![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
#21 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
|
![]()
Hmm - well, maybe that is how it is supposed to happen? In AD&D rules (following the optional "death's door" rule of merciful DMs), if a PC's hp falls to 0 or lower (but not lower than -10), he falls unconscious and subsequently loses 1 hp per round (due to blood loss, etc.). If the PC's wounds are bound, etc. (bandaged), the loss of hp stops and his condition is stabilized (but he is still unconscious - however he doesn't die). If the unlucky PC's hp goes down to -10, he dies (and requires raising, etc. to be active again).
If the PC is healed by any cure spell while hp are between -9 and 0, his hp becomes just 1, and he is barely conscious (cannot fight). He must rest for a full day before regaining full use of his body. (The heal spell, I think, fully healed character instantly (with full use of body), minus 1d4 hp.) So, maybe this is how it is supposed to work? ![]() One actual problem in DC with the cure spells is that they only work in combat at present...
__________________
Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
![]() |
![]() |
![]() |
#22 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
|
![]()
I believe the way that it is supposed to work is that an unconscious character who has been healed or bandaged will not be able to participate in the rest of the combat, but after the combat will be listed as OK, even if they are only at 1 hp.
|
![]() |
![]() |
![]() |
#23 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
|
![]()
Ah, I see. Well, I wonder what the intended specifications for this was...
__________________
Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
![]() |
![]() |
![]() |
#24 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
|
![]()
It was intended to work as I mentioned b/c that's the way FRUA works. I don't think he had any plans to make this changeable for designers.
|
![]() |
![]() |
![]() |
#25 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
|
![]()
Oh, okay.
![]()
__________________
Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
![]() |
![]() |
![]() |
#26 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
|
![]()
Wow! My avatar just changed to Galvatron! Cool.
![]() Of course, if someone wanted this to be done differently they could put in a feature request for Tarlanon. When he's fixing it it might be easy to change it (might not). Personally, I'm fine with the FRUA way, though I thimk the AD&D way you outlined above would be fine too. |
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Looking to purchase RPG Game, but need guidance. | TiliaLyn | General Discussion | 30 | 06-09-2005 10:54 PM |
Order vs. Chaos...just need some advice/philosophical guidance | Nerull | General Conversation Archives (11/2000 - 01/2005) | 13 | 09-06-2004 03:26 PM |
A little guidance | Aladinsane | Baldurs Gate II: Shadows of Amn & Throne of Bhaal | 11 | 08-23-2003 08:15 AM |
A little guidance if you may | ogopogo | General Conversation Archives (11/2000 - 01/2005) | 7 | 06-09-2001 01:34 AM |
A Paladin offers guidance | RoninX | Baldurs Gate II Archives | 10 | 01-05-2001 11:10 AM |