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Old 07-14-2002, 02:44 AM   #41
Memnoch
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Join Date: February 28, 2001
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Quote:
Originally posted by Kronostia:
and Memnoch, dont tell them to stop, i love a good discussion, and would could possibly be better in a Bg forum ? And i dont have a soul..cause they dont exist..got damn religious fanatic...

Whether this thread get locked or not is not up to me - it's up to all of you and the way you conduct yourselves on the discussion. You all know what the guidelines are.

Although you could have chosen a more original topic if you were fishing for responses.
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Old 07-14-2002, 05:37 AM   #42
Kronostia
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You don`t think i have gotten enough responses in one day eh

Anyway back to subjekt.

The story in BG series is ok...
But the turns, twists and tweaks that FF takes...and all of you have forgotten That i started the topic also with Vampire ...

Now there u got a story.

Good discussion people, and just to fire ya up beyond rekognision and fuel up to some awesome responses! BG SSSSSUUUUCCCCCCKKKKKSSSSSSSS
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Old 07-14-2002, 06:28 AM   #43
johnny
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Quote:
Originally posted by Kronostia:
You don`t think i have gotten enough responses in one day eh

Anyway back to subjekt.

The story in BG series is ok...
But the turns, twists and tweaks that FF takes...and all of you have forgotten That i started the topic also with Vampire ...

Now there u got a story.

Good discussion people, and just to fire ya up beyond rekognision and fuel up to some awesome responses! BG SSSSSUUUUCCCCCCKKKKKSSSSSSSS
Vampire was defenitly cool !
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Old 07-14-2002, 07:03 AM   #44
andrewas
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Kronostia, do you *seriously* prefer FF to BG?

Cos im currently playing through FF8 and one thing is - it aint roleplay. You do what it says, when it says. At no point can you make any choices that effect the plot in even minor ways. And if Squall keeps up like this im going to get him killed. Except he cant die. What kind of RPG dosent let your characters die? (Aerie in FF7 dosent count, cos that was another forced plot point. And originaly you could bring her back, but it was cut for time or something)

Nothing you do has any effect. Oh and the much vaunted ability to roam the world at will - Given the situation at the time you finaly get a decent vehicle to do it in, it seems a bit daft. World in chaos, girlfriend in serious danger, all kinds of crap - but im going ot go off on a nice monster-hunting expedition?

Nah, when FF8 is finsihed it goes back on the shelf and I get into something with some replay value. Like BG for instance.
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Old 07-14-2002, 07:20 AM   #45
Neb
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Quote:
Originally posted by andrewas:
Kronostia, do you *seriously* prefer FF to BG?

Cos im currently playing through FF8 and one thing is - it aint roleplay. You do what it says, when it says. At no point can you make any choices that effect the plot in even minor ways. And if Squall keeps up like this im going to get him killed. Except he cant die. What kind of RPG dosent let your characters die? (Aerie in FF7 dosent count, cos that was another forced plot point. And originaly you could bring her back, but it was cut for time or something)

Nothing you do has any effect. Oh and the much vaunted ability to roam the world at will - Given the situation at the time you finaly get a decent vehicle to do it in, it seems a bit daft. World in chaos, girlfriend in serious danger, all kinds of crap - but im going ot go off on a nice monster-hunting expedition?

Nah, when FF8 is finsihed it goes back on the shelf and I get into something with some replay value. Like BG for instance.
Problem with replaying BG and BG2 is that there are SO many tedious parts of it. Boring parts. FF is full action all the way in my opinion, no tedious parts that make replaying awful.

Bg1: Everything up till you reach Baldur's Gate just bores me to death. Especially that f***ing spider forest.

BG2: I hate replaying it because of such awful areas as the first dungeon and all of those bloody Fed Ex quests.

As for FF8..... Never played it. Only FF's I've played are the ones up to the point of FF7, they're the best, in my opinion.

And how much can you affect the ending of BG1? NONE. So quit whining about it having more choice in ending than the FF's.

BG2? How much can you change it? NONE. No matter what you do it's the same ending, always has been for me, anyway.

ToB? Wow, you can get a slightly changed text depending on whether or not you were evil, had a g/f or chose not to be a god. Wow, amazing difference, guys.

In addition to that I don't really think that the BG series had many surprises:

Spoilers ahead.

BG1: Oh no! The Bad Guy is your half-brother! My god! How original!

BG2: Oh, wow, the Bad Guy is someone who wants revenge for being wronged in the past and to become a God. Amazing.

ToB: WOW! The Bad Guys and Girls are all your half-brothers and sisters! Never seen THAT before!

FF DOES have some slightly better plot twists. And it doesn't TRY to advertise that it's oh so good and has so many new things, it sticks to an old and good style. BG tries to make itself look cool but fails utterly.

Combat is one place where FF beats BG, no challenge.

In BG battle was always boring to me, blech, another battle, oh joy.

In FF battle was cool and fun. And in my opinion even the characters from FF4 or FF5 had more coolness and depth than ANY BG1 or BG2 character.
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Old 07-14-2002, 08:21 AM   #46
Kronostia
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FF 1-7...holy **** is all i say....those games fu***ing rule...

And BG can`t even come CLOSE to comparing....

I mean..FF`s r Classic...

I even remember Phantasy Star on my ol Sega...That game was more difficult then BG and had more twist to it !

And Graphics...guys hello..if i wanted nice graphics i wouldnt be playing RPG games.. Story and plot is everything....
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Old 07-14-2002, 10:20 AM   #47
Calaethis Dragonsbane
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Quote:
Originally posted by Lioness:
Calaethis! Would you mind putting a spoiler mark in your first post! [img]graemlins/1pissed.gif[/img] Thanks a lot...

In my experience, Bg has been fun. *shrugs* It's all a matter of opinion, Rather pointless to go back and forth saying "Bg sucks!" "No it doesn't!" "Yes, it does" "No" ""yes" Don't you think? Kronostia's entitled to his/her opinion. I doubt anyone can change it.
argh! opps sorry Lioness, genuines mistake... *blushes* Ive done that now, happy?

*glares* I played arcanum, it was OK. I didnt like ANY of the endings. but thats just my thought.
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Old 07-14-2002, 10:47 AM   #48
Bristowe
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Gee, you people really get fired up don't you...? Haha

The entire BG series really had me for years, a bunch of really good games. The FF series IMO was also good but in a different way and for different reasons.
However, i still believe that my copy of Chrono Trigger ( Super Nintendo! ) was the most excellent so called rpg I have played. So there! Nyuh! [img]tongue.gif[/img]

Havn't played Vampire, tho i want too...
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Old 07-14-2002, 12:31 PM   #49
Nas'Greth
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I agree with Neb when comparing the two series. The following review summarizes my overall view of Baldur's Gate II: Shadows of Amn. Please note that the rest of this post may contain spoilers for Baldur's Gate I, Tales of the Sword Coast, and Baldur's Gate II: Shadows of Amn.

Quote:
Baldur's Gate II: Shadows of Amn is an epic role-playing experience. However, it is also a rather clumsy and muddled attempt at incorporating 2nd Edition AD&D rules, and may soon become tiresome as more and more monsters of more and more power are thrust at the player.

The game is also questionably organized, with the game allowing almost limitless freedom to explore and complete nearly ever side-quest in the game, and then later becoming extremely linear. This leads to the game also being majorly unbalanced, though this is not only the case in the organization, but in the setup of various quests as well.

In terms of the plot, the game may ultimately fail to deliver any satisfaction or cleverness that was promised in the beginning. However, several of the characters are very well developed, and some are quite believable.

The game's graphics are much superior to Baldur's Gate I in a technical sense. However, in an artistic and aesthetic sense, the game suffers somewhat from its 'micro-management' appearance; the view is from a much higher resolution than in Baldur's Gate I, making character appear smaller and more diminuitive. The setting (and backgrounds in particular), though, are awe-inspiring; many areas are very memorable, and very impressive. In addition, several of the creatures and/or beings that appear in the quest are also impressive, and almost none of the more powerful AD&D monsters are a dissapointment in terms of appearance.

The sound does not disappoint either. While the first area makes use of loud, blaring and unappealing background music, the epic battles more than redeem the game with their epic battle scores.

Finally, the gameplay is as addictive and enjoyable as that in the first game; however, while it maintains the basic elements found in the first game, it is ultimately geared toward a much different audience. This presents several problems. Players who enjoyed the low-level journeys in the first game, and the sense of satisfaction in felling a towering ogre, may be disapointed by how trivial most battles in the game become. Indeed, many quests involve few challenging battles, with the exception of ridiculously powerful 'boss' battles at the very end. In this regard, depending largely upon how one chooses to play, the game will likely either lose its challenge altogether, or will be so challenging and time-consuming that the player may lose interest.

While Baldur's Gate II: Shadows of Amn does deliver an epic role-playing experience set in the Forgotten Realms, the game struggles to do so through its questionable organization, non-plausible plot, improved -- but newly styled -- graphics, intially unappearing sounds, and unpredictible gameplay. However, it will almost certainly redeem itself in the end, and, should the expansion set Throne of Bhaal manage to conclude the saga in much the same fashion, it has a decent chance of satisfying fans of the original game.
I agree on the matter than the Baldur's Gate series' plot was rather unoriginal. However, I must argue that Baldur's Gate I's plot was much more interesting and compelling than that of Baldur's Gate II.

This is primarily because the Child of Bhaal aspect of the series is the main source of unoriginality throughout the series. In this way, the game attempts to make a single character stand out as a protagonist, but fails to do so due to its inherent purpose of allowing one to develop his or her own character. In Baldur's Gate I, the Child of Bhaal storyline was completely secondary to unravelling that plans of the Iron Throne. This means that when the Child of Bhaal aspect is finally identified, it may come as a shock or as more of a confusing plot device than a 'plot twist'.

Other than the dreams that the character experiences after completing each Chapter (and the resulting special abilities), or the occasional cryptic references by an NPC, or various assasination attempts in the beginning of the game, the Child of Bhaal aspect does not affect the player in any way at all.

Unfortunately, it is inevitable that Shadows of Amn would focus on the Child of Bhaal storyline, thereby making it much less interesting.
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Old 07-14-2002, 03:43 PM   #50
Kronostia
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Indeed indeed...
SILENCE DOG YOUR ONLY PURPOSE IS TO DIE BY MY HANDS !
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