12-05-2000, 09:06 AM | #11 |
Guest
Posts: n/a
|
I think this is the way to make a sorcerre usefull a specialist sorcerer with ALL spells of 2 schools
|
12-19-2000, 05:25 PM | #12 |
Guest
Posts: n/a
|
half vampire for sure!
|
12-20-2000, 03:06 AM | #13 |
Guest
Posts: n/a
|
More good evil characters. Ehh.. I mean, characters that have some great abilities, but are evil as hell! Something like... hm.. For example you could summon demons and would have base ac -2, strenght would be 20 and you looked like a warped two legged hyena, AND you have to eat everyday one human, your racial enemy would be like, everyone else, and only way survive in city is camouflage or try to kill everyone in sight! And possibility to play an ogre or goblin or some other "bad" creature of realm. And it would be also nice to have a possibility to end the game by conquering the lands, enslave the peoples, kill the kings and queens, and become the evilest and ruthlest ruler ever! I mean, it realy start's to bug me that good guyes always wins, bad guyes usualy has better weapons, better monsters and better motives, they should win for a change.
-evil hobs- |
12-20-2000, 03:15 AM | #14 |
Welcomed New User
Join Date: January 7, 2001
Location: Boston, MA, USA
Posts: 0
|
Classes from the oriental adventures would be cool. Ninja, Samuria, Eastern monk and many others. Also more kits like the battle-mage(can wear armor with many restrictions) and many others detailed in the AD&D 2nd edition optional powers books. Clerics could have a whole variety of ethos to choose from like war, peace, weather, death, ECT. Also, there has got to be a way to progress druids past 14th lvl, Imagination maybe the key here...
|
12-20-2000, 04:13 AM | #15 |
Guest
Posts: n/a
|
Damn.. I wanted to agree with something but I forgot what...
ach, ja... the anti-paladin would be a brilliant idea, because I am sick of seeing Mr Good-Nancyboy I-am-a-PALADIN-ain't-I-just-too-shiny. In short soley allowing existence of lawful-good paladins is prejudiced and blind. I mean, paladins are basically supposed to be the extreme embodiment of an ideal. Now being chaotic-evil is also an ideal, if we want to stick to the hard and fast rules of alignment... so let the guy have abilities and a big sword too! A more flexible plot would also be good. I too am tired of seeing the good guys win. It is perhaps the major wekness of the game, in the we are always pushed in one direction. Hmmmm, I just might build me a real big trouble character and see what happens if I try slaughtering as many people as possible... hehehe There need to be more items in the game and adjustments to the specialist classes, like sorcerers and monks to make them worth playing, including a reduced focus on the main character... Child of Bhaal, child of Bhaal, child of Bhaal.. yada yada yada.. it's a wonder the poor character doesn't flip out due to hearing about it all the time and get REAL nasty... Well, that's my 25 cents. |
05-15-2001, 08:55 PM | #16 |
Elminster
Join Date: March 17, 2001
Location: MA USA - Cape Cod
Age: 34
Posts: 449
|
(my reason for this old topic)
I would like some of are new members to answer this ok? ------------------ Coffee anyone? |
05-15-2001, 09:25 PM | #17 |
Manshoon
Join Date: April 4, 2001
Location: Australia
Posts: 188
|
For a new Idea how about a herbalist, conjouring various potions and magics from herbs and spices, sort of like a cleric but more focoused on nature, sort of a mix between a Druid and a Cleric or failing that a Vampire, that would be really cool!
------------------ Time is only relevant if you have none ! |
05-15-2001, 11:05 PM | #18 |
The Magister
Join Date: March 10, 2001
Location: Brazil, IN USA
Age: 55
Posts: 126
|
I want a shaman class for BG some time.
They would be of either evil or good alignments, and be war-priests of hardened areas of life. They would be masters of buffing (raising AC, THACO, all stats), debuffing (slowing, posioning, lowering ac, THACO), they are elemental so they would be able to draw upon some nice strike spells and some nice damage over time spells. They wouldn't get as many spells as a cleric or druid, but they have some nice abilities. They would use spears, 2handed blunts, 1handed blunts, 1 handed axes, slings, and they would get to have 2 specialization(possible 3, especially if they let barbs have 3) (with 3 in duel weld, and 2 in the other fighting styles). Armour would be restricted to chain or less (scale, chain, splint, studded etc...). Special ability would be alchemy ability, and at a higher level the ability to summon a compainion spirit (basically a wolf that kicks butt, or an animal of that nature). They would have decent healing, but no raise or resurection. They would be all race available, not able to duel or multi class. Requirements of str, con, wis and charisma (gets to roll for str bonus but only can go to 18/50). They would work hand in hand with rogues and fighters, would be so so with sub classes (except fighter and thief subclass), would be tolerated by clerics, apathy with magic users (they don't hate em, but don't really like them, tolerant, but if the situation is bad it can get violatal), and druids are disdaned (not hated but doesn't take much to set them off against each other). Shaman take nature's force and use it, whearas the druids want to preserve natures balance. The two sides tend to be in conflict, but can work together sometimes. Evil shamans tend to be less tolerated by druids then the good aligned shamans. Spears need to be of 1handed kind and a 2handed kind. Epic weapons could be a spear (+5 enchantment, +6/+6 hit/damage, slows target on hit [best slow in game other than the shaman level 7 slow] 3x per day casts a greater debuff [lower ac, all stats -7, all resistance -50, lowers hitpoints, lowers thaco] no saving throw, lasts for #levels of character per round, can be dispelled by any dispell magic (no saving throw, mage or whoever casts the dispell, and the greater debuff will be gone))--okay that could be too uber... Shaman ------------------ Drink and be merry Jimbo "Renegade, Rebel, and Rogue" |
05-16-2001, 08:41 AM | #19 |
Dungeon Master
Join Date: March 1, 2001
Location: UK
Posts: 85
|
Yeah maybe we could get an alternative therapist, who could shiatsu her enemies, or maybe give berserkers a calming foot rub?
[This message has been edited by Altranan (edited 05-16-2001).] |
05-16-2001, 08:43 AM | #20 |
Ironworks Moderator
Join Date: February 28, 2001
Location: Boston/Sydney
Posts: 11,771
|
Tom, I hate to be the one to burst the bubble, but there will be NO BG3. ToB is it.
There may be other Bioware games though. Let's cross our fingers. In case you don't know, the new kit in ToB is the wild mage. ------------------ |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
best classes??? | tower | Baldurs Gate II: Shadows of Amn & Throne of Bhaal | 38 | 05-11-2003 03:18 PM |
A poll-less poll (for ye creative types) | AliCat | General Discussion | 23 | 06-21-2002 12:50 AM |
Great new poll by Fljotsdale in Poll Forum ! | RudeDawg | General Conversation Archives (11/2000 - 01/2005) | 4 | 05-06-2001 09:33 PM |
-Poll on classes- | Tom | Baldurs Gate II Archives | 31 | 05-03-2001 04:56 PM |
B.G.2 classes? | iron | Baldurs Gate II Archives | 5 | 04-08-2001 06:53 PM |