![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
#11 |
Symbol of Cyric
![]() Join Date: November 4, 2001
Location: Baltimore, Md
Age: 71
Posts: 1,106
|
Good points, all. I noticed getting the multiple attacks in the middle of a battle in my current game. Keeping track of the skill point levels before and after battles would have answered my question. I wish the programmers had designed it to say you gained such-and-such number of stat points at the end as a summary, instead of acknowledging only the last one. The comment from ChaosTheorist about raising Stealth from 35 to 87 in one battle is awesome! Wonder how that can happen? I can't see it.
__________________
How are you today, Citizen? |
![]() |
![]() |
![]() |
#12 | |
Iron Throne Cult
![]() |
Quote:
__________________
|
|
![]() |
![]() |
![]() |
#13 | |
Manshoon
![]() Join Date: May 14, 2003
Location: Seattle
Age: 69
Posts: 163
|
Quote:
|
|
![]() |
![]() |
![]() |
#14 | |
Manshoon
![]() Join Date: May 14, 2003
Location: Seattle
Age: 69
Posts: 163
|
Quote:
To answer the next obvious question: about an hour or so, I think. I'm not really sure; once the combat got into the self-sustaining "tag team" mode, I went to the other computer and did other stuff, only coming back after I heard a few "Ouch" sounds indicating that the Green Slime had scored a hit and the Rogue needed to sip a Heavy Heal potion. Since the damage-causing hit rate was less than 4 hits per hundred rounds, and typical hits were 2-3HP, I didn't have to monitor the battle very closely. |
|
![]() |
![]() |
![]() |
#15 |
Symbol of Cyric
![]() Join Date: November 4, 2001
Location: Baltimore, Md
Age: 71
Posts: 1,106
|
We have some people here who are very smart, lucky, and patient. Not necessarily prioritized in that order. But all are good things to have. This game never ceases to amaze me in what new strategies you can discover. BTW, I'm not a big fan of looong battles, especially when I'm hot on the next big thing to do. But sometimes, when the time is right, when I'm not in too much of a hurry and a think it just might work, I do appreciate the long grueling ordeal when you're really not sure your party is going to make it. You find the best spot to defend (if there is one), you use your stamina sparingly, try a bunch of spells, try some tactical moves, and hang on for dear life as your resources go towards zero. It can be quite rewarding when you survive one of these things. But too many enemies who are almost equal certainly tests your limits of patience. Long battles by nature in this game can be complicated, just as short ones rarely are. I'm not sure what the right mix is, glad to have a few of them.
__________________
How are you today, Citizen? |
![]() |
![]() |
![]() |
#16 |
Dungeon Master
![]() Join Date: May 19, 2003
Location: Terminal Island
Age: 45
Posts: 67
|
I know exactly what you mean, Ziggurat. Long-grueling ordeals in video games, where your chances of survival swing back and forth in a matter of seconds, define my video-game memories. In any rpg, strategy, action, etc. game that I play, those sorts of battles are the ones I enjoy most remember longest. I can still think back to Warcraft II battles, to the feeling you get when you realize that you've just broken them, that they've snapped, that devastating defeat has become crushing victory. Wiz8 is a great game for this, because there are plenty times when you run into these horrendous battles, outnumbered always and outgunned occasionally; when you mutter to yourself "We will not survive this...", and then thrust yourself into with all your vigor and intellect. This is what great gaming is, not slaughtering monsters like lambs with Uberweapons, and not demoralizing, needlessly difficult challenges, but gaming where you aren't sure if you will win or lose, but you sure as hell are going to give it a go anyways.
|
![]() |
![]() |
![]() |
#17 |
Manshoon
![]() Join Date: May 14, 2003
Location: Seattle
Age: 69
Posts: 163
|
Perzackly. That's why I pretty much never play on Iron Man; it takes away too many options. When "oops, guess that didn't work" means "oh, well, that party's toast" you always have to be in conservative, CYA, attack-only-when-victory-is-assured mode. Learning "what works" inevitably implies at least an occasional learning of what *doesn't* work. My solo Bishop has gotten killed 3 or 4 times already, and I'm only in Arnika; if I didn't have the flexibility to explore the limits--and limitations--of this kind of play, it wouldn't be worth the effort.
|
![]() |
![]() |
![]() |
#18 | |
Dungeon Master
![]() Join Date: January 29, 2003
Location: Belmont, Ca
Age: 63
Posts: 83
|
Quote:
|
|
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
I havent visited the bookstore in a long long time but when I did just 3 days ago | Harkoliar | Entertainment (Movies, TV Shows and Books/Comics) | 10 | 12-07-2006 03:11 PM |
Sir Lancelot´s and Tashia`s adventures-LONG ,LONG STORY | Xen | Baldurs Gate II: Shadows of Amn & Throne of Bhaal | 2 | 05-16-2003 03:58 PM |
Beginning a long..long...long long long journey | esquire | Baldurs Gate & Tales of the Sword Coast | 9 | 10-10-2002 08:44 PM |
Gosh, this is the weirdest item i ever made (long... way too long) | 250 | Baldurs Gate II Archives | 11 | 05-01-2001 01:53 AM |
The LONG, LONG awaited PROM PICS... theres a small prob though.. | Bahamut | General Conversation Archives (11/2000 - 01/2005) | 11 | 04-28-2001 11:13 PM |