Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > Miscellaneous Games (RPG or not)
FAQ Calendar Arcade Today's Posts Search

Reply
 
Thread Tools Search this Thread
Old 04-15-2002, 10:56 PM   #11
Gimli
Emerald Dragon
 

Join Date: January 12, 2002
Location: Moria
Posts: 912
Thanks for the tip on the uncursing technique, will try it out when I play this weekend.

One way I found to quickly raise divinity (assuming it is higher than psionics and alchemy when you do this for a Bishop) is to take a HP draining item, put it on someone, rest, let their HP go way down, heal them up and repeat - you'll have an endless fountain of damage to repair.
__________________
There\'s one dwarf left in Moria that still draws breath!
Gimli is offline   Reply With Quote
Old 04-16-2002, 12:12 AM   #12
Charmy
Dungeon Master
 

Join Date: March 23, 2002
Location: Canada
Age: 41
Posts: 81
Wow guys, didn't expect all these positive replies. Thanks for all your assistance, I'll be sure to put your advice into practice when I start my new bishop next game without any Priest assistance. I'm much obliged =)

Oh and here is a little tip for those who don't know! You know the Hex condition? It can be cured/reduced by casting the Remove Curse spell! Its a nice thing to do before you get the Restoration spell, or if you are in a tight squeeze.

P.S. Anyone have any tips on how to beat those damn Djinn of the Clouds without taking casualties? They always manage to pull off a Death cloud which kills some of my guys, and I'm trying to beat the game with a perfect 0 death record. Even with 100 resistances to ALL magics (Magic Shield + Soul Shield Level 7 + Element Shield Level 7) my guys STILL die against it! And yeah, I know about casting purify Air every single round, but then the Imps which accompany those Djinn start casting Quicksand which does the same thing, but with no way to counter it!

[ 04-16-2002, 12:13 AM: Message edited by: Charmy ]
Charmy is offline   Reply With Quote
Old 04-16-2002, 02:41 AM   #13
DeSoya
Manshoon
 

Join Date: March 27, 2002
Location: Boulder, CO
Age: 46
Posts: 199
If you are still having trouble getting your bishop to have happy alchemy skill levels you could try a trick/method that I have found to be useful. Whilst camping out on the arnika/trynton road, find a place where only one enemy can get to you. Have most of your party melee (to raise their scores) and have your bishop cast either acid splash or itching skin at the lowest power level until the fight is either over or you run out of sps, which ever comes first. I found this to be fairly effective and was able to raise my alchemy and my earth skills up quickly. Good luck.

DeSoya
__________________
\"We all enter this world in the same way: naked; screaming; soaked in blood. But if you live your life right, that kind of thing doesn\'t have to stop there.\" <br />Dana Gould
DeSoya is offline   Reply With Quote
Old 04-16-2002, 02:52 AM   #14
otter
Elminster
 

Join Date: March 26, 2002
Location: portland or
Posts: 434
To the Cloud Djinns, i salute the code for them, indeed;
develop speed in everyone. Use haste. Powercast 100 Silence/freeze flesh/eye-for-an-eye. Reload until it works. (that's how i did it the first time. You could also prob'ly develop Iron Will to 100 and have a good chance of resisting them, too) I haven't finished in a while now, i've got 6 different parties at different stages, trying other kinds of development.
otter is offline   Reply With Quote
Old 04-16-2002, 03:37 AM   #15
ice3
Drow Warrior
 

Join Date: January 15, 2002
Location: Ravenshore
Posts: 268
For the Death cloud and Dijin I didn't have much trouble because my front line are all crtitical chars. So at the first round I did kill 2 of them [img]smile.gif[/img] And the last one, moua... paralysed I love Asian style teams [img]smile.gif[/img]

The Other solution is to cast eye-for-eye this will calm them. I found out that many monsters reduce their casting if you have such a spell. Also go melee. In melee a spell caster will engage you in melee! Same goes for our Dijins!
__________________
Knowledge is Power
ice3 is offline   Reply With Quote
Old 04-16-2002, 04:02 AM   #16
Charmy
Dungeon Master
 

Join Date: March 23, 2002
Location: Canada
Age: 41
Posts: 81
Cool, nice tips! I realize now I made a huge mistake having my Bishop wait for a spell book of Eye for an Eye. I never encountered one.. now I have to wait until a level up to teach it to her. Until then I've relied on the Magic Mirror of my Gadgeteer, but that only has a limited number of charges, and once that is gone, its gone for good.. so I've been rationing the uses very carefully. I've tried engaging the Djinns in melee, and that does help. My front line is like this:

