Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Classics > Wizards & Warriors Forum
FAQ Calendar Arcade Today's Posts Search

Reply
 
Thread Tools Search this Thread
Old 01-28-2003, 11:07 PM   #1
Bungleau
40th Level Warrior
 

Join Date: October 29, 2001
Location: Western Wilds of Michigan
Posts: 11,752
Back to Chapter 16 - - - Back to the Beginning

A tiny swallow flew among the trees in the Gael Serran, flitting in and out between the trees in an aerial slalom, dodging butterflies and glowflies with equal skill. It flew into a clearing where smoke still rose from the bodies littered on the ground. Circling, the swallow finally landed on one of bodies, which suddenly moved, sending the swallow aloft again.

Missy Hissy groaned. Everything hurt, from her head to her toes and everywhere in between. She sat up slowly and looked around, then relaxed. There was Scanthril’s body charred and burnt like an overdone roast. He hadn’t survived. That she did was a miracle; again, she thought of Jathil and his mind tricks, and of the magical enchantments afforded by the wizard’s guild. Between the two, life somehow remained in her body, but not by much.

Using her sword blade to help herself stand, she began to search the bodies of Scanthril and his cohorts. Potions, weapons, and a strange ring were her treasure. Taking the ring in her hand, she selected a wooden staff to support her as she walked back to the town of Ishad N’ha. She could have used magic, but she wanted time to think about what had just happened… to think about what the end of Scanthril meant. His death had been one of her goals for years now, and with him gone… she began wondering about the contract Scanthril had mentioned. Someone wanted her father dead, and her as well.

But who? If all Scanthril’s tales were to be trusted, her father was apparently no angel. But to incur someone’s wrath to the level that they wipe out your bloodline? That was certainly not the result of an arbitraged business deal, or a secret sold to two sides of a war. No, someone must have been extremely angry, extremely hurt, to seek such a thing.

As the glowflies buzzed through the evening air, Missy examined the ring more carefully. It seemed to be made of black pearl, and it was carved into the shape of a merwoman with wings. She would have thought it was an angel, but something about the figure did not seem angelic. More anti-angelic – more evil than good, if she thought about it.

She slipped it into her pocket as she approached the gates of Ishad N’ha. Within moments, she’d be able to check in at the guildhouse to dump her loot, fix her goods, and get an idea of what to do next.

“There’s nothin’ like that I’ve seen before,” said the warrior guildmaster. “Flyin’ fish folk? If there’s ever anything like that, it’d be out in the Enchanted Sea, west of Brimloch Roon. There’s all sorts of craziness there, and that’s where ye’d find one of these creatures, if they exist.”

“Thanks for the suggestion,” replied Missy. “I’m sure I’ll be heading that way soon, as soon as I can find my way to it.”

Everywhere she went, it was the same story – no one had seen a ring like it before, and pointed her in various places – the Enchanted Sea, the Lost Sea, the Gypsies by Nymph Lake, Lake Ogre-Chobee… everyone knew a place it could be, but no one knew a place it was.

Until she got into the pawnshop. Bratsol bid her to quietly step into the private area of the pawnshop, whence he flipped the sign on the door to read “Closed”. He looked around again before speaking, making sure they were not overheard. “I sensed that you brought something new with you this time. Can ye show me?”

Missy showed him the dagger Scanthril had given her for her work. Bratsol let out a low whistle. “Yessss… It is one of them. That is an assassin’s dagger, passed from one member of the assassin’s guild to another worthy of membership. Are ye interested in joining?”

Missy thought of all the turmoil she’d been through in the past days… of the lows of the townspeoples’ reactions to her as a Boogre to the feeling of incompleteness that Scanthril’s death left behind. She thought as well of how long it had been since she’d simply enjoyed life… and how cruelly life had treated her and those she’d known. Kerielle, beaten to death by a windmill… Algamesh, slain by a she-viper… Scabban, betrayed by his magical studies… There was little of the good in life that she could honestly appreciate now, and with Scanthril gone, perhaps a new focus would help.

“Sure, I’m interested. Now tell me, what do I need to do next?”

Bratsol smiled evilly. “Not a thing,” he sneered. “You’re in now, and you can’t get out. At least, not alive… Here. Let me show you a couple of tricks you can work on.”

Bratsol showed her some of the assassin’s standards, poison-dispensing daggers and backstabbing bladework. Promising to practice, she asked Bratsol about the ring.

“Ring? What ring?”

When she showed the ring to Bratsol, he peered at it, and then pulled back, his eyes open wide. “I’ve heard of these before, but I’ve never seen one,” he said. “They’re a sigil for the highest contracts in the assassin’s guild. A pair of rings are held by the contractor and the contractee. When the job is complete, they both turn white, and the contractee can collect his final payment. ‘Tis powerful magic makes that happen, and only the most important contracts are worth it.

“And the fact that it’s still black means that the contract’s still open, and the payee is still willing to pay. Keep it until you find its mate, and perhaps you can collect on the contract yourself.”

