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Old 03-13-2005, 04:21 PM   #1
PsyL3n5e
Elite Waterdeep Guard
 

Join Date: March 10, 2005
Location: USA, AZ
Age: 38
Posts: 8
I got a few questions reguarding what you do with your mod.
1. i was wondering if i can get u to post some scripts.
a. UnKillable people ( that wont fight back)
b. Talk to someone to take you to a different area.
c. some kind of stone of recall

2. if i decide to pass levels what would you be interested in? i truly love your game.. but....... we need undermountain to go to lvl 100.

WHOS WITH ME???

3. Do you need any help? im not concieted but i do program. i almost have a bachelors.

thata be it man. (plz next time im conversating... tell your stupid talking chest to but out [img]smile.gif[/img] .. oh, and that tall black chick too.)
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Old 03-13-2005, 10:55 PM   #2
T-D-C
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Join Date: October 26, 2003
Location: Sydney, Australia
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Hmmm Undermountain to Level 100. You do realise that we are only upto level 14. Also if Undermountain did go to level 100 we would have well and truly broken into the underdark.

BTW I like the talking chest and the Black "chick" is Elistree The Drow Goddess
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Old 03-14-2005, 02:12 AM   #3
Harkoliar
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Join Date: March 21, 2001
Location: Philippines, but now Harbor City Sydney
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lvl 100? that is way past underdark.. i was wondering what is below underdark. anyone know any d&d lore? usually its demons or even the people who were imprisoned (lvl 9 bg2 spell ) the only thing i know about anything below underdark
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Old 03-14-2005, 03:40 AM   #4
Valadius
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Join Date: August 31, 2004
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Below the underdarkż thats a bit scary and hard to grasp.
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Old 03-14-2005, 04:24 AM   #5
Link
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Join Date: May 15, 2001
Location: The Netherlands
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You have a bachelors degree? Judging from your post that's kinda hard to believe
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Old 03-14-2005, 04:27 AM   #6
shamrock_uk
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Join Date: January 24, 2004
Location: UK
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Lol Link, you obviously haven't met some of my friends

And a mod that goes all the way into the Underdark would be totally amazing, but would take an army of programmers several years I would think. Undermountain is plenty big enough for me anyway..

[ 03-14-2005, 04:30 AM: Message edited by: shamrock_uk ]
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Old 03-14-2005, 06:38 AM   #7
Ziroc
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I'd love to do it, but minus the man hours, the toolset would croak waaay before 100. It now takes a full 2 mins to save the mod! [img]smile.gif[/img] Without hak's it's 68Mb now.

If you want scripts, man, enter this into IGN NWN: "Lilac Soul"

It will give you ALL the generated scripts you need! Its a freaking life saver man. [img]smile.gif[/img]

I was wondering if I could somehow 'link' mods.. like NWN single player does. but would that mean having to host 2 servers? One for ch1 and one for ch2?
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Old 03-14-2005, 07:49 AM   #8
Mercc
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Join Date: February 27, 2004
Location: MN, USA
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Talking about Underdark - Since Skullport has a dock area it does mean that they are shipping to other areas of the underground - possibly even Menzobarzinashuerisdk (you know what I mean)and/or other cities of the underdark. How about in the furture a way to get there - much like you do to get tothe haunted isle? Just a thought.

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Old 03-14-2005, 10:01 AM   #9
Legolas
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That's the trouble with the projects I'm involved in as well. At 600 placeable-strewn areas almost any major toolset action eats full resources for a couple of minutes. Changing anything to the faction settings is a pain.
And not only in the toolset; these things come to tell in-game as well, where the lag picks up. Splitting the module into several lesser ones is the easy option.

You can either go Campaign-like, where everyone is playing in just one of the modules until it changes to another ("You must gather your party before venturing forth"), or if you can find the hosts, you can run a whole massive world all at once with access between mods as free or restricted for players as you choose. Lovely.
But having a solid player base is essential, it's bad enough to spread your players over 300 areas, let alone 5 mods of that.
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Old 03-14-2005, 01:06 PM   #10
PsyL3n5e
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Join Date: March 10, 2005
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Yes i ALMOST have a bachelors. Windows Development Web Development A+ Certified. I looked through the scripts and its not what im used to. its C++ with Libs we dont use (im not in NWN115, i dont think its at my school)

also the Tradeway area... there are some brick walls needing broken.

// Start a new module called "module001", this is the FILENAME, remember!
void main()
{
StartNewModule("module001");
}

// Restart the currently running module - IF the name of the
// module is the same as the filename of the module (see above).
void main()
{
StartNewModule(GetName(GetModule()));
}

Zoric. here is god.
http://nwvault.ign.com/Files/other/d...99441708.shtml

i have helped you out.. i ask 2 things in return.
1 u need a trash script and then you wouldnt get so much lag.

2
http://www.nwnbuilders.com/index.php...=display&id=18
put that in all them godly chests [img]smile.gif[/img] PLZZZZZ.
i finally got the cloak. but i had to stay up till 5 am to do so

account name - PsyL3n5e

Quote:
If yer driving your canoe through the desert, and a wheel falls off... how many pancakes does it take to cover a dog houseż
13 Cause ice cream has no Bones.
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----------------------------------<br />i was complaining about my computer and my mom looked at me and said<br />\"im sure the homeless would appreciate that more than you do,\"<br />I thought to myself then said<br />\"hey mom, where would they plug it in?\"
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