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Old 03-26-2006, 10:18 AM   #1
Dace De'Briago
Silver Dragon
 

Join Date: December 28, 2002
Location: Wales
Age: 43
Posts: 1,617
A few people have asked me occasionally for the build notes for some of my specialised character builds.

This one is for my human Weaponmaster with max BAB and dev crit. Skill selection is upto you, though Discipline is a must.

This is based on dual-wielding Battleaxe's, you can choose more-or-less any weapon you like though.

Start Stats:

STR: 17
DEX: 14
CON: 11
WIS: 10
INT: 14
CHA: 8

1F: Improved Initiative, Two-Weapon Fighting, Dodge
2F: Weapon Focus: Battleaxe
3F: Mobility
4F: DEX + 1, Weapon Specialisation: Battleaxe
5F:
6F: Ambidexterity, Expertise
7F:
8F: STR + 1, Spring Attack, INTIMIDATE 4
9F: Whirlwind Attack
10F: Improved Two-Weapon Fighting
11F:
12F: STR +1, Power Attack, Improved Critical: Battleaxe
13WM: Weapon of Choice: Battleaxe
14WM:
15WM: Toughness
16WM:
17WM:
18WM: Blind Fight
19WM:
20F: STR + 1
21F: Epic Weapon Focus: Battleaxe, Epic Weapon Specialisation: Battleaxe
22M:
23F:
24F: STR + 1, Great Strength, Great Cleave
25F:
26F: Overwhelming Critical: Battleaxe
27F: Great Strength
28F: STR +1, Devastating Critical: Battleaxe
29F:
30M: Epic Prowess
31M:
32M: STR + 1
33M: Great Dexterity
34M:
35F: Armour Skin
36M: CON + 1, Great Strength
37M:
38M:
39F: Epic Skill Focus: Discipline
40F: STR + 1, Superior Initiative

End Stats:

STR: 28
DEX: 16
CON: 12
WIS: 10
INT: 14
CHA: 8

Build Notes:

Ideal equipment for this character is a pair of heavily enchanted battleaxes (2 x Razor's Edge = ideal), Armour with a base AC of 0 (Shadow Silk), Finders Stone Amulet, and the Drow Shield of the Ages (for those really tricky battles).

Just run in and mutilate everything.
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Old 03-26-2006, 12:12 PM   #2
Greything
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Join Date: June 25, 2004
Location: UK
Posts: 633
Always good to see how people develop their builds.

The Fighter/Weaponmaster build does seem to work well in Undermountain and it is one I emjoy using myself.

Just one or two thoughts/comments.

There is armour in Undermountain which gives two weapon fighing and ambidexterity. Using it allows you the option of taking other worthwhile feats including even more Strength.

Also I get really ticked off at being hit by Implosion (this always happens just when my potion of protection against spells expires). Taking levels of Champion of Torm offers similar benefits to Fighter and can build up a nice fortitude save (though, as Legolas says, rolling a 1 still means you die).
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Old 03-26-2006, 01:52 PM   #3
Dace De'Briago
Silver Dragon
 

Join Date: December 28, 2002
Location: Wales
Age: 43
Posts: 1,617
Quote:
Originally posted by Greything:

There is armour in Undermountain which gives two weapon fighing and ambidexterity. Using it allows you the option of taking other worthwhile feats including even more Strength.
Unfortunately, the armour is unsuitable for this character because he would lose the monk AC benefits wearing it. Additionally, this character has Improved Two-Weapon fighting, which helps when wielding two medium sized weapons.

This is only an outline anyway, I'll post the AC 85 monk build when I find the right sheet.
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Old 03-26-2006, 04:45 PM   #4
roddybug
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Location: United Kingdom
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Posts: 215
Excellent, this sounds very similar to one that I'm working on, although I think that you may have taken the levels in a slightly different order. You seem to have great cleave without cleave. I believe that monks get cleave for free at an early level but not power attack, which is normally needed for cleave and great cleave. So I reckon that you got cleave as a monk for free and took power attack and great cleave as indicated. Besides monks get (4 + int bonus (+1 if human)) x 4 skill points at first level, better than fighters (2 + int bonus (+1 if human)) x 4. Not to be sniffed at in my opinion even if it means that you drop +1 to hit at level 20.

