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Old 10-09-2003, 10:26 AM   #1
bsftcs
Red Dragon
 

Join Date: January 23, 2003
Location: Denmark
Age: 45
Posts: 1,577
Inside the Skull

Being the twenty-third chapter of Stackman’s adventures

In which the dead do not rest easy and in which valkyrie crusades.

A cloud of white and blue sparks lit up the wharf at Brimloch Roon and slowly dissipated after a succesfully cast teleport spell. The adventurers soon found themselves inside the mouth of the giant stone skull on Skull Island. They went through an unlocked door and came to what was – judging from the lever on the wall – a transition room. The valkyrie flipped the lever.

The party was now inside Skull Castle (room A on the map at Xignal’s Site). They ventured on to the entrance hall (room B). Turning to the right they came to the room where they were first made aware of the local burial traditions of the southern islands of the Enchanted Sea. Many of the serving men of the old castle lord were scattered around the castle in upright coffins. And they did not look nor smell at all well after all these years.

Turning left up a flight of stairs the party came to a balcony overlooking the great hall of the castle. As they stood a while there it was as if a faint sound of music, barely audible, came from the other side of the room. Save from a single treasure chest there was naught else of interest on the balcony so the party ventured down again.

As they came down a portion of the wall to their left gave way and unleashed a horde of undead. With the crusade trait almost beckoning the valkyrie to put an end to their roaming they were soon dead undeads. Behind the now vanished section of the wall a flight of stairs descended below.

Below were three interlinked rooms with a cistern (room L) in front of the middle room. In the other side of the room was a locked grate (room M). To the north two corridors diverged. The right road was barred by another grate and to the right of that were a few dungeon cells. A winglatch unlocked the cells and the last inmates jumped out, happy to have been freed at last. But alas, the time served had added much to their transparency, and their clothes were rags. Their demeanour was not very nice either. So all in all the valkyrie decided to dispose of them.

The left corridor led to the castle torture chamber. Who could do without one? Remnants of a skeleton still hung shackled over a hot fire, which was suspiciously still burning. Perhaps it was not just the undead who were undead here.

The path extended further and ended by a pool of water. Various beams spanned the room above the pool, and moving plateaus and swinging blades hanging from the ceiling invited to a test of agility. The party knew from previous occasions that they would eventually wind up by the treature chest in the other end of the room by another way, so they went back to the cistern and took the western stairway up to the levels above.

They came up, went past a round pillar, and found themselves face to face with four devices carrying rotating blades. This would definitely have been the work of the undead who could just walk through the blades without being hurt. The party could not, but they had exploited the toughen bug so often that they did not have to worry about the damage inflicted on them.

The bard safely looted the treasure chest between the rotating blades only to become somewhat disappointed that its content were more than disproportionate with the measures that had been deployed to protect it. The party then went on and soon found themselves back in the entrance hall.
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Old 10-09-2003, 03:06 PM   #2
Wyvern
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Join Date: January 7, 2001
Location: Rural Paradise, MI
Posts: 5,701
Another great chapter!!! [img]smile.gif[/img]

One does have to wonder about the various treasure chests that are guarded heavily but have little in the ways of rewards. Wonder if in the "original plans" for the game something(s) much more special were to be included.

I personally never bothered with the cuisanart test after trying it a few times - we decided it made more sense just to swim for it and heal up afterwards!

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