1. Fighter with Light Sword + Diamond Eyes.

2. Samurai with Muramasa Blade + Enchanted Wakizashi

3. Ninja with Cane of Corpus + Rod of Sprites.

This is HIGHLY deadly. In one round of combat they are either horribly mutilated, paralyzed, poisoned, hexed, critically killed or all five. And both my fighter and samurai are great archers, and can paralyze other enemies with mystic arrows. However, when I focus my attention on the djinns, the little imp buddies molest me with Quicksand. It doesn't work often, but it kills my non-iron will guys all the time. And I refuse to boost up the piety of my bard (who has 35 rihgt now) just to get Iron will.. besides, I'd have to level up to like level 40 to get that anyway =p I guess its a matter of luck and perserverance I suppose. As long as the imps lay off Quicksand, I'm just fine. I really, REALLY hate that spell!

And why is it that no damage spells work on Ascension Peak? They all do practically no damage at all, even the really strong ones like Concussion, Cerebral Homerrage, Boiling Blood.. I'm so glad I didn't get a mage..
Charmy is offline   Reply With Quote
Old 04-16-2002, 09:20 PM   #17
ice3
Drow Warrior
 

Join Date: January 15, 2002
Location: Ravenshore
Posts: 268
Quote:
Originally posted by Charmy:

2. Samurai with Muramasa Blade + Enchanted Wakizashi

3. Ninja with Cane of Corpus + Rod of Sprites.
Where did you find the Muramasa Blade and the Rod of Sprites? I'm desperattly looking for a god of hand for the Ninja! CoC is excellent but I need something else the a single nunshaku in the off hand!

I never encounter the Muramasa Blade!
__________________
Knowledge is Power
ice3 is offline   Reply With Quote
Old 04-16-2002, 11:05 PM   #18
Annheiser
Manshoon
 

Join Date: February 8, 2002
Location: USA
Posts: 154
Muramasa is a random item from the Queen deposit slip deal. Rod of Sprites I have never found myself. Meantime, I used Sprites Dagger or Canezou Dagger sometimes in the off-hand for my Faeries Ninja.
__________________
\"Man who sleeps with itchy bum wakes with smelly fingers.\"
Annheiser is offline   Reply With Quote
Old 04-17-2002, 02:48 AM   #19
Charmy
Dungeon Master
 

Join Date: March 23, 2002
Location: Canada
Age: 41
Posts: 81
Yeah, Muramasa blade is a weapon for the Samurai which has a 15% chance of Instant Kill, and 7-29 damage. Its a great sword, I love it =) You can pick it up off the Rapax queen chest at the Rapax Castle Upper levels.. but it only SOMETIMES appears. (about 30% chance of getting it). Best thing to do is to save just before you enter that area for the first time, then run full speed to the area where the Queen's Chest is. IT shouldn't take too long at all if you are a templer, since there are NO hostiles anywhere in that area, except in cages.

As for the rod of sprites, it is a GODLY off-hand weapon. I don't remember the exact stats, but something like 5-18 Damage, 50% chance of hex, +5 hit, and +5 initiative..

I was so thrilled when I found it.. it is a rare drop of Peak Sprites, which are sprites encountered on Ascension Peak. I found the Peak Sprites (they are level 33 or so) accompanying Furor, the enormous scorcher. I'm not sure if they ever respawn, but I got a RoS drop off of them on my first try.

For anyone who hasn't killed these sprites yet, GO for this weapon! You'll not regret it if you have a fairy ninja!
Charmy is offline   Reply With Quote
Old 04-17-2002, 01:37 PM   #20
GenXCub
Drow Warrior
 

Join Date: January 30, 2002
Location: Las Vegas, NV
Posts: 251
In the meantime, Winterwands are better than nunchakas because they are wand/staff like the CoC and they have the 15% Paralyze.
__________________
\"I\'m sure I\'d be quite upset if I weren\'t under such heavy sedation.\" - David St. Hubbins
GenXCub is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Party Suggestions. Tom-Slayer Baldurs Gate II: Shadows of Amn & Throne of Bhaal 8 08-28-2005 08:12 AM
Party suggestions jason0273 Icewind Dale | Heart of Winter | Icewind Dale II Forum 8 08-19-2003 03:10 AM
Best Party Suggestions )V(ajin l3uu Icewind Dale | Heart of Winter | Icewind Dale II Forum 40 04-02-2002 06:51 PM
Party suggestions Scott Lucas Baldurs Gate II: Shadows of Amn & Throne of Bhaal 2 12-09-2001 04:33 PM
Suggestions about Party changes Kandie Kane Baldurs Gate II Archives 6 03-25-2001 01:25 AM


All times are GMT -4. The time now is 01:05 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved