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Old 01-08-2001, 01:35 AM   #21
Memnoch
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Join Date: February 28, 2001
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This was brought up on another board. Drow lose their innates after being aboveground for a long time. Just about the only thing they keep is their magic resistance, their faerie fire, and their globes of darkness. I think they lose levitation and a few other things. And I think that growing up in Candlekeep qualifies as being a long time. And drow males can be mages. What about Gromph Baenre? And they can't be clerics AFAIK. And the alignment thing - either evil or CG only...

Anyway who am I to criticize? Got to give him points for trying though, no-one has to download it if they don't want to. If that's what he wants, that's what he wants.

If and when I ever find time to really sit down and make up a subrace/kit like drow i'm going to be faithful to AD&D rules. Jon, that's part of the reason why I haven't done the Staff of the Archmagi yet - I want to know exactly what powers it has before i do it (plus I want to make sure it works before i send it to you )
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Old 01-08-2001, 01:39 AM   #22
Archlich Azuth
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just a suggestion but has anyone made a Cambion kit. if so where can i get it.
 
Old 01-08-2001, 03:34 AM   #23
One ANGRY lil' man
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I have a wonderful idea for a weapon well two actually.

Stupid Stick +3
Every time you make a sucessful hit with the stick it lowers the enemies intelligence by 1.

Ugly Stick +3
Every time you make a sucessful hit with the stick it lowers the enemies charisma by 1.

Frankly, The stupid stick is better bet hell who cares right?
 
Old 01-08-2001, 03:49 AM   #24
G.W.
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Call the Stupid Stick "Geeduyba's Stick of Stupidity +3" and make up some story about a village idiot who became king of a nation because he was really folksy and he beat the heir to the throne into a stupor.
 
Old 01-08-2001, 04:44 AM   #25
Rikard T'Aranaxz
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Join Date: July 17, 2004
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I made (well not really ehm call it thought of) a great class

The True Necromancer

bonus
-recieves all priest necromatic spells and memorizes them as they would a wizard spell
-recieves +2 memorizing (this is becoz otherwise the priest spell won't be used that much)
-recieves all necromatic spell upon creation (priest as well as wizard spells)
-recieves a minor blood golem as familiar (AC 2 - HP 24 - special drains life force -> upon hit they gain 20% of the damage they have done as hp)

the downsides
-Cannot learn any spells except Necromatic (which they already have) Alteration and evocation spells
-cannot be of partuculary lawful alligment
-recieves a -2 on charisma -1 on strength and -1 on constitution upon creation (becoz of their dedication to necromancy they can't work out)
-cannot use mislle weapons
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