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#11 |
Horus - Egyptian Sky God
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This is technically answered, as cleric/rangers can't fall, but when I ran a Paladin, he fell at about 6 rep, iirc. I would think a ranger would be similar, though not sure. Oh, and I think the rep drop for killing "a certain Drow" is 10 points.
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#12 |
Red Dragon
![]() Join Date: February 14, 2004
Location: NY, USA
Age: 49
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Why can't C/R's fall like any other Ranger, Dron_Cah?
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#13 | |
Silver Dragon
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Quote:
Technically, he should lose stealth and charm animal abilities... but why would being fallen make you forget to hide in shadows? |
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#14 |
Ma'at - Goddess of Truth & Justice
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Krunchfrogg: the hammer also gives a +2 thac0 bonus, while the staff gives nothing.
And just how is it a disadvantage by having electrical damage done? Just because some creatures can resist it means that it makes the hammer suck? Well then, technically, every creature resists the elemental damage done by the staff since it doesn't have any. That electrical damage can also go through some spell protections if the weapon itself won't harm the creature.
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#15 | ||
Red Dragon
![]() Join Date: February 14, 2004
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Quote:
Quote:
Please tell me what spell protections that electrical damage will get through, where using a staff mace +2 will not.
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#16 | |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
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Quote:
This might be due to the fact that weapons like Ashideena simply deal two types of damage simultaneously. Let's say that each time a person takes damage while casting, there is an 80% chance that their spell will get disrupted. Staff Mace: Caster takes 2D4+2 Blunt damage, has a 20% chance of completing spell Ashideena: Caster takes 1D4+3 Blunt damage, has a 20% chance of completing spell, then takes 1 Electrical damage, now has a 4% chance of completing spell.
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#17 |
Red Dragon
![]() Join Date: February 14, 2004
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I never noticed a difference with spell disruption, but I'll take your word for it, SixOrSpades.
My C/R is still using Ashideena, but I will switch over when I finally get my hands on that Staff Mace, I think.
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#18 |
Avatar
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Hey guys, at what point do you figure a Cleric/Ranger can be called a 'powerhouse'. I guess the Druid spells in BG2 need to kick in before the offencive options become worthwhile. I played through BG1 and found C/R to be nothing special, solid in defence but lacking in attack. I'd much rather have a Cleric/Mage. I hear that C/R is also good in IWD, though I was led to believe that DC is prefered to MC. What do you think?
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#19 |
Red Dragon
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MC is the way to go if you can get to high levels. If I were not planning on transferring my character to BGII, I probably would have played a Fighter/Cleric instead (Fighter's advance in levels faster than Rangers). But the advantage of Cleric/Rangers is that they gain access to all Druid and Cleric spells. This is only really beneficial in the higher level games, like BGII. I've never played IWD, so I can't give an educated opinion there.
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#20 |
Symbol of Cyric
![]() Join Date: August 21, 2004
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Age: 49
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i have heard there is a staff of striking. if this is true, thats a weapon that is worth giving up a shield for
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