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#21 |
Manshoon
![]() Join Date: November 7, 2003
Location: Mississauga, Ontario, Canada
Age: 52
Posts: 211
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That's a good idea.
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~ Ehrys ~<br /><br />\"Learn from the mistakes of others, as you don\'t live long enough to make them all yourself.\" |
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#22 |
Lord Ao
![]() ![]() ![]() ![]() ![]() ![]() Join Date: August 25, 2001
Location: Winchester ,Virginia , United States
Age: 73
Posts: 2,081
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Hay "Z" how about making one of the sewer Grates open and be the secret Door into the tower and in fact I was hopeing you would link those sewer grates together something like the sewers in Baldur's Gate 1. from what I see in my maps of Skullport the sewers have a few quests and the carrion crawlers and hell hounds live down there.
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#23 |
Ironworks Moderator
![]() Join Date: October 26, 2003
Location: Sydney, Australia
Age: 44
Posts: 4,416
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Yeah expand the sewers into a whole new area ( you could use the tilesets from level 7 or level 6 I forgot ( The maze as I like to call it ) have a few more theives areound and carrion crawlers.
That would be sweet.
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#24 |
Zhentarim Guard
![]() Join Date: January 25, 2004
Location: San Diego
Age: 53
Posts: 345
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Carrion Crawlers?? eeeewwwwwwwwwww!!!
The sewers idea is kinda cool, I never would have thought that a sub level to a super dungeon would have sewer drainage.... But Halaster is insane right??
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#25 |
Manshoon
![]() Join Date: November 7, 2003
Location: Mississauga, Ontario, Canada
Age: 52
Posts: 211
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Wow... lots of changes... Z, you ever going to find the time to make all these? LOL
I'm starting to eagerly wait for level 14 now.
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~ Ehrys ~<br /><br />\"Learn from the mistakes of others, as you don\'t live long enough to make them all yourself.\" |
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#26 |
Zhentarim Guard
![]() Join Date: January 25, 2004
Location: San Diego
Age: 53
Posts: 345
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I heard a rumor about level 14 Ehrys...I found if you get Z talking sometimes.. he lets slip a few things.. LOL
Now I dont know if he has changed his mind on the theme for 14, but I certianly am in no rush to get there... Respawn or no LOL. Oh.. and im keeping the rumor a secret, the secrets Z lets slip from time to time are followed up with 'Dont you dare Tell' threats.
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The voices in my head dont talk to me anymore... Now they Instant Message me |
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#27 |
Ironworks Moderator
![]() Join Date: October 26, 2003
Location: Sydney, Australia
Age: 44
Posts: 4,416
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Hmm secrets for Level 14?? I can't wait for 14 Im always up for a challange. Just a quick question exactly how many levels of Undermountain are there ?
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#28 |
Ironworks Webmaster
Join Date: January 4, 2001
Location: Lakeland, Florida
Age: 52
Posts: 11,729
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Level 14's plan changed a bit.. This level will be EXCEPTIONALLY weird and odd. You should enjoy it a LOT!
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#29 |
Zhentarim Guard
![]() Join Date: January 25, 2004
Location: San Diego
Age: 53
Posts: 345
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Here is a quote from Z from about 2 years ago...posted 03-17-2002 11:59 PM to be exact! But who is exact around here anyway...
"I've got lots of maps drawn up on paper for each level of the 'Undermountain' Project, and they are pretty big. Undermountain has like--well, LOTS of levels--more than 80. and all are under the Mountain that lies next to Waterdeep (In the Forgotten Realms World)."
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The voices in my head dont talk to me anymore... Now they Instant Message me |
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#30 |
Ironworks Webmaster
Join Date: January 4, 2001
Location: Lakeland, Florida
Age: 52
Posts: 11,729
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What about it? [img]smile.gif[/img] I dunno if I'll have 80 levels, but we'll have 50 atleast--we're getting close if you could each 'unique' map. (Even small room maps).
![]() Why you quoting that?? [img]smile.gif[/img] |
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