Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Classics > Icewind Dale | Heart of Winter | Icewind Dale II Forum

Reply
 
Thread Tools Search this Thread
Old 11-01-2002, 07:38 AM   #1
Zuvio
Gold Dragon
 

Join Date: May 19, 2002
Location: Blessed are those who are not....
Age: 42
Posts: 2,556
Question Mark

When leveling up, you sometimes get an extra ability point to distribute. When say, a fighter has a str of 16 and he adds his ability point to str, he gets 17, but that holds no further changes right? He'll need ANOTHER point in str to get to 18 before he gets +4? Isnt that just worthless? The difference between 16 and 17 str = nothing?
__________________
[img]\"http://img121.exs.cx/img121/4236/zuviodemonnoname2hf.gif\" alt=\" - \" />
Zuvio is offline   Reply With Quote
Old 11-01-2002, 08:12 AM   #2
Madrigal Five
Dungeon Master
 

Join Date: October 19, 2002
Location: Hell (cool movie)
Age: 48
Posts: 59
You get an extra ability point every 4 levels, regardless of class. And, yep, not much difference between 16 and 17 strength, except that now you're just one point away from 18.
Madrigal Five is offline   Reply With Quote
Old 11-01-2002, 12:15 PM   #3
Nightowl2
Galvatron
 

Join Date: December 11, 2001
Location: Plateau of Leng
Age: 46
Posts: 2,190
Right. As the table on p. 134 shows, abilities go up in pairs. Unless the stat is an odd number, you won't get an increase when you raise it. So it's usually 2 points (or 8 levels) to get an increase. Which is marginally better than previous rules, where what you started with never changed, except through magic.

Nightowl2
Nightowl2 is offline   Reply With Quote
Old 11-01-2002, 12:36 PM   #4
Jack of Speed
Manshoon
 

Join Date: October 3, 2002
Location: Washington State, USA
Age: 45
Posts: 246
I gotta say I prefered the old system where getting 20 strength was a major accomplishment. My barbarian has 32 strength... seems so cheesy. I miss the 18/00 18/91 18/83 style 18's that made fighters so cool and rerolls so much fun. Just me I suppose but I really enjoyed endless rerolls. SERIOUS! [img]smile.gif[/img]
__________________
\"You better move now little darlin\' or you\'ll be <br />trading fours with the Jack of Speed\" -Steely Dan
Jack of Speed is offline   Reply With Quote
Old 11-01-2002, 05:27 PM   #5
Gimli
Emerald Dragon
 

Join Date: January 12, 2002
Location: Moria
Posts: 912
I miss the re-rolls too. One thing I don't like is the parity in character generation. No character of a particular race can have stat points totaling more than any other member of that race, and I think that's kind of lame. You've got your 16 points and the same starting stats, every time. Makes me tend to min-max stats without shame.
__________________
There\'s one dwarf left in Moria that still draws breath!
Gimli is offline   Reply With Quote
Old 11-01-2002, 08:50 PM   #6
Nightowl2
Galvatron
 

Join Date: December 11, 2001
Location: Plateau of Leng
Age: 46
Posts: 2,190
Say Jack, how'd you get a Barb with 32 strength? The most you can start with is 20, and by level 30, you've only had 7 increases, making for 27. Of course, if you're wearing a strength boost item, that would explain it.

Yeah, I miss rolling (and rolling and rolling and...or do I? the dice myself. Patience can give you some good numbers over time.

Then again, what IWD2 uses for char gen is still better than the optional point system in the DM's Guide. There, everyone starts at 8 (!), you get 25 points, and it's 1 for 1 only up to 14. To raise a stat to 18 would cost 16 points. Ouch. I'm glad they didn't do that here.

Nightowl2
Nightowl2 is offline   Reply With Quote
Old 11-01-2002, 09:23 PM   #7
Balhifet
The Magister
 

Join Date: October 16, 2002
Location: SULDANESSELLAR
Age: 36
Posts: 139
They made the ability score distribution more complex, useful and so damn confusing. In iwd1 charisma is not the basis of the sorcerers spells, wisdom and intellegence is not the determiner of the highest spell level you can cast.
__________________
<br />\"The Lord of Murder shall perish,<br />but in his doom he shall spawn a score of mortal progeny.<br />Chaos shall be sown from their passage....\"<br />-So Sayeth the wise Alaundo
Balhifet is offline   Reply With Quote
Old 11-01-2002, 09:29 PM   #8
Nightowl2
Galvatron
 

Join Date: December 11, 2001
Location: Plateau of Leng
Age: 46
Posts: 2,190
Well, IWD1 was 2nd ed rules. This is 3rd edition (more or less, sometimes less).

Then again, 2nd ed didn't have sorcerers. At least not in my PHB.

Nightowl2
Nightowl2 is offline   Reply With Quote
Old 11-01-2002, 10:13 PM   #9
Duncan Idaho
Elite Waterdeep Guard
 

Join Date: October 26, 2002
Location: Chapterhouse, In a No-Ship
Age: 44
Posts: 11
In ways I rather miss the rolling stats of 2nd edition rules too, but I also like the stat increase every 4 levels; I think that makes sense. If you're out in the field, fighting hook horrors and dread knights every day, you'll probably build some muscles, if you're a fighter, or increase your intelligence by thinking so much, if you're a wizard, etc. Too bad they couldn't have combined the two systems; they're not mutually exclusive. Have rolling stats, but also have the stat increases every 4 levels. That might make for some insane characters, but very fun!
__________________
- Tempus fugit -
Duncan Idaho is offline   Reply With Quote
Old 11-01-2002, 10:35 PM   #10
Jack of Speed
Manshoon
 

Join Date: October 3, 2002
Location: Washington State, USA
Age: 45
Posts: 246
Insanity is at the heart of any good character!

As for my Barbarian: Yes he is wearing a belt I found in HoF called the Drawven Ogre. Raises strength by six... only usuable by Barbarians Rangers and Fighters... OR... [img]smile.gif[/img] character with ONE level of these. [img]smile.gif[/img] If it didnt mess up the BAB a Half Orc Monk 29/Fighter 1 would be SUPER powerful wearing this belt... But until a patch fixes that I will have to live with a monks strength maxing out at 27+2 with the Mercy Killer belt.

On a side note: has anyone made a Drow Monk? Monks get Spell Resitance but so do drow... and they stack. But only up to 50. I was wonder if ANY spells would get through at 50. The new system is a little weird. I beleive its a DC check against the casters Spellcraft level, which even in HoF should never be over 33. So with a little math it would be 33 + 1d20 Vs. 50 + 1d20 and since the max would be 53 for the spell caster and the MINIMUM for the monk would be 51 he should never be affected by a spell. Is this right??? I have also see a bug pop up where the Spell resistance stacked up to 81.
__________________
\"You better move now little darlin\' or you\'ll be <br />trading fours with the Jack of Speed\" -Steely Dan
Jack of Speed is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Leveling Up Dancing Virginia Icewind Dale | Heart of Winter | Icewind Dale II Forum 14 10-18-2004 11:45 PM
leveling up luvs_bg2 Icewind Dale | Heart of Winter | Icewind Dale II Forum 5 02-21-2002 12:09 PM
Leveling up Fuzzy Animal Baldurs Gate II Archives 2 11-14-2001 01:24 PM
Leveling Up MAXER Icewind Dale | Heart of Winter | Icewind Dale II Forum 8 07-02-2001 04:24 PM
leveling up¿ Xash Baldurs Gate & Tales of the Sword Coast 9 05-26-2001 03:20 AM


All times are GMT -4. The time now is 04:23 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved