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Old 12-16-2006, 12:55 AM   #31
Mozenwrathe
Symbol of Cyric
 

Join Date: January 31, 2005
Location: Mississauga (Toronto), Ontario, CANADA
Age: 49
Posts: 1,214
Quote:
Originally posted by robertthebard, who left us with a very good point...


I'll let you all in on a little secret; building a Plain Jane module is hard work. Building something that can hold people's attention for 4 years is a lot more work, and can be a real pain in the ass, trust me. I do work on another module too, or I did, until it got basically cancelled by NWN 2. It's still up, but there won't be anything new added to it, unless something breaks, I think. So while it's nice to dream, please keep in mind that Z is doing this module solo, and flying by the seat of his pants on some of the script work, and doing an amazing job.


Couldn't have said it better myself, despite my avarice.
Hey, it takes me about two hours to put together up to ten good weapons, more than that when trying to write up a worthwhile background for them. I could imagine the amount of work that it takes to create everything around it, but I'd probably start crying. I tried just making a miniature module once, just to see some of the tiles in the game. After seven tries I believe I ended up deleting everything I had done and cursed the people who constructed NeverWinter Nights. A lot of what he's done is trial and error - errors that could easily kill the module temporarily. I by no means am knocking that or degrading that. I also know that the mere requests we are making require him to literally go through a lot of scripts just to find the one thing we are asking him to revise. Even with the best of coding, that'll take a while to do.

As I've said many a time: I'm just an idea guy. I could give you descriptions, possibilities, and theories galore off the top of my head. Applications, however, are normally beyond my level of skill. Such as this one, for example.
When do you post up your script, I'll be one of the many reading through it. Of course, I'll have no idea how to put it into a module, so if you know of any good places for someone still getting their fingers dirty to start I'd love to hear them.
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Old 12-16-2006, 04:16 AM   #32
robertthebard
Xanathar Thieves Guild
 

Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 62
Posts: 4,537
While it's limited, Lilacsoul's Script Generator is a good place to start. I have found myself starting scripts with it, and then tweaking them to do what I really want them to do, instead of what it will allow me to do. (Note that I have a scripting guru in my pocket for emergencies, if and when I need him...) Start out with simple stuff, like giving xp and gold. Also, it's easier to go from convos with any script where possible. The script in question for this thread would be in the ActionTaken part of one of the dialog tree's branches. Not hard to find, but some of the revisions suggested...Some may not be so bad, others may require a complete rewrite of the script.
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Interesting read, one of my blogs.
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