I've recently started planning my characters in outline, having been royally cheesed off (translation: irritated) by taking feats without thinking much on several occassions. I pay particular attention to the epic class feats that can be taken as bonuses and if there aren't that many for that class make sure that I don't take them as general feats. Pah! Not epic toughness x 3 again!

I've also worked out characters based on items that would suit certain combinations. Of course that will all change in January as more items are discovered and old favourites removed, new "builds", yay! I'm not sure January which year, but I'm told that it's coming soon; lets hope for 2007. (Just messing with you Ziroc, I've been having a lot of fun with the recent parties and they certainly don't know everything and there are often a few changes that fool me too).
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Old 03-26-2006, 06:16 PM   #5
Dace De'Briago
Silver Dragon
 

Join Date: December 28, 2002
Location: Wales
Age: 43
Posts: 1,617
Cleave is a L1 monk feat, hence Great Cleave being taken slightly afterwards.

Power attack was selected at L12.

This isn't a perfect character obviously, just something for you chaps to consider and think about.

If it helps, he got a Dev Crit on Duru the Drow Champion after only 5 minutes of Stalemate with the Drow Shield
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Old 03-26-2006, 07:54 PM   #6
Mozenwrathe
Symbol of Cyric
 

Join Date: January 31, 2005
Location: Mississauga (Toronto), Ontario, CANADA
Age: 48
Posts: 1,214
Okay, this is a character build I snagged off the net. Yes, this is the infamous "Ferromancer" build I was always raving about. Now, I tried to revise this by taking nine levels of assassin instead of the nine levels of wizard, but I didn't manage to quite get this to work. Any ideas on how to alter this build for this module?

===


===
===


Advantages
-Epic Dodge. He avoids the first attack each turn
-Level 5 Mage spells. He can cast mage spells, to buffs himself, and inflict injury on his opponents
-Maxed out Use Magic Devices. He can cast any spell from a scroll and use equipment for other classes.
-Improved Evasion. Vs. spells his saves are pretty good, so he should be able to avoid most spell damage. His will save is low so a will save boosting item is high on his list.
-14D6 Sneak Attack. Coupled with darkness, invisibility spells and combat feats he should do major damage against opponents who are vulnerable to sneak attacks.
-Improved Knockdown and Disarm. This should help with sneak attacks and combat survivability.
-Good AC with just +5 items and attribute buffs. He can raise that further by switching out a shortsword for a tower shield.

Disadvantages
-Low Hitpoints. He only has 320 hitpoints, with his other abilities he should do alright, but over 400 would be preferable.
-Low will save.
-Mediocre AB. He can boost it quickly with true strike, and greater magic weapon in the long run. but it could be a problem in a high magic world. Taunt should help as well.
-Low damage against the sneak attack immune. He does have UMD and his spells to fall back on here. Flame Weapon helps quite a bit too.
-XP penalty at level 21.

Ferromancer

Race Human

Alignment Any

Base Attributes
STR 14
DEX 16
CON 14
WIS 8
INT 14
CHA 10

Leveling Guide
Level 1-4 Rogue
Level 5 Fighter
Levels 6-9 Rogue
Level 10 Fighter
Levels 11-14 Rogue
Level 15 Fighter
Levels 16-19 Rogue
Level 20 Fighter
Levels 21-29 Wizard
Levels 30-37 Rogue
Level 38 Wizard
Level 39 Fighter
Level 40 Rogue

Final Level Distribution
Fighter 5
Rogue 25
Wizard 10

Familiar Pixie

Spell School Illusion

Attribute Bonuses
4, 8, 12, 16, 20, 24, 28, 32, 36, 40 go to Dexterity

Feats
Level 1: Ambidexterity, Two-Weapon Fighting
Level 3: Weapon Finesse
Level 5: Weapon Focus (Shortsword)
Level 6: Knockdown
Level 9: Disarm
Level 10: Improved Critical (Shortsword)
Level 12: Improved Two-Weapon Fighting, Improved Evasion
Level 15: Improved Knockdown
Level 16: Defensive Roll
Level 18: Blind Fight
Level 19: Crippling Strike
Level 20: Weapon Specialization (Shortsword)
Level 21: Epic Weapon Focus (Shortsword)
Level 24: Epic Prowess
Level 25: Extend Spell
Level 27: Great Dexterity I
Level 30: Great Dexterity II
Level 32: Epic Dodge
Level 33: Great Dexterity III
Level 36: Great Dexterity IV
Level 37: Improved Sneak Attack I
Level 38: Silent Spell
Level 39: Epic Weapon Specialization (Shortsword)

