Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > Baldurs Gate II: Shadows of Amn & Throne of Bhaal > Baldurs Gate II Archives
FAQ Calendar Arcade Today's Posts Search

 
 
Thread Tools Search this Thread
Old 04-01-2001, 06:50 PM   #11
250
Horus - Egyptian Sky God
 

Join Date: March 4, 2001
Location: either CA or MO
Age: 42
Posts: 2,674
i actually believe there is nothing impossible

well, at LEAST most of my items are NOT impossible

for example, the hardest one Deck of Fate, i had advice from a really experienced editor, here is what he said:


The trick to this is to make numerous groups of 4 card 'spells.' Then, when you use the item, it will pick one of these spells randomly, and it will spew out 4 effects. Note that I'd probably make a new graphic for the cards so it looked like 4 were being thrown.

Each of the effects below would have to be put in different combinations in different spells. If you wanted the cards to be truly random, you would need around 225 different combinations (or spells).

"The Deck is automatically shuffled each day." <--It will simulate this with the random effects.

"from Ace of any kind to Ten of any kind: piercing dmg according to the number on the cards (a Five will do five piercing dmg)" <--simply do some random damage like 1D10 or something... I wasn't really sure exactly what numers you wanted for this one.

Jack of Clubs (the assasin): a successful hit result a save vs death or suffer 24 poison dmg for the next four rounds. Successful saving throw reduce the dmg and duration by half. <-- I'm sure we all know this one is really easy.

"Jack of Diamonds (the fortune): a successful hit will result target with Bless and Luck for four rounds

Jack of Hearts (the male lover): a successful hit requires target to make save vs spell or be Dire Charmed

Jack of Spades (the illfortune): a successful hit result a similar effect to Greater Malison and Bad Luck, though it only lasts for one turn

Queen of Clubs (the witch's curse): a successful hit requires the target to save vs spell at -2 or lose 2 strength, 2 cons, and 2 dex for the next turn

Queen of Diamonds (the maginificent): a successful hit requires a save vs spell at -2 or be silenced for one turn

Queen of Hearts (the female lover): a successful hit requires target to save vs spell at -2 or suffer spell, Emotion: Hopelessness" <-- All these require is putting a Save vs. Spell and the effects of the spell on pre-target.

"Queen of Spades (the fate's mistress): a successful hit depends on the target's fateful coin. If the target's fateful coin landed on fortune side, then he will be immediately healed, and remove all negative effect. If the target's fateful coin landed on ill side, his HP will be reduced to one. If the target's fateful coin laded on edge, then do nothing." <--Simple... 1-45% chance for a heal effect, 46%-90% chance for a harm effect, 91%-100 for nothing to happen.

"King of Clubs (the warrior): a successful hit requires save vs spell at -4 or suffer 40 bleeding dmg" <--that one's easy.

"King of Diamonds (the greed): a successful hit requires save vs spell at -4 or doubles all dmg inflicted on target for the next four rounds" <--this one's a little more difficult than the others. What I'd probably do is use Resistance to Slashing, Piercing, etc. with a negative modifier. i.e -100.

"King of Hearts (the wisdom): a suceesful hit have target rememorise two of his used spells, start from the highest level

King of Spades (the final judge): does 13 slashing dmg

small Hades (Death's portion): (to hit roll is NOT required) save vs death at -6 or die" <--yup, these are all easy.

"If four cards of a same kind are thrown, they do double dmg. This only applies to from Ace to Ten" <--put a small chance to do double damage on each of the Ace-Ten cards.

"Note #2: King of Spades has no special power, because it is the only remaining card that hadn't trapped a soul. If King of Spades is used to kill a target AND successfully trapped its soul, something will happen" <--Have equal chance effects to trap the target's soul, kill the target, and one that will do both as well as "something special."

So, who's up to making this?


of course, reality is different from theory, but he got everything planned out nicely, i am thinking when i am a bit more exprienced with IEEP, I will try scripting
250 is offline  
Old 04-01-2001, 06:54 PM   #12
Icebraker
Elite Waterdeep Guard
 

Join Date: March 4, 2001
Posts: 40
well ok I am here and Will TRY to make this. If I do it will go up at www.gis.net/~yos

------------------
My Friends and and were taking a little stroll but Icebraker then called his friend Boby "an idiot". The Result
Icebraker is offline  
Old 04-01-2001, 07:02 PM   #13
250
Horus - Egyptian Sky God
 

Join Date: March 4, 2001
Location: either CA or MO
Age: 42
Posts: 2,674
damn, are you serious?? I would CERTAINLY have a copy of this, thx a lot!

dont implement special thing when Spades of King trap the soul. the event would be Nerull, God of Death, comes out and confront you. I havent thought up the circumstances yet
250 is offline  
Old 04-01-2001, 07:09 PM   #14
Hesperex
Guest
 

Posts: n/a
SIGHHHHHHH....(shakes head)

------------------

My website http://hesperex.8k.com
Hesperex Freth: 1st son of Matron Mother Shi'nayne Freth, 1st house of Ched'Nesad. Weapon master and patron of house Freth.
 
Old 04-01-2001, 07:18 PM   #15
250
Horus - Egyptian Sky God
 

Join Date: March 4, 2001
Location: either CA or MO
Age: 42
Posts: 2,674
Quote:
Originally posted by Hesperex:
SIGHHHHHHH....(shakes head)

lol, what was that?

250 is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
questions,questions......................and some comments rily83 Baldurs Gate II: Shadows of Amn & Throne of Bhaal 21 10-27-2004 02:34 AM
Questions Part 3 (its okay tomoro ill be too busy playing it to ask questions) FelixJaeger Neverwinter Nights 1 & 2 Also SoU & HotU Forum 2 08-22-2002 08:57 AM
Questions, Questions, so menney Questions Tavis Wizards & Warriors Forum 24 05-27-2002 05:19 PM
Questions, Questions that need answering Xenturi Baldurs Gate II: Shadows of Amn & Throne of Bhaal 5 03-20-2002 08:47 AM
Questions...questions.... {possible spoilers} King Corben Baldurs Gate II: Shadows of Amn & Throne of Bhaal 7 12-04-2001 07:01 PM


All times are GMT -4. The time now is 11:04 PM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved