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Old 02-28-2008, 10:17 AM   #1
Tyrion
Quintesson
 

Join Date: March 21, 2001
Location: straight outta Kålltorp
Age: 31
Posts: 1,081
Default Henchman Inventory Q

I have just started playing the module-series "Shadowlords/Dreamcatcher" again, just because I enjoyed them very much last time some years back.

Alot has happened to NWN 1 since they were made and among those changes is the option to access the inventory of a henchman. I would want to give Anera some items of mine, because she is rather weak with the AI being what it is.

My question is therefore: Is it possible to edit the modules Shadowlords and Dreamcatcher using the toolset to also include the accessible henchman feature, and if that is the case: how? I should add that these modules have alot of henchman interaction (dialouge), does that create a problem.
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Old 03-06-2008, 09:15 AM   #2
Mozenwrathe
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Join Date: January 31, 2005
Location: Mississauga (Toronto), Ontario, CANADA
Age: 42
Posts: 1,214
Default Re: Henchman Inventory Q

Not sure.
All I know is that with the original campaign, I just used the Tony K module adjustment to be able to gain access to the henchmen's inventory. From there, everything was peachy. So for the Shadowlords/Dreamcatcher modules, you may want to post in the threads for them on NWVault and see if anyone else has done what you are intending on doing.

http://nwvault.ign.com/View.php?view....Detail&id=594
(if you want to add Aribeth to a module as a henchman. sorry, found that first.)

http://nwvault.ign.com/View.php?view...Detail&id=4510
(the Tony K henchman hak I was telling you about if you have never used it before.)

http://nwvault.ign.com/View.php?view...Detail&id=4273
(the All In One collection for Shadowlords, Dreamcatcher, and Demon)
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