Final Attributes
STR 14
DEX 30
CON 14
WIS 8
INT 14
CHA 10

Final Saves (vs. spells)
Fortitude 21 (29)
Reflexes 31 (39)
Will 15 (23)

Skill Points 383
Concentration 42 (44) (C)
Discipline 42 (44) (D)
Hide 43 (53) (H)
Intimidate 5 (5) (I)
Move Silently 43 (53) (M)
Parry 43 (53) (P)
Spellcraft 40 (42) (S)
Taunt 21 (21) (Ta)
Tumble 40 (50) (Tu)
Use Magic Devices 43 (43) (U)

Skill Point Distribution
Level 1: H 4, I 4, M 4, P 4, Ta 2, Tu 4, U 4, Save 16
Level 2: H 1, I 1, M 1, P 1, Tu 1, U 1, Save 21
Level 3: H 1, M 1, P 1, Ta 1, Tu 1, U 1, Save 25
Level 4: H 1, M 1, P 1, Tu 1, U 1, Save 31
Level 5: C 8, D 8, P 1, Ta 1, Save 17
Level 6: H 2, M 2, P 1, Tu 2, U 2, Save 19
Level 7: H 1, M 1, P 1, Ta 1, Tu 1, U 1, Save 23
Level 8: H 1, M 1, P 1, Tu 1, U 1, Save 29
Level 9: H 1, M 1, P 1, Ta 1, Tu 1, U 1, Save 33
Level 10: C 5, D 5, P 1, Save 27
Level 11: H 2, M 2, P 1, Ta 1, Tu 2, U 2, Save 27
Level 12: H 1, M 1, P 1, Tu 1, U 1, Save 33
Level 13: H 1, M 1, P 1, Ta 1, Tu 1, U 1, Save 37
Level 14: H 1, M 1, P 1, Tu 1, U 1, Save 43
Level 15: C 5, D 5, P 1, Ta 1, Save 35
Level 16: H 2, M 2, P 1, Tu 2, U 2, Save 37
Level 17: H 1, M 1, P 1, Ta 1, Tu 1, U 1, Save 41
Level 18: H 1, M 1, P 1, Tu 1, U 1, Save 47
Level 19: H 1, M 1, P 1, Ta 1, Tu 1, U 1, Save 51
Level 20: C 5, D 5, P 1, Save 45
Level 21: C 1, S 24, Ta 1, Save 23
Level 22: C 1, S 1, Save 26
Level 23: C 1, S 1, Ta 1, Save 27
Level 24: C 1, S 1, Save 30
Level 25: C 1, S 1, Ta 1, Save 31
Level 26: C 1, S 1, Save 34
Level 27: C 1, S 1, Ta 1, Save 35
Level 28: C 1, S 1, Save 38
Level 29: C 1, S 1, Ta 1, Save 39
Level 30: H 9, M 9, P 10, Tu 11, U 11
Level 31: H 3, M 3, P 1, Ta 1, Tu 1, U 1
Level 32: H 1, M 1, P 1, Tu 1, U 1, Save 6
Level 33: H 1, M 1, P 1, Ta 1, Tu 1, U 1, Save 10
Level 34: H 1, M 1, P 1, Tu 1, U 1, Save 16
Level 35: H 1, M 1, P 1, Ta 1, Tu 1, U 1, Save 20
Level 36: H 1, M 1, P 1, Tu 1, U 1, Save 26
Level 37: H 1, M 1, P 1, Ta 1, Tu 1, U 1, Save 30
Level 38: C 9, S 8, Save 18
Level 39: C 1, D 19, P 1, Ta 1
Level 40: H 3, M 3, P 2, U 3

AB and Damage
(no buffs, 2 regular shortswords)
38/33/28/23 8+1D6 (17-20 X2) (+14D6 sneak attack)
38/33 7+1D6 (17-20 X2) (+14D6 sneak attack)

(+12 to DEX, +12 to STR, True Strike, 2 +5 keen shortswords)
64/59/54/49 19+1D6 (15-20 X2) (+14D6 sneak attack)
64/59 15+1D6 (15-20 X2) (+14D6 sneak attack)

AC
28 (no items, no buffs)
58 (+5 robe, +12 to DEX, haste, +5 boots of the sun soul, +5 ring of protection, +5 amulet of natural armor)

Hitpoints 320 (Maximum Every Level)

Notes

This character was designed for situations where devastating critical is banned. With just +5 equipment he did manage to kill a prismatic dragon, but he had to burn through several scrolls of true strike.
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Edited By griphook on 05/31/05 10:18:29
(that last part posted to show this is NOT my original work.)
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Old 03-27-2006, 10:20 PM   #7
Dace De'Briago
Silver Dragon
 

Join Date: December 28, 2002
Location: Wales
Age: 43
Posts: 1,617
This one is for my Elf Greataxe Smiter build.

Fighter/Weapon Master/Ranger

This is based on wielding a Greataxe and all out womping ability. As a result, the AC on this build is rather mediocre. Additonally, I chose an elf because I get fed up of seeing lots of humans running around (and even with the XP penalty, I still get from 1-40 in a few hours play).

Start Stats:

STR: 18
DEX: 13
CON: 10
WIS: 10
INT: 13
CHA: 8

1F: Dodge, Mobility
2F: Weapon Focus: Greataxe
3F: Expertise
4F: INT + 1, Weapon Specialisation: Greataxe
5F:
6F: Spring Attack, Whirlwind Attack
7F:
8F: STR + 1, Improved Critical: Greataxe, INTIMIDATE 4
9WM: Toughness, Weapon of Choice: Greataxe
10WM:
11WM:
12WM: STR +1, Power Attack
13WM:
14WM:
15WM: Cleave
16WM:
17WM:
18WM: Great Cleave
19F:
20F: STR + 1, Blind Fight
21R: Great Strength, Epic Weapon Focus: Battleaxe
22WM:
23F:
24F: STR + 1, Great Strength, Epic Weapon Specialisation: Greataxe
25WM:
26F:
27F: Great Strength, Overwhelming Critical: Greataxe
28F: STR +1
29F: Devastating Critical: Greataxe
30F: Great Strength
31WM: Epic Prowess
32WM: STR + 1
33WM: Great Strength
34WM: Armour Skin
35F: Epic Toughness
36WM: STR + 1, Great Strength
37WM:
38WM: Epic Toughness
39F: Great Strength
40F: STR + 1, Epic Toughness

End Stats:

STR: 34
DEX: 13
CON: 10
WIS: 10
INT: 14
CHA: 8

Build Notes:

Ideal equipment for this character is the Masterwork Greataxe of Fire at the end of the DPG and a set of heavy armour. Bumblis Armour is pretty decent for this build.

You will take hits with this character, the objective it to run into the middle of everyone and use the combination of Dev Crit and Great Cleave to annhialate everything in sight.

EDIT: Just managed to get upto maximum level with this character, BAB with the belt/axe etc is +66.



[ 03-27-2006, 11:17 PM: Message edited by: Dace De'Briago ]
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Old 03-27-2006, 11:33 PM   #8
robertthebard
Xanathar Thieves Guild
 

Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 60
Posts: 4,537
Mozenwrathe: I'd lose the wizard lvls all together, and take Bard instead. Increase the UMD feat, and max out perform. I'm not so sure about the 5 lvls of fighter either, you'd be better served to take at least 10, maybe even go fighter 15/rogue 15/bard 10. You won't have the memorized spells, but you will be able to use just about anything in game, and you'll have instabuffs with the bard song. I'd take curse song too, and if you can find a perform boosting item, all the better. With a build like this, I'd take weapon finesse, and probably, in Undermountain, go with daggers. My personal favorite dagger is the Drow Dark Dagger, the one w/out the darkness on it, which is relatively easy to get to, even at start up lvls. Of course, as you know, there are a couple more really good ones floating around as well. Some of the Bard spells I always take; grease, cloud of bewilderment, protection from alignment, ghostly visage, darkness, etc. Mostly passive offensive spells, and stand right in the middle of the cloud. Know your enemy is the basic rule too. If they are immune to mind affecting...yada yada. Bards have a slightly better combat table than wizards, and increasing the fighter lvls will also help. In a low magic world, that build might flourish as posted, but I think it would be inherently weak in a high magic world. Shadow Silk, or the Pharun's set that has no dex bonus for armor, because it will not affect your arcane spell casting. Just my opinion.
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Old 04-02-2006, 08:34 AM   #9
Mozenwrathe
Symbol of Cyric
 

Join Date: January 31, 2005
Location: Mississauga (Toronto), Ontario, CANADA
Age: 48
Posts: 1,214
okay, this is another build I scavenged off of the internet. I was wondering how one would make adjustments to it. Not to mention I would like to know if anyone has made any dual-wield builds that have been infinitely successful inside of the Undermountain. I need to figure out the best way to make a dexterity-based dual-wield character using fighter(base?) and blackguard/weaponmaster levels. As well, I need to do a strength-based dual wield for warhammers and bastard swords (two different characters).

Thanks for all your help, and thanks for the suggestion to my previous dilemna, robertthebard.


-====-
-====-

Quote:
Edited By griphook on 08/21/05 20:00:52



Playable from level 1 - 40 PvM or PvP Lite

This infernal wench from Hell has a bit to offer those sneaky melee players who want to crush the opponent, and crush them quickly. Thanks to Stealthy feat, 2 skill foci and 2 Epic Skill Foci, Infernal Mistress can sneak in Full Plate just as well as a Dex-based Rogue build. In so doing, she can launch an Improved Knockdown sneak attack, and deliver tremendous blows that not only deliver 11d6 sneak dice, but +15 Strength damage and +6EWS damage followed by Improved Critical, Overwhelming Critical and Devastating Critical. She can summon an ungodly beast from the Abyss, an Epic Vrock, that rends its opponents to shreds, and while the enemy tries to deal with this Epic Fiend, the Mistress can deliver sneak attack upon Dev Crit upon sneak upon Dev Crit until nothing remains but pulp.

She can further fortify herself with Bulls Strength, and can cast up to 9th level scrolls without failure with a 35UMD. Against those wily high AC opponents, she can Taunt with an impressive 53Taunt skill and drop their AC by 6, which effectively raises your AB by 6.

His Infernal Mistress suffers from MHPS (mediocre hitpoint syndrome). 460 hit points isn't bad, but as a point of reference, I have an Epic Dodging SC V character who gets 500 hit points(he's a bit of a freak), so I measure all hit points against him.

However, in the non Dev-crit version(see below), Toughness is taken over Great Cleave(and gains 500 Hp), and Improved Sneak I and II are taken in place of Over Crit and Dev Crit.


His Infernal Mistress
Human Female
Rogue5/Fighter10/BG25
Alignment: Lawful/Misunderstood

Str16(30)
Int14
Wis8
Dex12
Con14
Chr12

1Rogue1, Knockdown, Stealthy
2Fighter1, Weapon Focus: Great Sword
3Fighter2, Power Attack, Cleave
4Fighter3, Str17
5Fighter4, WS: Great Sword
6Fighter5, Blindfighting
7Rogue2
8Blackguard1, Str18
9Blackguard2, Improved Knockdown
10Fighter6, Improved Critical: Great Sword
11Blackguard3
12Blackguard4, SF: Move Silently, Str19
13Blackguard5
14Blackguard6
15Blackguard7, Skill Focus: Hide
16Blackguard8, Str20
17Rogue3
18Blackguard9, Great Cleave
19Blackguard10
20Fighter7, Str21
21Fighter8, Great Str I, EWF
22Fighter9
23Blackguard11
24Fighter10, Great Str II, EWS: Great Sword, Str24
25Blackguard12
26Blackguard13, Overwhelming Critical
27Rogue4, Great Str III
28Blackguard14, Str26
29Blackguard15
30Blackguard16, Great Str IV, Devastating Critical
31Blackguard17
32Blackguard18, Str28
33Blackguard19, ESF: Taunt, Epic Fiendish Servant
34Blackguard20
35Blackguard21
36Blackguard22, ESF: Hide, Epic Prowess, Str29
37Blackguard23
38Blackguard24
39Blackguard25, ESF: Move Silently, Armor Skin
40Rogue, Str30

AB: 43/37/32/27 (17-20/x2)
Base Damage: 2-12 +6EWS +15Str +2Bulls +11d6sneak
Buffed AB: 61(with +6weapon, Taunt, Bulls Strength and +8 to strength)
AC: 29
AC: 63 with +6 equipment
Dev Crit DC: 30(36max)

Fort: 26
Will: 16
Reflex: 20

Hit Points: 460
Skill Points: 259

Hide:43(59)(51 in Full Plate)
Move Silently:43(59)(51 in Full Plate)
Taunt: 42(53)
Tumble: 40
Discipline:42(52)
UMD: 34(35) can cast 9th lvl scrolls without failure)
Listen: 15

Benefits
Evasion
Epic Taunt Skill (53)
Bulls Strength
Inflict Serious Wounds
Inflict Critical Wounds
Contagion
Solid AB
Devastating Critical: DC:30
11d6Sneak Attack
Excellent Stealth skill while in Full Plate(51)
Use Magic Device
Blindfighting/Improved Knockdown to take out Casters
Smite Do-gooders 1/day for 26 points of damage

Summon: Epic Fiend: Vrock (21st Level Fighter)
AB: 28
AC: 26
Hit Points: 315
Spell Resistance: 22
Damage Reduction
Damage Resistance
Electrical Resistance

Summon: Doom Knight (9th lvl ftr)
AB: 26
HP: 76
Damage Reduction
Immunity to Criticals
And other neat features

Weakness
Low Will Save: fortunately, UMD/Dark Blessing can relieve this burden
Mediocre Hit Points(such is the price we pay for Dev Crit)
Doesn’t make use of Divine Feats or Extra Smiting or Charisma for that matter

_________

Non Dev-Crit Version
Str16(30)
Int14
Wis8
Dex12
Con14
Chr12

1Rogue1, Knockdown, Stealthy
2Fighter1, Weapon Focus: Great Sword
3Fighter2, Power Attack, Cleave
4Fighter3, Str17
5Fighter4, WS: Great Sword
6Fighter5, Blindfighting
7Rogue2
8Blackguard1, Str18
9Blackguard2, Improved Knockdown
10Blackguard3
11Blackguard4
12Blackguard5, SF: Move Silently, Str19
13Fighter6, Improved Crit: Great Sword
14Blackguard6
15Blackguard7, Skill Focus: Hide
16Blackguard8, Str20
17Rogue3
18Blackguard9, Toughness
19Blackguard10
20Fighter7, Str21
21Fighter8, Great Str I, EWF
22Fighter9
23Blackguard11
24Fighter10, Great Str II, EWS: Great Sword, Str24
25Blackguard12
26Blackguard13, Epic Prowess
27Rogue4, Great Str III
28Blackguard14, Str26
29Blackguard15
30Blackguard16, Great Str IV, Epic Fiendish Servant
31Blackguard17
32Blackguard18, Str28
33Blackguard19, ESF: Taunt, Armor Skin
34Blackguard20
35Blackguard21
36Blackguard22, ESF: Hide, Improved Sneak I, Str29
37Blackguard23
38Blackguard24
39Blackguard25, ESF: Move Silently, Improved Sneak II
40Rogue, Str30

AB: 43/37/32/27 (17-20/x2)
Base Damage: 2-12 +6EWS +15Str +2Bulls +13d6sneak
AC: 29

Fort: 26
Will: 16
Reflex:20

Hit Points: 500
Skill Points: 259

All Skill Points the Same
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[ 04-02-2006, 08:35 AM: Message edited by: Mozenwrathe ]
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Old 04-02-2006, 09:57 AM   #10
robertthebard
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Age: 60
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I think, in the non dev crit version, I'd take the great const feat, instead of great str. Put the every fourth lvl stats into str though.
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