07-28-2010, 06:05 PM | #21 | |
Jack Burton
Join Date: July 13, 2001
Location: Stumptown
Age: 52
Posts: 5,444
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Re: Friedrich's Revenge
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07-28-2010, 06:11 PM | #22 |
Symbol of Cyric
Join Date: March 20, 2006
Location: Europe
Posts: 1,171
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Re: Friedrich's Revenge
Aha? That would be nice, although I cannot imagine at the moment how it would work...
BTW, I also thought about adding a "JUMP" option, allowing the party to jump over one square at certain coordinates - e.g. when walking on rooftops...
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07-28-2010, 06:22 PM | #23 |
Jack Burton
Join Date: July 13, 2001
Location: Stumptown
Age: 52
Posts: 5,444
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Re: Friedrich's Revenge
It's all in the scripting. It may not pan out exactly as I'm thinking of it, but I bet we can get something very similar, quite possibly with more than one option - as a character gains levels, she gains abilities...
There are actually ways to do it now if you give the PCs weightless, cursed items (without the ability to break the curse) and utilize the "Use" function. Hmm, "Use" is broken in .914 now that I think about it. But, it works great in the beta version. Jump sounds very intriguing. Would there be a chance for failure? How about using it to get on or off ledges? |
07-29-2010, 10:15 AM | #24 | |||
Symbol of Cyric
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Re: Friedrich's Revenge
Quote:
Quote:
of course, I acknowledge this would be a pain to manage, but I think do-able. Quote:
==== This is SOOOO frustrating, cuz I'm back to the point where I'm unable to do anything with DC other than talk about it. After the big move, I have to buy a computer Will talk now and then, and let you all know wassup. ST
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07-29-2010, 04:57 PM | #25 |
Jack Burton
Join Date: July 13, 2001
Location: Stumptown
Age: 52
Posts: 5,444
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Re: Friedrich's Revenge
Hiya, ST. Nice to see you in here.
How do you think we can currently do solo combat? I know stuff was mentioned in theory some time ago, but I never got any of it to work (unless I was only using one PC with several NPCs). I hope you can get a computer in time to help out with some of the play testing. |
07-29-2010, 07:26 PM | #26 |
Symbol of Cyric
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Re: Friedrich's Revenge
You can assign any people in party the status of "temp gone" before combat, and they are not in the combat but return to normal status after combat.
You can assign any number of characters, -BUT- you have to either have one character from party or one "friendly" creature (or npc) or else you lose the combat (by default) as well as the game (IIRC). If you remove (temp gone) all characters, then you can have an all NPC combat that the player watches, just remember warning above. ST ps, IIRC you lose game if all characters temp gone... but since I cant test this I might be wrong
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07-29-2010, 07:47 PM | #27 | |
Jack Burton
Join Date: July 13, 2001
Location: Stumptown
Age: 52
Posts: 5,444
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Re: Friedrich's Revenge
Quote:
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07-30-2010, 05:25 PM | #28 | |
Jack Burton
Join Date: July 13, 2001
Location: Stumptown
Age: 52
Posts: 5,444
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Re: Friedrich's Revenge
Quote:
http://ua.reonis.com/index.php?topic=1098.new#new |
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07-30-2010, 08:43 PM | #29 |
Symbol of Cyric
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Re: Friedrich's Revenge
glad to be of help. This was one I remembered messing with waayyy back when I was making the now defunct guide. You may know more than me about scripting, but I'd like to think I am able to show you something neat now and then
ST
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07-31-2010, 03:42 PM | #30 |
Jack Burton
Join Date: July 13, 2001
Location: Stumptown
Age: 52
Posts: 5,444
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Re: Friedrich's Revenge
That's one of the great things about this little group of us - we all think about things very differently. I spend a lot of time in this and the other forums thinking stuff like "Gosh, I never thought of that. Let's see if I can do it."
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