12-17-2003, 07:17 AM | #1 |
Drizzt Do'Urden
Join Date: March 3, 2001
Location: Stockholm, Sweden, Sweden
Age: 44
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So if I choose a school, what will spell immunity protect my mage from? According to the manual, each schools specializes in:
Abjuration - Protective magic. Conjuration - Summoning creatures and create objects. Divination - Detection and divining magics. Enchantment - Manipulation minds of other beings. Illussion - Creating illussions. Evocation - Evocation magic. Necromancy - Magic dealing with death. Transmutation - Alters physical reality. From this, I can only draw the conclusion that spell immunity protect my mage from: Abjuration - no idea, I read somewhere about maze, but is that a protection spell? makes no sense Conjuration - no idea, summoned creatures can't hurt him? Divination - Protection from spells such as true sight and detect invisibility. Enchantments - Protection from domination, charm, dire charm. Illussion - illussions can't hurt him? Evocation - I read somewhere that evocation involves area spells such as cloud kill, so choosing this school would protect my mage against that? Necromancy - Death spells such as death spell, vampire touch, cause wounds? I know I am generally wrong, so if someone would be kind enough to write what each school pick would protect my mage from when casting spell immunity, I'd appreciate it.
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12-17-2003, 08:54 AM | #2 |
Symbol of Cyric
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12-17-2003, 08:55 AM | #3 |
Elminster
Join Date: April 23, 2002
Location: Helena, MT
Age: 40
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Well, for one thing, evocation is one of the more common schools to select immunity from. That covers things such as magic missle, fireball, A's Scorcher, etc.
Honestly though, are you just curious or are you trying to use the spell in a specific instance? The easiest way to find out what spells you'd be protected from, specifically, would be to check the spell descriptions in your game manual. Aside from this, maybe one of the guru's running around here can tell you more about how spell immunity works for less obvious schools (illusions, or conjurations, for example). Although, if memory serves, Melf's acid arrow and flame arrow are both conjurations, so that would be one instance where immunity would effect that school. Beyond that, I have no clue.
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12-17-2003, 09:29 AM | #4 |
Drizzt Do'Urden
Join Date: March 3, 2001
Location: Stockholm, Sweden, Sweden
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I didn't find anything in that link that described spell immunity, Armen.
Ryaldin, yes I am planning to use spell immunity. I have used it already when fighting Dace the vampire (school - Enchantments). I am going through the game with just magic, using a sorcerer, human thief/mage and Aerie (for the first time), although I find myself using melf's minute meteors in most fights, so it's a kind of a ranged party. That will change soon enough, they are in Underdark now.
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12-17-2003, 09:37 AM | #5 | |
Symbol of Cyric
Join Date: April 20, 2003
Location: Sarasota, Florida, USA
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Quote:
Basically, if you look up an offensive spell in your manual or some online spell guide, take note of which school that spell belongs to and remember that SI: (whichever school applies here) will prevent those spell's effects. For instance, Maze is a spell from the Conjuration school. SI: Conjuration will block the effects of Maze and any other spell from the Conjuration school for a few rounds. [ 12-17-2003, 09:38 AM: Message edited by: Pirengle ]
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12-17-2003, 10:47 AM | #6 |
Drizzt Do'Urden
Join Date: March 3, 2001
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Thanks.
From now on, I will use protection from abjuration more.
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12-17-2003, 01:43 PM | #7 |
Elminster
Join Date: October 11, 2003
Location: Sluggy Zone
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abjuration...dispell/remove magic. will not stop breach, ruby ray, khelbens warding whip...will stop imprison, trap the soul (kangy)
conjuration...will stop melf acid arrows evocation, will stop most stationary damage over time spells...will not fully protect you from cloudkill, since that is poison. divination...use with improved invisibility and make rude gestures at mages while they look annoyed at you... illusion...a little known effect of spell immunity illusion is it will stop blindness attacks...like nature's beauty or eclipse encounter blindness attacks. alteration...stops teleportation field used in tactics mod. does not protect you from timestop...darn...
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12-17-2003, 01:58 PM | #8 | |
Drizzt Do'Urden
Join Date: March 3, 2001
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Thanks. I copied the information about spell immunity from the link. Here it is:
Quote:
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12-17-2003, 11:00 PM | #9 | |
Dracolisk
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Quote:
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12-17-2003, 11:42 PM | #10 | |
Ironworks Moderator
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