Scarce containing a shudder, Missy bid Bratsol good day and left Ishad N’ha to practice the new skills she had learned.

On to Chapter 18

[ 02-26-2003, 10:52 PM: Message edited by: Bungleau ]
Bungleau is offline   Reply With Quote
Old 01-29-2003, 01:17 AM   #2
kev
Drizzt Do'Urden
 

Join Date: April 4, 2002
Location: North Western Australia
Age: 59
Posts: 670
This is the best yet Bungleau. You must have found a 'ring of creativity' or something of the sort. I can't wait to see how you weave this into the games storyline.
__________________
kev is offline   Reply With Quote
Old 01-29-2003, 07:38 AM   #3
Olli Kalma
Avatar
 

Join Date: October 2, 2002
Location: Finland
Age: 42
Posts: 546
I'm glad Missy survived Scanthril's assistants.
Thought that ring was really good turn in story and
I knew Missy would become an assassin! [img]smile.gif[/img]

Wonder where she might head next??

Edit to say...
That's good thing that "back to chapter .." link!

Now it's easy to read again and again and again ( Deja vu? )
Missy's adventures! It's so hard to search them by hands...

[ 01-29-2003, 10:29 AM: Message edited by: Olli Kalma ]
__________________
What doesn\'t kill you, makes you stronger.
Olli Kalma is offline   Reply With Quote
Old 01-29-2003, 07:28 PM   #4
tater
Dungeon Master
 

Join Date: July 9, 2002
Location: Texas
Age: 56
Posts: 60
Okay, I'm officially jealous of Bungleau's writing ability. I also have a bunch of past chapters to go back and read.

And since I can't write well enough to make my own game worth it's own thread, I'll just tack it on here.

Absinthe has been through the Ranger, Paladin, Barbarian and Warlock classes, and is currently a Bard. The Bard is solely to finish out my Mooncraft spells without staying a Warlock forever. One more level up and I'll be switching over to Ninja, which is far more useful. Just finished the Dragonspire and now I'm off to Brimloch Roon. Probably going to drop the Mavin on the seaside dock and pick it up again just before Cet's pyramid. Blessed a witch's stick up to doing some serious damage back when Absinthe was a Warlock, and I think I'll be keeping it. It's a much better weapon than the Mavin. That says something rather sad about the Mavin. But at least it's a quest item, so it should stick around if I drop it to make room in my inventory.

Now that I've gone through a few classes and acquired many hit points, having a solo character is no longer any more difficult than using a full party. And since I'm fletching blessed dragon arrows, I don't even care most of the time that I can only carry so much loot. In fact, this game has been easier than my first run through with a full party, solely because this time around I had the meteor storm spell before my first encounter with Gael Serran salad. Those things are nasty if you have to fight them hand to hand. This time around, I just need to decide if I want Ranch or Italian on that salad.
__________________
tater (Vegetables of the world unite!)
tater is offline   Reply With Quote
Old 02-04-2003, 07:33 AM   #5
LiOnHe@rT
Baaz Draconian
 

Join Date: August 6, 2002
Location: Singapore, youngest ever!!!
Age: 35
Posts: 731
wowee this is a super chapter! but i'm wondering, kerrielle was beaten to death by a windmill??? i dun really know.........
__________________
<img border=\"0\" alt=\"[knight]\" title=\"\" src=\"graemlins/knight.gif\" /> I am the Glacial Knight and will purge thy evil! (though this knight doesnt look so icicle...)
LiOnHe@rT is offline   Reply With Quote
Old 02-04-2003, 12:18 PM   #6
Bungleau
40th Level Warrior
 

Join Date: October 29, 2001
Location: Western Wilds of Michigan
Posts: 11,752
Kerielle was indeed beaten to death by a windmill in Missy's game. She kept walking around and walking into the windmill blades as they were spinning around.

Came back to the windmill and all that was left was Algamesh's necklace and a mana potion. Read the details around chapter 5 or 6, I think.

[ 02-04-2003, 03:10 PM: Message edited by: Bungleau ]
__________________
*B*
Save Early, Save Often Save Before, Save After
Two-Star General, Spelling Soldiers
-+-+-+
Give 'em a hug one more time. It might be the last.
Bungleau is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Solo Warrior Epilogue Bungleau Wizards & Warriors Forum 3 05-16-2004 10:46 PM
Solo Warrior 41: No, You First Bungleau Wizards & Warriors Forum 6 01-07-2004 12:15 AM
Solo Warrior 34: Rebirth Bungleau Wizards & Warriors Forum 2 11-26-2003 01:10 PM
Solo Warrior 22: Buckly Gets His Due Bungleau Wizards & Warriors Forum 5 03-26-2003 11:22 PM
Solo Warrior 20: From Bat To Verse Bungleau Wizards & Warriors Forum 6 02-24-2003 01:49 PM


All times are GMT -4. The time now is 01:02 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved