiars, protection from evil, mirror image, knock, melf’s acid arrow, web, melf’s minute meteors, spell thrust, haste, spider spawn and stoneskin. I'm not soloing. My party will consist of Jaheira, Imoen and Minsc. I'm not sure yet if I will have a fighter more (Keldorn) join the party. |
03-08-2004, 05:04 PM | #2 |
Ma'at - Goddess of Truth & Justice
Join Date: June 3, 2003
Location: New York
Age: 39
Posts: 3,302
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[QUOTE]Originally posted by calon:
[QB] Has anyone got any advice about which spells i should take with a sorcerer? So far I've taken chromatic orb, magic missile, shield, find familiars, protection from evil, mirror image, knock, melf’s acid arrow, web, melf’s minute meteors, spell thrust, haste, spider spawn and stoneskin. Check out Dundee's spell list. BTW, why on earth did you chose find familiar? You are likely to only cast it once throughout the whole game, and that should be from a scroll you find.
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03-08-2004, 05:22 PM | #3 |
Dracolich
Join Date: January 24, 2004
Location: UK
Age: 41
Posts: 3,092
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Spell choices aren't so critical if you're in a party. But if you ever play a sorcerer again, not find familiar!! You only cast it once and you can find a scroll v early in the game.
Not gonna wade through Level 1 or 2 apart from Level 1 - Identify (if you haven't got high lore, or can't be bothered with waiting for the glasses to recharge) Level 2 - Mirror Image - great spell Level 3 - Remove magic, skull trap and Mass Inv Level 4 - Imp Invis, Stoneskin, Wizard Eye if you plan on using PI cheese, Level 5 - Breach, Lower Resistance, Spell Immunity Level 6 - Contingency, Possibly death spell, Improved Haste (but maybe not if you've already got haste memorised, it's much superior though), Mislead, Prot Magical Weapons, True Sight, maybe Prot Magical Energy Level 7 - Mordy Swords if you need some fighting power, Project Image - incredibly powerful, Spell Sequencer Level 8 - ADHW!!!, poss PW:Blind, Spell Trigger Level 9 - Chain Contingency, Spellstrike, Spell Trap (although not if you've picked up everyone's favourite staff), Time Stop!!!, Possibly wish Level 10 - Dragons Breath, poss energy blades (not as important as a solo game i shouldn't think), Imp Alacracity (awesome, use with timestop and clear the screen), Summon Planetar EDIT: Left out flame arrow which does a suprising amount of damage [ 03-08-2004, 05:32 PM: Message edited by: shamrock_uk ] |
03-08-2004, 10:08 PM | #4 |
Ma'at - Goddess of Truth & Justice
Join Date: June 3, 2003
Location: New York
Age: 39
Posts: 3,302
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Don't learn Identify. A sorceror gains 3 lore per level, plus you should have some sort of lore bonus at least from your intelligence. Stores can ID items from your early on, and before you know it, you won't need ID anymore.
I didn't see Magic Missile in shamrock's list. That's a must have spell.
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03-08-2004, 10:23 PM | #5 |
Lord Ao
Join Date: May 17, 2001
Location: San Antonio, Texas, USA
Age: 53
Posts: 2,069
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Hmmm...I'm soloing a sorcerer now, but I've played one through with a party before. Here's some of my picks:
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
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03-09-2004, 01:04 AM | #6 |
Emerald Dragon
Join Date: December 10, 2003
Location: UK
Age: 40
Posts: 961
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does no one take is it kebels warding whip?
It's a greatly effective spell often overlooked, takes down spell defences over time, so you need only cast it once and it'll rip down defences as they come up, very very effective if used at the right moment.
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03-09-2004, 01:19 AM | #7 |
Manshoon
Join Date: October 11, 2003
Location: Sweden
Age: 36
Posts: 183
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wow...nice list of spells Nerull
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03-09-2004, 03:24 AM | #8 |
Dungeon Master
Join Date: February 20, 2004
Location: finland
Age: 39
Posts: 58
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I didn't remember about the familiar scroll :/
But I guess it doesn't matter that much. thx everyone for the help! |
03-09-2004, 03:28 AM | #9 |
Ironworks Moderator
Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 41
Posts: 11,063
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Identify is useful for Sorcerers because...
Bum-bum-bumdum! Sorcerers only get +1 Lore per level. Besides... what else do you want to pick? [img]tongue.gif[/img] Khelben's Warding Whip is useful, but a Sorcerer has limited spell picks and Ruby Ray of Reversal can eliminate any Spell Protection, something a KWW cannot do. |
03-09-2004, 04:40 AM | #10 |
Emerald Dragon
Join Date: December 10, 2003
Location: UK
Age: 40
Posts: 961
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but KWW only has to be cast once, once it's going you can cast your offensive spell's while the other magi put's defences back up only to have them stripped away again..
Personaly I like KWW then breach +BBoD and your looking at some pain.. but then I like BBoD so [img]tongue.gif[/img] oh not picked Shocking grasp in BG or BG2 yet, but I find it quite deadly in IWD, so that might be another good pick, or chill touch.. [ 03-09-2004, 04:42 AM: Message edited by: Q'alooaith ]
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