12-07-2001, 12:44 AM | #1 |
Elite Waterdeep Guard
Join Date: November 29, 2001
Location: In the basement
Posts: 30
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SPOILER
' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' This is what I got so far : It is like a rectangle, that when you go to the top or bottom edges, it flips you the other way. There is 2 spots where it does this. If you watch the radar with X-Ray on, you can see all the monsters switch position when the map flips. I found about 4 teleporting mushrooms, and one of them drops me by a group of enemies ( behind a wall ), that I cannot get to. I see loads of other monsters too... what am I missing? I cant seem to get to all the monsters, and I know of one wall piece ( opposite side of door - only openable from the other side) . Any suggestions before I try and map it out like in the Wizardry 1 days [img]smile.gif[/img] |
12-07-2001, 01:55 AM | #2 |
Drizzt Do'Urden
Join Date: November 24, 2001
Location: Neverending Nights
Age: 53
Posts: 639
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I have not been in the dungeon yet... I must have missed it... how do ya get in it in the first place?
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12-07-2001, 02:00 AM | #3 |
Dungeon Master
Join Date: December 6, 2001
Location: Canada
Posts: 52
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There's a bunch of 'runes' on the tombstones in the graveyard (6 in fact). You have to trigger all of them. Then go to the SE corner of the graveyard. The pillar/post there is clickable. You need to drop a dagger on it (that's a -normal- dagger). Once you do this, circle around outside the graveyard to the SE. You'll see a patch of mushrooms on the ground. Walk into them and you'll get teleported to the dungeon.
O.R. |
12-07-2001, 11:16 AM | #4 |
Drizzt Do'Urden
Join Date: November 24, 2001
Location: Neverending Nights
Age: 53
Posts: 639
|
Interesting. How does one trigger the runes? Do ya click on'em to trigger them or is there something else?
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