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#11 |
Symbol of Cyric
![]() Join Date: November 17, 2002
Location: Sweden
Age: 39
Posts: 1,359
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A bit of useful information if you do install the Improved Fire Giants component: Lower Fire Resistance allows a save (at -4 I believe), so if one wants to deal with them with conventional melee fighting, include buffs that lower your saves along with the fire protection buffs and you should be fine. Get the fire resistance of your tanks up to more than 100% and the constant fireball/fire storm bombardment by the giants will likely keep you at full health throughout the fight.
[ 03-31-2005, 05:13 PM: Message edited by: Rataxes ]
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#12 |
The Magister
![]() Join Date: July 26, 2004
Location: NC
Age: 38
Posts: 142
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Frankly, I find the old firegiants to be a tad bit tougher than the improved ones. Of course, this is due to my use of cheese, but I really don't like to call it that, because it isn't exploiting much of a game bug: only using dueling fireshields to their full effectiveness.
The old ones have no such fireshield but still pack quite a punch when they hit you. I've found that shooting off a backstab twice via assassination or one potion of invisibility makes these guys a walk in the park. But when you miss (and you probably will, they are wearing full plate and have low natural ac) the effect can be devastating and costly on your potions of invisibility. |
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